White bread is good, but youre most likely wishing for ass white bread. wonderbread and what not. whole grain bread is not bad, just that your family buys the cheap shit, cause who wants to drop a bunch of money on bread.
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SteamID64 | 76561197997123353 |
SteamID3 | [U:1:36857625] |
SteamID32 | STEAM_0:1:18428812 |
Country | United States |
Signed Up | August 30, 2012 |
Last Posted | June 17, 2016 at 7:45 PM |
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No reason to keep random crits on then.
Its an alright video. Thanks for sharing.
Dr. Chicken/Vidboy asked me to share his music: https://soundcloud.com/vidboy/sets/team-fortress
Not a competitive player, but an awesome guy and crazy good with the Direct Hit.
Forcing the offensive team to push can be equated to "forcing the player that is in control to take a disadvantageous position".
And i thought tf2 drama was riveting.
trogimo the problem here is that maps give one team an advantage. If the defending team /wasn't/ at a disadvantage they would be just as responsible for making plays/trying to break the hold, instead of being too scared to try since they're already at behind. You could try things like equal spawn times, cap times, spawn to cap distances + map design that allows a lot of peeking and trading damage, and encourages holding close so there's lots of opportunities to make plays.
The problem with removing all advantages though is that obviously the winning team can't win as fast. The reason we have short spawn times on offense, forward spawns, decreasing captimes etc in the first place is so that teams can get momentum and keep the game flowing. idk, it's a tough problem
Then what is the point of 5cp, if capping mid doesnt give you an advantage? If you remove advantages you get when mid is capped, 5cp would just be koth with 2 extra points and stalemates would probably even still be around.
Most games with symmetrical objectives force the turtling team to lose due to lack of map control (losing resources etc.). Most games with an attacking and defending team force the attacking team to fight on a clock so there is always action. 5cp has neither.
Rickhttp://www.youtube.com/watch?v=JvyBX3dfUoc
Watch out, TF2.
TwitchIn regards to the competitive scene specifically, I think this game has the greatest competitive scene of any game out there
finally someone who isnt afraid to tell us how great we are.
Im interested if you allow bad players.
Pyro has decent damage, but lacks range, mobility, or any real sort of versatility. He is also apparently unfun to play against, which is a necessary component of any competitively viable class.
In case someone hasnt seen it in action yet:
https://www.youtube.com/watch?v=5PTsHX2p4KE