RentQN
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SteamID64 76561197981789330
SteamID3 [U:1:21523602]
SteamID32 STEAM_0:0:10761801
Country Germany
Signed Up April 9, 2014
Last Posted April 17, 2017 at 11:27 AM
Posts 196 (0.1 per day)
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#8 Crosshair problem in Customization

Honestly, just use VTF crosshairs. They are always perfectly centered, can never get off centered, you can adjust the size and color from ingame easily, you can use different ones for different weapons and they are much easier to transfer over to a different HUD when you want to change your HUD.
Here's the link to the VTF guide:
http://www.teamfortress.tv/35367/vtf-crosshair-pack

And here's a link to a bunch of alternative crosshair files:
https://dl.dropboxusercontent.com/u/49819530/crosshairvtf.rar
"ql_7" looks pretty much like the one you're using.
If you don't like the outlines let me know. I should be able to remove them for you.

posted about 7 years ago
#16 CTAP script in Q/A Help
bearodactylI agree that scripts don't necessarily make it impossible to learn how to do things properly (crouch jump for example can be super helpful and doesn't usually hurt to use) but it still feels like cheating to use a script to ctap. There are definitely certain jumps for which you don't want to jump and crouch and shoot at the exact same time for though (certain pogos and wall jumps make it difficult) so I wouldn't say that using one button to rj is a good idea. Also in the topic of #11s script I'd like to point out that it's not always a good thing to crouch right after ctapping, because if you're trying to chase a scout and you crouch he can just push you away and ruin your momentum.

I don't really understand what you mean?
You mean when the scout shoots you just when you start the jump and duck at the same time?
Like what happens when you use a crouch-jump script and get juggled more when rockets hit you just as you start jumping because it's basically like a rocket jump with someone elses rocket?
If that's what you mean, then doesn't the same thing happen with regular rocket jumps?
Also, you only crouch when you let go of mouse1, so slightly after your jump, so I don't think it makes a difference.

About the whole scripts make it impossible to learn rocket jumping thing:
Ok, maybe there are a few jumps where scripts can hurt you. The thing is just that I'm using my scripts for a while now and have yet to come across a jump where I felt like my scripts don't work for this situation.
That being said, I don't play jump maps and I don't claim to be some kind of expert jumper. I just use jumps for rollouts on regular maps and getting around the map.
If you're doing some crazy complicated jumps on jump maps I guess scripts can be a problem sometimes, but as far as just normal soldier gameplay goes I don't really see it.

Also, I still have jump and crouch bound to keys without any scripts, so if I for example want to do a jump without crouch (to get on top of a small ledge without taking fall damage or something, like the health packs on process mid) I can still do that.

posted about 7 years ago
#11 CTAP script in Q/A Help

Without wait commands it's not possible to make a script that lets you just to c-tap jump with a single button and makes it completely fail save, but I made a script that makes it A LOT easier:

bind "mouse2" "+ct"
alias "+ct" "+duck; bind mouse1 +ct2"
alias "-ct" "-duck; bind mouse1 +attack; -jump; -attack"
alias "+ct2" "-duck; +attack; +jump"
alias "-ct2" "+duck; -attack; -jump; bind mouse1 +ct3"
alias "+ct3" "+duck; +jump; +attack"
alias "-ct3" "-jump; -attack"

It's basically the same as above, I just have a 3rd alias to make it so that you'll crouch right after the jump and you can keep pressing your c-tap key (mouse2 in this case) to stay crouched in the air and chain further jumps (pogos, walljumps) after the c-tap real easily by just pressing mouse1 again.

Like I said, this script makes c-taps a lot easier. The timing with regular c-taps needs to be close to perfect and is really hard to master to a point where even with practice you'll mess it up sometimes.
But with this script the timing is super forgiving. Even if you mess up the timing a little you'll still get a higher than regular jump instead of a super weak jump like when you mess up a normal c-tap.
Took me like 2 or 3 tries after making this script to do a perfect c-tap and never messed it up since and using c-tap jumps all the time.

