Radman
Account Details
SteamID64 76561197997123353
SteamID3 [U:1:36857625]
SteamID32 STEAM_0:1:18428812
Country United States
Signed Up August 30, 2012
Last Posted June 17, 2016 at 7:45 PM
Posts 437 (0.1 per day)
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#48 bread in Off Topic

White bread is good, but youre most likely wishing for ass white bread. wonderbread and what not. whole grain bread is not bad, just that your family buys the cheap shit, cause who wants to drop a bunch of money on bread.

posted about 10 years ago
#26 TF2 Update January 23 2014 in TF2 General Discussion

No reason to keep random crits on then.

posted about 10 years ago
#11 Shirtless Sniping - TF2 Frag Movie in TF2 General Discussion

Its an alright video. Thanks for sharing.

posted about 10 years ago
#7 TF2 Lucky Star HUD [STEAM PIPE] in Customization

https://www.youtube.com/watch?v=80l6tvxTpTI

posted about 10 years ago
#41 Make music? May I stream it? in TF2 General Discussion

Dr. Chicken/Vidboy asked me to share his music: https://soundcloud.com/vidboy/sets/team-fortress

Not a competitive player, but an awesome guy and crazy good with the Direct Hit.

posted about 10 years ago
#5 4v4 All-Star Showmatch in Events

Excitement.

posted about 10 years ago
#81 Stalemates Revisited in TF2 General Discussion

Forcing the offensive team to push can be equated to "forcing the player that is in control to take a disadvantageous position".

posted about 10 years ago
#9 Post your favorite EDM livesets! in Off Topic

And i thought tf2 drama was riveting.

posted about 10 years ago
#57 Stalemates Revisited in TF2 General Discussion
trogimo the problem here is that maps give one team an advantage. If the defending team /wasn't/ at a disadvantage they would be just as responsible for making plays/trying to break the hold, instead of being too scared to try since they're already at behind. You could try things like equal spawn times, cap times, spawn to cap distances + map design that allows a lot of peeking and trading damage, and encourages holding close so there's lots of opportunities to make plays.

The problem with removing all advantages though is that obviously the winning team can't win as fast. The reason we have short spawn times on offense, forward spawns, decreasing captimes etc in the first place is so that teams can get momentum and keep the game flowing. idk, it's a tough problem

Then what is the point of 5cp, if capping mid doesnt give you an advantage? If you remove advantages you get when mid is capped, 5cp would just be koth with 2 extra points and stalemates would probably even still be around.

posted about 10 years ago
#40 Stalemates Revisited in TF2 General Discussion

Most games with symmetrical objectives force the turtling team to lose due to lack of map control (losing resources etc.). Most games with an attacking and defending team force the attacking team to fight on a clock so there is always action. 5cp has neither.

posted about 10 years ago
#17 Funniest 14 minutes ever! in Off Topic
Rickhttp://www.youtube.com/watch?v=JvyBX3dfUoc

Watch out, TF2.

posted about 10 years ago
#25 /r/tf2 in TF2 General Discussion
TwitchIn regards to the competitive scene specifically, I think this game has the greatest competitive scene of any game out there

finally someone who isnt afraid to tell us how great we are.

posted about 10 years ago
#15 12v12 "pug" nights in TF2 General Discussion

Im interested if you allow bad players.

posted about 10 years ago
#34 About Pyro competitive in TF2 General Discussion

Pyro has decent damage, but lacks range, mobility, or any real sort of versatility. He is also apparently unfun to play against, which is a necessary component of any competitively viable class.

posted about 10 years ago
#115 SMISSMASS UPDATE in TF2 General Discussion

In case someone hasnt seen it in action yet:
https://www.youtube.com/watch?v=5PTsHX2p4KE

posted about 11 years ago
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