SKILL_DETECTOR
Account Details
SteamID64 76561198067910109
SteamID3 [U:1:107644381]
SteamID32 STEAM_0:1:53822190
Country United States
Signed Up July 24, 2012
Last Posted January 12, 2013 at 4:56 PM
Posts 78 (0 per day)
Game Settings
In-game Sensitivity
Windows Sensitivity
Raw Input  
DPI
 
Resolution
 
Refresh Rate
 
Hardware Peripherals
Mouse  
Keyboard  
Mousepad  
Headphones  
Monitor  
1 2 3 4 5 6
#51 The skill_detector Returns! in TF2 General Discussion
DecimateDo me

Decimate: After being a pugstar and progressing through competitive TF2 with a solid group of players, it's nice to see that you haven't struggled to stay competitive with other invite scouts. Your aim is obviously your strongsuit and you have a pretty thorough understanding of when to cleanup. I think playing with ducks has made you a more intelligent player, but you don't seem to always put that to use. It's really easy to think of your role as a scout as a really limited class, but other scouts (clockwork, enigma, ruwin, cyzer) are able to use their strong dm ability to create opportunities for their team. I think you obviously have the aim to do the same, but you lack initiative and creativity. I believe that with one more season with ducks, you'll be more comfortable in trying more abstract plays, rather than following the standard scout rules.
9.0/10

posted about 12 years ago
#41 The skill_detector Returns! in TF2 General Discussion
eim euphhy :S i played for pussy poachers in open last season =\

Euphhy: For a new medic, you seem pretty solid. You seem to be able to charge your ubers well and simply have a high volume of ubers, which I think is a pretty solid thing to do for an open medic. A few things you should work on to try and improve and get more exposure in TF2 are:
- watch your own demos and whenever you die, ask yourself "how could I have not died at that moment?" there will be times where it's inevitable to die, but simply doing this exercise will help yourself realize what positions work and which positions don't.
- track ubers. use the scoreboard to your advantage. you get a lot of ubers and you can charge faster than the other teams, but if you aren't tracking their ubers, it means nothing. when your teammate kills their medic, watch the scoreboard and figure out when he spawns, look at your uber charge, and calculate how much uber advantage you have. if you have 50%+, tell your team to wait for the uber then stomp them. if you only have 10%, then tell your team to not be so overly aggressive and play in a more defensive spot. this will help you not drop so often (being out of position). Try and get on a team where you are starting, so you can practice these things.
2.5/10 (very minimal league experience, but with time you could be a solid player)

posted about 12 years ago
#39 The skill_detector Returns! in TF2 General Discussion
domohi

hi

posted about 12 years ago
#37 The skill_detector Returns! in TF2 General Discussion
rlinezdetect me

Rline: I've always respected your play. You have extremely consistent dm-img ability, paired with vast fps knowledge and a fun attitude makes you a well rounded player. I'm not 100% sure why you stopped playing so much, I think I heard something about you working. If you actually put the time into playing, I think you're much better than most top im scouts/lower level invite scouts (provided you just dm/mge a bit more and get un-rusty). One suggestion would just to try and comm a lot more, in general you're relatively quiet, and being more vocal and commanding is never really a bad thing considering you're a smart player.
8.0/10 (top of im/lower invite IF he started putting time into the game)

posted about 12 years ago
#35 The skill_detector Returns! in TF2 General Discussion
erate me on medic if you can :S

Who are you?

posted about 12 years ago
#33 The skill_detector Returns! in TF2 General Discussion
GgglygyLETS GO AND SEE IF I GET A HIGHER RATING THAN ON GOTFRAG PLEASE

Ggglygy: I don't feel right giving you a rating. I always thought you were a pretty strong player, but you stopped putting in the time to the game for some reason. Regardless, I don't think your current skill level is really a solid indicator of your potential skill. The fact that you barely play the game just makes you rusty. If you were to actually come back to the game, I think you would be on the top of the lower half of invite, and start to make your way back up.
You were a smart player and your dm was relatively consistent, but if you never play, it's hard to judge you.
?.?/10

posted about 12 years ago
#32 The skill_detector Returns! in TF2 General Discussion
dflameme please :)

Sorry, never heard of you.

