Reminixe
Account Details
SteamID64 76561198053275216
SteamID3 [U:1:93009488]
SteamID32 STEAM_0:0:46504744
Country United States
Signed Up April 11, 2013
Last Posted November 19, 2015 at 11:45 PM
Posts 109 (0 per day)
Game Settings
In-game Sensitivity 1.0
Windows Sensitivity Default
Raw Input 1
DPI
3200
Resolution
1920x, ingame: 1600x
Refresh Rate
60 hz
Hardware Peripherals
Mouse Mionix Naos 3200
Keyboard Logitech G510
Mousepad Random cloth/felt one i think
Headphones Audio Technica M50s w/ an Antlion Modmic
Monitor Some asus 60hz one
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#129 IT'S COMING in TF2 General Discussion

http://i.imgur.com/QN6owY6.jpg

posted about 11 years ago
#7 Help with new Zowie FK, personal grip issue in Hardware
downpourspeaking of zowie:
http://zowiegear.com/index.php?i=news&p=51

Cooller was/is my favorite quake player, should be cool

posted about 11 years ago
#30 Vanguard in Map Discussion
SmytherOh and before you complain about me not knowing the map, go wander around cp_yranarg_ozfortress or cp_sdnaldab_ozfortress (mirror maps of granary and badlands). You'll feel lost or even sick, but your eyes will be drawn to the exit, so you think "this isn't the exit I expected" rather than "wait, that wall used to be an exit, and visa versa". Also, see some of the dev commentary about the importance of lighting.SmytherOK, just wandered around it again, and it's much clearer now that I ignore everything and run forward. I was going to blame the layout, but actually the layout's not to confusing. It's the lighting, props and textures that make me think "that way looks important", when really the way forward is a gloomy slope to the side of second that doesn't look like it leads to mid until you walk around it, or it's a gloomy side garage that looks like it's just a side room, but actually down those stairs and through that door is a wide entrance to 2nd. My eyes were drawn to the fake door and the small health, not the large door to the right.Smyther- Snakewater syndrome! The map's too gloomy in the shadows. Looks great as a piece of atmospheric design, not great to play in. Metalworks has a similar problem.
- Related, 2nd is visually confusing, especially with all the similar shades of grey. Red side isn't quite as bad as blue side. My eyes don't get focussed to the exits, so they just look like uninteresting building corners, not the way out of this area and onto the next.
- Spawns have to point out onto the point. You've got a unique design here, where attackers in lobby and defenders in spawn can look over the point at one another. If you're worried about people not finding the door, just paint arrows on the floor, or put little signs just below the window.

All in all, you're not using the lighting and colouring to point my eyes in the right direction.

When one post just isnt enough :p
I do agree with the visual cues not pointing towards exits and directions enough, but it is a fairly straightforward map so its not the biggest problem.

Also, thanks for nerfing the monitor spot

posted about 11 years ago
#1 Reminixe LF Demo Mentor in Mentoring

Hi, I am a mid-open demoman LF a mentor to help me play video games

My main problems are positioning and pushes, but i could improve at a variety of things, including mids, when to back out etc.

Add me to discuss if you are interested!

posted about 11 years ago
#23 The Mouse/Mousepad Thread (last updated Sep. 9, 2013) in Hardware

I would add the CM Storm Spawn to the looser budget options. Very nice quality mouse.

posted about 11 years ago
#8 LF pocket and scout(s?) in Recruitment (looking for team)
Khirgoops I DDoSed open grand finals

go away

posted about 11 years ago
#3 LF pocket and scout(s?) in Recruitment (looking for team)

i demo for this team and i support this message

posted about 11 years ago
#9 ESEA Open team LF Players in Recruitment (looking for team)

bump, thanks for adds so far, guys.

posted about 11 years ago
#8 ESEA Open team LF Players in Recruitment (looking for team)

here is our current roster

3 tryouts currently. we are est based and scrim nightly 9-11

posted about 11 years ago
#6 ESEA Open team LF Players in Recruitment (looking for team)

spot open, need a pocket once again.

posted about 11 years ago
#5 ESEA Open team LF Players in Recruitment (looking for team)

spots filled, thanks everybody

posted about 11 years ago
#4 ESEA Open team LF Players in Recruitment (looking for team)

~mid level

posted about 11 years ago
#2 ESEA Open team LF Players in Recruitment (looking for team)

Bump & Edit

posted about 11 years ago
#1 ESEA Open team LF Players in Recruitment (looking for team)

Hi, we are a new open team looking for a pocket who wants to play and get better in the ESEA open division!

Add me on steam and we can discuss tryouts etc... Thanks!

posted about 11 years ago
#8 ESEA Season 14 LAN Preview: High Rollers Gaming in News
Thirteen year old Lansky

he's finally in his teens?
no way he is that old....

posted about 11 years ago
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