sendRentQNbecause you put yourself at a disadvantage because you see less in your peripheral vision. thought it was obvioussendaieraBecause you still want 90 vertical FOV /You are attached to the stigma that fov_desired 75 is inherently bad.it is inherently bad, are you retarded?
Why would you say that?
If you think 75 FoV is inherently bad, 4:3 is inherently bad aswell (less FoV aswell).
If you make claims like that without backing them up at all you just seem ignorant.
Sure, but you also make player models bigger and therefor easier to hit (also pretty obvious, isn't it?).
It has pros and cons, like the other dude said.
In QL for example there's no limit on FoV and pros use anything from 80 to like 120.
If smaller FoVs were inherently bad, players would just use the highest one available, so there's obviously a give and take.
Also, you said "you put yourself at a disadvantage because you see less in your peripheral vision", which also applies to using 4:3 res.
It seemed like you were using that argument to explain why people don't use lower FoVs instead of 4:3 stretched, which is a pretty bad explanation when "you put yourself at a disadvantage because you see less in your peripheral vision" is your only argument.
fahrenheitRentQNfahrenheitb4nny does it because hes always played games on 4:3
but also https://www.youtube.com/watch?v=9DzjKDJ-bX4
You didn't read my post either, did you?
you didnt read my post either where i answered your question on why b4nny does it
i explained why they do it, im not saying whether what they're doing is worth it or not
i didnt know this was a debate thread thickly veiled as a "why b4nny 4:3" thread
I said "you didn't read my post" because the link you posted explains the benefits of 4:3 stretched, which I already did in my first post.