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SteamID64 76561198014256258
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SteamID32 STEAM_0:0:26995265
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Signed Up January 14, 2013
Last Posted October 18, 2017 at 8:24 PM
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#22 #tf2center pull out of DreamHack Winter in News

Fundraiser to help the replacement team go to DreamHack and make sure that this event isn't a flop:

https://imraising.tv/u/dhw2015tf2

Please consider donating if you're gonna be watching and enjoying EU TF2! It's a big deal for us to have a place at DreamHack Winter, hope to have it run annually and this event is key.

posted about 9 years ago
#9 Fully Charged! Europe - Episode 30 in Events

this is happening, stay tuned

posted about 9 years ago
#3 An issue with your computer is blocking VAC in Q/A Help

Using an alt account seems to work most of the time, it's the best I've found. Very annoying bug.

posted about 9 years ago
#11 Sweden increase terrorist risk level - Dreamhack in TF2 General Discussion

for people with a load of cables and pc equipment etc it might be more of a bother of they are checking everything I guess, yeah

posted about 9 years ago
#8 Dango pls respond in Off Topic

dango pls

posted about 9 years ago
#8 Sweden increase terrorist risk level - Dreamhack in TF2 General Discussion

it's so ridiculously unlikely that I hadn't even considered it, and am not slightly bothered now that I have.

if I get bombed tell hawku I love him

posted about 9 years ago
#14 cp_reckoner (5CP) in Map Discussion

Looks really cool and very polished actually from a quick glance. I'll arrange some pugs on it later this week.

posted about 9 years ago
#12 ESEA S20 Playoffs Round 1: Team SoloUber vs. froyotech in Matches

Have ESEA playoffs always been set maps, or does this change later on etc? Set maps is ridiculous for the finals of a season.

posted about 9 years ago
#36 Maps, Schedule & Whitelist Confirmed for Invitational at DreamHack Winter in News
Phidang, no sunshine :(

I won't comment on the map choice because I'm biased, but it makes me really disappointed, especially with the decision to kick out a new map rather than some 8-year-old thing called Granary. Oh well.. I'll still watch everything casted. Best of luck to the teams.

I should note that this wasn't an admin decision to choose sunshine, it was a player vote. I don't know whether that makes it better for you but I'm not trying to remove your map!

posted about 9 years ago
#33 cp_gravelpit testing in Map Discussion

Valid, but here's something additional that ties into that complaint to think about: a "new viewer" in this case can be (and will often be) somebody who has played tf2 before and understands the map. The reason this allows them to engage in understanding AD more than 5cp is because there is less difference between how one would play in a pub and how one would play in a comp game.

They can look at 5cp and understand how to win a round but they don't understand why teams can't push chokes, why teams have to give up ground with uber disadvantage, why a med/demo pick is better than a roamer pick, what a roamer even is, what offclassing is and why it's situational, why you sac people in onto last, why people use cookie-cutter lineup, I could go on and on.

If you look at AD you see a team set up with attacking classes, and a team set up with some defensive classes. They push the points and the team defends the points. They might not understand the finer strategies but they understand and can follow the flow of the game, and can empathise with the situation a lot better.

I agree with you in the sense that a straight A->B (->C if needed) map would be awesome but I don't think changing gravelpit is the answer, I think it needs a different map.

posted about 9 years ago
#57 the unpugable maps in TF2 General Discussion

eu pugs all the maps, there's no rtv and people aren't little bitches about it ¯\_(ツ)_/¯

change can happen just believe

posted about 9 years ago
#12 ETF2L S22 W6: Reason Gaming vs. The Last Resort in Matches
janga7SheepylolAMS deserves a better team tbh
I'm pretty sure saints is a pretty big upgrade from The Last Resort

o u c h

posted about 9 years ago
#6 cp_gravelpit testing in Map Discussion

The whole point is to remove extraordinarily long defensive times on this map. Once you're passed a certain time, everyone knows the game is over but the attackers still have to throw themselves again and again at the points in an attempt to win. The changes are to speed up attacking - defenders by definition will have a harder time, times to attack will be quicker and the map will be faster paced.

The repushing mechanic is almost completely removed, yes. But as an attacking team the purpose is not to defend the area you've just secured. The reduced times also open up defensive options like the iron-man defense, which you now only have to hold for 3 minutes rather than 6.

posted about 9 years ago
#28 New-New Map Pugs in TF2 General Discussion
drshdwpuppetthe timer changes to gravelpit took away a lot of the strategic options for defending and reduced the complexity and fun factor of that map. Coordination is now less of an issue for defense entirely.

Which strategic options has it taken away? All your objections are really vague without any reasoning, if you provide some reasoning I'll make changes to improve it.

posted about 9 years ago
#51 Saloon.tf V2.0 in News

How about ETF2L comes out of the stone age and stops using a points system :O

Scrap the golden cap, award full points to the team who wins it and rank based on W/L. It would make more sense to viewers, players and betters.

posted about 9 years ago
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