EDIT: Pick a different name, it's bothering me.

posted about 12 years ago
#31 The skill_detector Returns! in TF2 General Discussion
boomergimme dat

Boomer: If you read my detection of boomer back in the days of gotfrag, you'd notice I was really excited about boomer. A few seasons ago, boomer showed a lot of promise in terms of DM, smarts, and overall game knowledge. I think boomer has improved a lot since the days of his previous detection, but I don't think he really brings enough to the table compared to the other pockets. If you take a look at ESEA Lan, it was evident that boomer was just getting overshadowed by platinum. Obviously, it's a team game, so it's hard to say "oh platinum was out damaging him he must be way better", but it's definitely something to note. I recommend trying to lead your team more, rather than relying on blaze's plays and cleaning up afterwards. You're a strong player, but you don't always make the effort to put your skills to the best use. If you see a situation where you know you'll come out ahead if you just take the risk to initiate, don't be afraid to take it.
9.2/10

posted about 12 years ago
#30 The skill_detector Returns! in TF2 General Discussion
fosterhey ^_^

Foster: I really like this guy's style. It's basically a lower-level clockwork, focusing on strong DM and aptly timed aggression. I think foster has the potential to be a really strong player provided he smooths out his aim a bit. The one problem with these "clockwork-esque" players is they lack consistency in their DM skills and go on tilt if they don't get the same results every game. Learn to adapt to a situation where you can't just carry your team and focus on choosing the right positioning ALL the time, rather than just when you think you're going to make a play. Other than making yourself an all-around better player, focusing on your teamwork skills will make yourself more useful to higher level teams once you get there (you will).
7.2/10 (top half of im, you're on track though)

posted about 12 years ago
#29 The skill_detector Returns! in TF2 General Discussion
Mangachugimmie one

Mangachu: A solid new soldier coming into the scene with pretty strong DM and rj-movement. I think he would be a solid roamer for any IM team if he had more experience in ESEA, perhaps one more season in open to refine his skills would do him well. Although mangachu is a strong 1v1 player, he often uses the ol' "spadez mentality" where you try to treat every situation like you would in a pug. Try to work with your teammates a bit more and follow their comms, because even if it's successful to play the way you do in open/pugs, that shit won't fly if you're playing against a decent IM team.
5.0/10 (top of open/bottom of IM)

posted about 12 years ago
#23 The skill_detector Returns! in TF2 General Discussion
unfme

Unf: You've been playing this game for a very long time and you're starting to get recognized as an invite level demo. I think that if you want to actually improve, you should start to think more about your positioning and your comms. You have a habit of overextending at the wrong times and getting picked off, which can easily result in a round loss if a team rolls forward. Your DM is pretty strong compared to the other top demos, but until you're able to position yourself as intelligently as b4nny or platinum can, you'll always be severely outshined. Part of this is on your scouts though, they tend to play by themselves and leave you to die a lot. This comes down to communication, if you think you're going to get fucked, you have to communicate to your scouts. I think if you genuinely put effort into fixing your positioning throughout this season, you'll be a top level demo.
8.9/10 (lower/middle of invite)

posted about 12 years ago
#20 The skill_detector Returns! in TF2 General Discussion
thornI'll ask for a rating, we will see if it's actually him.

Do you want a rating on medic or scout?

posted about 12 years ago
#19 The skill_detector Returns! in TF2 General Discussion
cinqDo me Mr detector.

Cinq: The short and sweet answer as to why you're not on a good team is because you simply don't play the game enough. I think your basic mechanics are strong and your communication skills are great, but you struggle with positioning and uber timings. The thing is though, you can improve your faults so easily if you just play more and find a team of players that will stick around and help you improve. On another note, I love your personality and it seems like you bring a positive vibe to whatever team/scenario you're in. Cinq, play IM for a season, and you'll become much better as a player.
7.0/10 (top half of im)

posted about 12 years ago
#18 The skill_detector Returns! in TF2 General Discussion
PlatinumDo me soldier // demo. WB gotfrag

Platinum: I rated you on gotfrag as soldier, and you haven't really depreciated in skill so I'll just talk about your demo. It was surprising to me that you were able to switch classes so easily and perform just as strong as the other top demo (b4nny). I believe your ability to switch classes can really be attributed to how intelligent you are as a player. You're able to analyze a situation quickly and figure out what the best move is for you and your team. Few other players are able to think and react like you do (and it seems you've snagged them all up for your superteam).
9.7/10 on demo
9.9/10 on soldier

posted about 12 years ago
#17 The skill_detector Returns! in TF2 General Discussion
defiancecan enigma confirm that this is the original skill_detector?

gimme one

Defiance: You're starting to understand the game a lot better than you used to, but there several areas of your game you can improve on. If you started to just MGE/DM a little bit each day, you'll notice yourself not losing easy 1v1 situations and in general you'll be more confident making decisions knowing that you can hit your shots. I think you're a decently smart player, but if you don't communicate your ideas and your logic to your team, you'll often get separated and die for no reason. Make sure that your team understands what's going through your head, so everyone's on the same page.
6.5/10 (middle of im)

posted about 12 years ago
1 2 3 4 5 6