Sideshow
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SteamID64 76561198014256258
SteamID3 [U:1:53990530]
SteamID32 STEAM_0:0:26995265
Country United Kingdom
Signed Up January 14, 2013
Last Posted October 18, 2017 at 8:24 PM
Posts 1701 (0.4 per day)
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Mouse ZOWIE FK1
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#7 Highlight: Kaidus vs. LEGO in Videos
Pendjimessiahthis might just be me, and knowing kaidus he does a lot of suicide jumps and stuff.. but its a little weird seeing a frag clip of the week of him getting kills then dying.

idk just doesnt seem video worthy imo if the person in the clip dies
They were okay, but the first one did feel really weird. Didn't seem like that overwhelming cool a kritz, other than just being effective. Guess it ties in with the two others, but could've been stuffed in between.

Are you kidding me? He destroyed them with that kritz, he picked off two, bunched them into a corner and mangled them. So what if he died? This is way more impressive than a high airshot or w/e, and the next two clips were cool to see as well.

I don't know what you're expecting from a kritz if you think that first clip was mediocre lmfao.

posted about 9 years ago
#3 Updating cp_snakewater in Map Discussion

Cool that you're planning a fairly large update. Will this get to be playtested before being made official? Hope so!

The biggest issues for me watching and playing snakewater: the mid is incredibly one-dimensional, and the last point can be tough to push.

More so than any other map, snakewater's mids leave nothing to the team in terms of strategy. You either bomb over aggressively or try to spam the other team out whilst contesting the point / high ground. I can't see a great way of altering this without changing the mid a lot, but it is a problem imo.

The last point frequently requires a sniper to be able to push it, either for picks or to get entry on the left (from attacker pov) and allow the sniper to try and take shots during a push. If you create another chokey room before you reach the spawn doors (kinda like how gully has a "room" outside the spawn) this will stop the defending team being able to rotate into spawn so easily and will also give them effectively less room on last to manoeuvre. This may end up helping uber trades from shutter, idk. Something is worth a try on last to help uber v uber not being a stalemate though.

posted about 9 years ago
#42 hype for this week in TF2 General Discussion

It annoys me that the realtalk twitter is reasonably well-informed. I want it to crash and burn.

EDIT: and I'm not sure why either

posted about 9 years ago
#10 The Rise and Fall of Epsilon in TF2 General Discussion

you forgot HYS

Xd

posted about 9 years ago
#7 ETF2L S23 W2: Full Tilt vs. Team Infused in Matches

sim blows at maths

posted about 9 years ago
#60 bernie or hillary in Off Topic

I always thought that this crazy definition of feminist was retarded, until about 2 weeks ago when my sister came home and announced that she was now a feminist and wasn't shaving her armpits. She then dumped her boyfriend for not liking her unshaven pits.

The message of feminism that she picked up (and don't get me wrong she is thick as shit) was that, rather than actual issues, and I think it's indicitive of a larger pattern and it's fair to say that there's a heavy strand of feminism that is totally mental. She's not even considered strange among her female peers either.

posted about 9 years ago
#8 Highlight: rando vs. froyotech in News

freestate has been watching "how to surf" by skeej

posted about 9 years ago
#4 ondkaja replaces Serotone for Publiclir.se in News
HafficoolPendaexpected
how was that expected

dont hate just because you dont know what's happening in the scene haffi

posted about 9 years ago
#13 What makes a good koth map? in Map Discussion
CorsaSideshowI'd love to see a koth map that was shit for scouts and totally different to via. It would add more variety into the map pool. It's bothered me for a long time that we almost never see situations like in CSGO where teams have maps they can beat other teams on. Teams in TF2 either beat you on every map or none, in general (with via being a notable exception at times).
it's not possible to make a bad scout map.

Default granary is a bad scout map, all you need are tight choke points and confined areas. Part of the reason people think scout is so OP is because the chokey maps aren't fun so we don't play them.

posted about 9 years ago
#9 What makes a good koth map? in Map Discussion

I'd love to see a koth map that was shit for scouts and totally different to via. It would add more variety into the map pool. It's bothered me for a long time that we almost never see situations like in CSGO where teams have maps they can beat other teams on. Teams in TF2 either beat you on every map or none, in general (with via being a notable exception at times).

posted about 9 years ago
#21 Fantasy TF2 Proposal in Projects

I don't really get why you're starting from scratch. Why not offer to run the existing one and take over a site that already is functional?

posted about 9 years ago
#78 On The Point - Interview Series in TF2 General Discussion
thi4g0SHADOWBURN INTERVIEW

I'm going to try and do this at some point through use of a translator. It's a dream.

posted about 9 years ago
#105 Saloon.tf V2.0 in News

Sorry to complain again but it still doesn't make sense.

SaloonForeskings are given 1 point and draw this game if they lose by 1 round or less.

The description above is wrong because the site messages are made for inferior NA rulesets. Foreskings will win this match on saloon if they can tie at least one map.

They have 1 point handicap so they have to get 3 or more points to win. That means they need either a win on one map, or a GC loss and a GC win. I know this is complicated but it's very important the message gets across to betters.

Once again - how about you ditch this retarded system on ETF2L?

posted about 9 years ago
#75 On The Point - Interview Series in TF2 General Discussion

clockwork is my next interviewee On The Point! Tweet questions / post them in the thread if you want yours to be featured, I am trying to add the interesting ones. I'll also be posting clockwork's as its own thread, and continuing the trend from there on.

posted about 9 years ago
#2 ETF2L S23 W2: dd + 5 friends vs. Planet Express in Matches

it's pretty reasonable to expect this to be a good game, dd5f aren't complete pushovers and planet express look fairly inconsistent.

posted about 9 years ago
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