mastercomsReero- Fixed an issue where values computed from server bounded ConVars could be incorrect on the client and therefore possibly exploitableOnly if you want the client to extrapolate entity movement with no server data (bad idea). This is a good change that I reported to Valve a few weeks ago because of the server desync and lag compensation problems it could cause.
this breaks ppl being able to go below 15 lerp with cl_updaterate btw
sv_maxupdaterate should be maybe higher on tourney configs to allow this
i cant compete as well in jump in firstperson because i cant set my lerp to 0 on jump servers anymore thanks mastercoms