Edit: mouse2 still functions as a regular crouch button outside of c-taps btw, so you don't need a extra key for this.

Also, I'm not sure if I agree with all this "you'll never learn to rocket jump properly if you use scripts" talk.
I use scripts for regular rocket jumps as well as c-taps and I'm pretty sure there's not a single kind of jump that can't be done with those scripts and binds I'm using. Rocket jumping is mostly about where you're aiming, the timing of when you shoot a rocket and what you do with your WASD keys. Those are the things that need practice. Scripts don't do any of those things for you. They only change if you have to press 1, 2 or 3 keys at the same time.
It's not like it's hard to just press 3 keys at the same time and you need to practice and keep practicing it to be good at it. I can rocket jump with 3 keys just fine, it's just more convenient to just use 1 instead...
And yes, I never learned to do regular c-taps, because I'm using a script for it.
But the thing is: I don't have to. I can c-tap just as good as the next guy (probably more consistent than most) with my script and there's no downside to using it. A c-tap jump is a c-tap jump.

posted about 7 years ago
#171 Advanced HUD Manager in Customization

Are you still working on this?

posted about 7 years ago
#4 How to get nosmoke script working for vtf crosshai in Customization

Could you or someone else give me a link to thalash's vtf crosshair please?

posted about 7 years ago
#18 Comp options in Off Topic

People just need to start playing FaceIt.
It has the greatest potential by far, most support, frequent updates etc.
It might not be the best yet, but if enough people would use it it could easily become far better than the current options.
It's kinda sad that FaceIt is such a huge chance for comp TF2 but the community has to act like whiny children and ruin it.
Obviously there's gonna be some problems in the beginning and obviously it's gonna take a bit to find matches if everyone says "there's not enough players there, not gonna use it".

posted about 7 years ago
#3 Fps drops dramatically while damaging enemies in Q/A Help

Yeah, it's most likely your HUD.
https://www.reddit.com/r/tf2/comments/57760o/cause_and_fix_for_serious_fpsdrop_issue_involving/?st=iu7rmtqe&sh=79464249

posted about 7 years ago
#99 VTF Crosshair pack in Customization
mousiopehttps://dl.dropboxusercontent.com/u/49819530/crosshairvtf.rar
i added a bunch of crosshairs to a mod i found on gamebanana, you basically just drop the vpk file and the crosshair folder in custom and you can scroll through the crosshairs on the crosshairs options menu

Could you post the source of that gamebanana mod?

posted about 7 years ago
#98 VTF Crosshair pack in Customization

Could someone make a Circledot crosshair (the one from OP), but without outlines on the outer circle?
And maybe more clear/visible outlines on the inner dot?

Also: If you just want to use the same crosshair for all weapons and only use VTF over HUD crosshairs, because they are easier to use, but don't feel like manually changing the files for all weapons to the same crosshair, you can use this console command:

cl_crosshair_file ../replay/thumbnails/crosshairname

you don't have to replace ".." with the exact directory, just leave the dots there and replace "crosshairname" with the name of the crosshair you want to use.
Also a great way to test all the crosshairs without having to always close the game, change the file, restart the game every time.

posted about 7 years ago
#16 best mouse? in Hardware
bearodactylthe one that fits your hand the best /thread

There's a lot more to a good mouse than that.
A mouse that pits your hand perfectly but has a shit sensor it will still be a shit mouse.

Any yes, a good sensor is definitely important.
You don't need the best and newest sensor and you definitely don't need a gazillion DPI, but if your sensor has build in acceleration, is super inaccurate, jittery etc. than that'll hinder your performance a lot.

My personal recommendations:
Zowie FK1/FK2/FK1+ (1 is larger than 2, 1+ is even larger), Zowie EC1-A/EC2-A (again, 1 is larger than 2) and my new favorite: Logitech G Pro.

One of them should have a good size/shape for your hand and all of them have absolutely flawless sensors and are very well build and have no unnecessary marketing gimmicks like 100 buttons or 8000 DPI and are designed with FPS gaming in mind.

posted about 7 years ago
#5 4:3 stretched in Q/A Help
cereaIyou have to set up a custom resolution for your stretched res and your native res

Normally you shouldn't have to do that.

