what keeps you motivated to make movies?
what do you consider your best movie and why?
are you involved in moviemaking outside of TF2? (pursuing it in university or something?) if so, did your work in TF2 inspire you to do so?
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SteamID64 | 76561198067910109 |
SteamID3 | [U:1:107644381] |
SteamID32 | STEAM_0:1:53822190 |
Country | United States |
Signed Up | July 24, 2012 |
Last Posted | January 12, 2013 at 4:56 PM |
Posts | 78 (0 per day) |
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what keeps you motivated to make movies?
what do you consider your best movie and why?
are you involved in moviemaking outside of TF2? (pursuing it in university or something?) if so, did your work in TF2 inspire you to do so?
why is everyone making AMA's? does everyone just want attention or do they think people actually give a shit about what they have to say?
if you're very uninteresting/shit at tf2, please do not make an AMA
thank you
Boinki get more viewers in pubs than scrims
i think you missed the joke
Should we get rid of all the streamers who play in pubs from time to time too? It's not "competitive tf2", so it shouldn't be on this site, right?
kalhothere is so much more you can do then just heal
this
As a medic, it helps to provide your team with information if it's accurate. Top level medics will generally time the enemy medic's uber (just watch the scoreboard until the enemy medic respawns to know how much advantage you have), which helps your team make smarter decisions. Alternatively, people don't always know how much health the rest of your team has, so if your pocket wants to push but everyone else is low, you can tell him not to.
On a more mechanical level, playing the game more will help you reduce your # of deaths per game as you'll start to understand where players will attack you from and how to better position yourself to avoid that.
dahang vs cypher live now
http://www.own3d.tv/QuakeCon/live/95671
Hey guys. After 50 or so detections where half of the people are around the same skill level, it starts to get a little repetitive to keep doing it. I think I'll try to do a monthly detection thread where the first like 40 or so people that post will get one...
Saltysally1#9 i would kill myself :) just saying
alright folks, i think we have our s13 rotation
eulogy_touch my body please
soldier/demo doesnt matter
Eulogy on demo: Has strong dm for his level and can hold his own against scouts pretty well. I think midfights are your forte, but you lack gamesense in pushing and defending chokes. I think you will rush into situations too quickly without considering all of your options (more importantly, all of your opponent's options). Don't be afraid to bait your teammates until you KNOW you're safe, because you don't really have a problem dealing damage/getting frags. However, when you an aggressive scout/roamer decides to rush you around a corner and you're not prepared, going down a demo can make some pushes practically impossible to win.
6.8/10
toothrate me please!!
Tooth: You've been playing this game for a while, but you've plateau'd a lot harder than most other IM soldiers. It appears to me that you aren't confident/creative enough to really overcome the other soldiers you're playing against. Your dm is okay and you understand the game well enough, but you play super passive/scared even when your team creates big openings for you. If you want to succeed, you have to coordinate with your team. If your scouts or your demo are calling that they're doing tons of damage (if they aren't, tell them to call their damage), you need to not be afraid to aggressively muscle your way into situations.
5.4/10 (lower half of im)
dflamerate me (myxer/remix)
sorry if it wasn't obvious (pretty sure I posted this before), i do not know who you are, please stop spamming me
BUICKLet me know doggy.
Do you even play anymore? I thought you quit?
rr-Rate me
rr: Solid DM ability, but your lack of knowledge/gamesense holds you back. Compared to the other invite roamers (blaze, harbleu) you throw away your life way too often for 1v1 trades rather than distractions/key picks/damage for your scouts to clean up on. I think you'd be a lot more successful if you listened to your scouts/demo a bit more and try and play off of their damage/try and make their lives easier. Most invite teams these days have pretty solid scouts, so if you just give them room to work, they'll do the rest.
8.7/10