ScorpioUprising
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SteamID64 76561197977081885
SteamID3 [U:1:16816157]
SteamID32 STEAM_0:1:8408078
Country United States
Signed Up September 4, 2012
Last Posted December 3, 2017 at 7:38 PM
Posts 320 (0.1 per day)
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#256 Update 7/10/13 in TF2 General Discussion
EdLolingtonRockkkkkkkmilehighmilitiathe window has been solid in koth_badlands since they released it. Not really a surprising change
Hm. So maybe when they updated cp_badlands they used koth_badlands as the template for the mid changes? Or something? It being consistent is good I guess but let's see if it can be consistent the other way. Anyways, that's good to know. I'll forward that on.
I e-mailed them as well, but it can't hurt.
Pics of the window frame in hammer:
old: http://i.imgur.com/N4XSiAw.png
new: http://i.imgur.com/CiTlTcj.png

Just so we are clear, the following was part of the patch notes under badlands:

"Fixed prop collisions"

Its a fairly generic phrase, but what it generally means is an adjustment to props so that they are solid/non-solid in ways that match up with expectations. Thus, making a window-frame solid (which generally speaking would be a solid object that you couldn't just jump through) would be a fix. Basically, this isn't a bug or an oversight. They intended the window to have a solid frame.

However, you could email valve and insist that the window-frame (at least the center piece) be removed and replaced with another window-frame that doesn't have the middle piece. This would better match up with the gameplay that players have adjusted to over the years, etc etc.

tldr; solid prop is working as intended, but an adjustment that removes the center of the prop would be optimal to retain previous gameplay.

posted about 11 years ago
#245 Update 7/10/13 in TF2 General Discussion
meswhat fashion do i make my return in

http://i.imgur.com/6mxnYWK.jpg

or

http://i.imgur.com/lUWJ7tw.jpg

TOPTOPTOPTOPTOPTOPTOPTO

posted about 11 years ago
#167 Update 7/10/13 in TF2 General Discussion

ADDITIONAL WEIRDNESS, I can't find any changes to standin at all. :O

posted about 11 years ago
#165 Update 7/10/13 in TF2 General Discussion

They actually changed a couple of things on process.

The pallet ramp in sewers (good change).

They put a brush + light over the outside of the doors in sewer, I guess to make it clearer where you could enter/exit. Plus, exit signs inside (also a fan).

They took away some detailed garage doors at mid (not such a huge fan, the replacement looks a little lazy).

Also, Process now has HDR lighting, which looks really cool, but its also fucking bright as hell.

posted about 11 years ago
#7 SSBM to not be streamed at Evo 2013 in Off Topic

well that was fast: http://shoryuken.com/2013/07/09/changes-to-evo-2013-smash-schedule/

posted about 11 years ago
#5 SSBM to not be streamed at Evo 2013 in Off Topic

Nintendo why u do this?

posted about 11 years ago
#9 Stay Frosty [SFM] in Off Topic

:D

posted about 11 years ago
#6 tftv casters in TF2 General Discussion

Yah srsly, please stop calling a team that is really good, really good, ITS Ssooooo STUPIDDDD TO DESCRIBE THINGS THE WAY THEY ARE!!!

posted about 11 years ago
#15 Need to get opinions for a simple question in Off Topic

Exile them to the Nega-Zone.

posted about 11 years ago
#32 Half-Life speedrunning in Other Games

Backcrouchhopping sooooo brooookkennnnn.

posted about 11 years ago
#85 so process is an official map now in TF2 General Discussion
technosexIf you're a community map maker and want to see us ship your map, here's another spoiler on how to do that: Make it better than these.
shots fired holy shit

GET GUD!

posted about 11 years ago
#83 so process is an official map now in TF2 General Discussion
BriskScorpiouprising
Nope, no changes to health. Valve wanted the map pretty much as is, following their own playtesting.

What does "pretty much as is" mean? What changed on both process and standin.

Well, it depends on what version valve decided to use, but I did make some small changes, almost entirely cosmetic details that not very many people but me would notice.

And they may not have decided to keep those changes, so maybe nothing.

posted about 11 years ago
#82 so process is an official map now in TF2 General Discussion
FogScorpiouprisinghooliScorpio, did valve contact you before these maps became official or is all this a big surprise to you? Oh, and congratulations.
They did, they told me they wanted to acquire, asked who was involved (me + some random custom textures), bank info, wired the money, etc etc.

I've been quiet because I wanted to SURPRISE THE SHIT OUT OF UUUUU!U!!!UUU
Have you talked to MangyCarface since you got bought out by Valve?

I haven't had him on my friend's list for at least a year, so no. No bad blood or anything, we just didn't really talk much any more.

posted about 11 years ago
#81 so process is an official map now in TF2 General Discussion
eulogy_TIM FOREVER IN TF2

https://dl.dropboxusercontent.com/u/3492731/Funnies/timwuzhere.jpg

posted about 11 years ago
#79 so process is an official map now in TF2 General Discussion
LanterNFinally, I've been wondering when process would be added to the game. Please tell me you got a community weapon Scorpio, this is amazing.

Not yet, I'm assuming they will contact me about it later.

But seriously, who cares about some shiny unlock. GIVE ME THAT STAMP MONEYZ!

posted about 11 years ago
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