Just go to your GPU settings and choose stretched/full screen under scaling options and check that ignore scalin settings made by games or apps box.

posted about 7 years ago
#1210 rayshud in Customization
fnmThe rayshud installer said that it had installed successfully, but it did not make any of the modifications to the hud. I deleted everything, reinstalled the installer, and the same thing happened.

Dito.
And if I choose min-mode the installer crashes every time :(

posted about 7 years ago
#40 Why would anyone use 4:3 stretched in TF2? in Q/A Help
fnmMate just quit the arguing, everyone in this thread are trying to provide you with well thought out responses. Don't ask questions if you aren't willing to receive appropriate answers...

Give me one example of an appropriate answers I wasn't willing to receive.

troyjesus christ u really just like arguing thats actually the worst

Without arguing you can never get a real answer. If you don't argue anyone can just say anything he comes up with on the spot and you'd have to accept it as fact.

I think it's childish when people can't have an argument without feeling it's a fight or competition of feeling the need to turn it into one or when they think arguing is a bad thing and shouldn't be done.

posted about 7 years ago
#33 Why would anyone use 4:3 stretched in TF2? in Q/A Help
corsaRentQNcorsayoure actually trying to argue why 4:3 is just as "bad" as 70 fov 16:9. I honestly don't think that needs explaining.
Uhm I'm not.
RentQNWhy would you say that?
If you think 75 FoV is inherently bad, 4:3 is inherently bad aswell (less FoV aswell).

If you make claims like that without backing them up at all you just seem ignorant.

sorry, you're suggesting that if 75 fov is bad then 4:3 is too simply bc of fov

I never said that either is bad.
I only said that if the argument is that 75 FoV is bad "because you see less in your peripheral vision" then the same can be said about 4:3.

What I'm actually saying is that, if you wanna call anything "bad" to begin with, then 4:3 is worse than 75 FoV.

posted about 7 years ago
#30 Why would anyone use 4:3 stretched in TF2? in Q/A Help
JarateKingRentQNThat's also the reason for the problem I described above: while your X- and Y-axis sensitivity stay the same, your X-axis sensitivity feels faster, while your Y-axis sens stays the same.
That can screw with your muscle memory, since it doesn't work just off of hand movement but with your brain learning which movement of your hand translates into what movement on your screen, and the latter visually changes.
A lot of people change cl_yaw to 0.0165 to fix exactly that. And many don't because their aim isn't hindered and that's how they prefer it. It's not really a downside or an objective problem, it's personal.
RentQNHowever, I'd argue that horizontal FoV is a lot more important than vertical, so if you gonna sacrifice either you might aswell have both in the normal ratio to each other and have player models get taller aswell as wider.That's your opinion, and while I also prefer to have 16:9 native, that's all it is and the objective advantages/disadvantages are much more minor than preference.

The extra fov from 16:9 will rarely mean the difference of seeing someone or not if they're close enough to be a pressing concern, and making sure to look around and knowing maps' hiding spots will mean that you basically never run into a problem from it.

I don't see what's so hard about this, some people prefer some things and some people prefer some other things and that's far more important than some occasional minor technical advantage.

I agree with most of what you said. It's definitely personal preference and while with some stuff you can argue that one has objectively some advantages over the other, using what you're comfortable with/used to is definitely more important.

Just to adress your m_yaw 0.0165 thing: it doesn't solve the problem. It just turns a visual disparity between X- and Y-axis into a 'numeric' one. With m_yaw 0.022 the senses are the same, they just look/feel different.
With m_yaw 0.0165 the senses are actually different, but they look/feel the same.
It's personal preference again, but it by no means nullifies the problem.

corsayoure actually trying to argue why 4:3 is just as "bad" as 70 fov 16:9. I honestly don't think that needs explaining.

Uhm I'm not.

posted about 7 years ago
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