BerethFeedback!
1) That first sightline is definitely something to consider, I'm not sure how to adjust for it yet though. I could move the rock pillar back around I guess, but right now its blocking a sniper sightline from the area around the point to the upper and lower doors, so if I move it back towards the fence/gully area that sightline becomes exposed.
2) The handrail was supposed to indicate that that was blocked off, but I guess it may not have done enough. Throwing some more props up there, etc.
3) The jumping puzzle area is mostly so its hard for someone to flank a combo in that left most warehouse area, while at the same time giving the combo a quick exit if they need to switch push routes in hurry. Obviously, a simple ramp up to the vent would be easy to do, but I wanted to avoid it until I know how much that left push suffers from flank attacks.
4) Light was mostly to make the props not have ugly shadows. I'll probably end up putting a more secure blockage there so you know you can't get in.