Account Details | |
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SteamID64 | 76561198102276026 |
SteamID3 | [U:1:142010298] |
SteamID32 | STEAM_0:0:71005149 |
Country | Rainbow Nation |
Signed Up | July 6, 2014 |
Last Posted | November 9, 2019 at 6:57 PM |
Posts | 445 (0.1 per day) |
Game Settings | |
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In-game Sensitivity | 5 |
Windows Sensitivity | 6/11 |
Raw Input | 1 |
DPI |
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Resolution |
1920 x 1080 |
Refresh Rate |
144Hz |
Hardware Peripherals | |
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Mouse | SteelSeries Rival 300 |
Keyboard | POK3R RGB |
Mousepad | SteelSeries QcK+ |
Headphones | HyperX Cloud |
Monitor | BenQ XL2430T |
https://pbs.twimg.com/media/CmID52IWQAAx1O3.jpg
https://pbs.twimg.com/media/CoaUlucUEAAtOvi.jpg
Let's go! PogChamp
FmapkmnWho is the sexy boy in the middle of this pic ?
Congratulations to the french team top5_rocket, you break the curse.
Good luck in prem during the next season.
That handsome gentleman is non-other than Médico
pendawhere could i watch the grand final?
hpqoeu and co. did a cast of the Grand Finals (note that the GF is split into a few parts)
https://www.twitch.tv/hpqoeu/v/79093797
Congrats to top5rocket for making it to Prem!
uberchain and I are going to be brainstorming some ideas for a splash screen. We're probably going to be including stuff like the main parts of the website, what we do, rules, etiquette, and so on.
We want to know from you guys on what else we should put on it. Go ahead and suggest away.
I hope LEGO get a sponsor. They did really well and I want to see them at LAN
http://www.teamfortress.com/post.php?id=23062
TF2 TeamThanks for all of your feedback over the last couple weeks. In our previous post, we talked about a number of issues with the Meet Your Match update and what we were doing to address them. Here's a quick recap on what has happened since then:
Matchmaking:
- We have been working hard to improve the matchmaking system, greatly reducing queue times and eliminating most causes of errors when attempting to play. On average, queue times are now below ninety seconds for most players.
- There are still some issues with lower population regions and game modes that we are looking into.
We have identified and corrected several issues where players weren't being sent to fill empty slots for in-progress matches. There should be far fewer matches where this happens, and we will continue making improvements here.
Casual Mode:
- Players are now able to specify the maps they would like play on when using matchmaking. However, it is sometimes the case that players joining in-progress matches (aka "late join") end up on maps they did not select. This will be fixed in an upcoming update.
- Abandon penalties have been removed, which means players can come and go as they please.
- Vote-kicking has been added. Players that are kicked retain the experience they've earned to that point, in order to reduce the likelihood of players using the system to grief others.
Next, we would like to give you a quick overview of the things we are working on, and go over some of the issues you raise as needing more attention and work.
Abandons in Competitive Mode:
- We are going to make abandoning penalties much harsher. The current system increases matchmaking ban times based on the number of abandons over a period of time. We are making a change to more quickly move serial abandoners into really long ban times. We will also subtract the maximum number of rank points possible, per abandon. The amount lost will be far higher than what could normally be lost in a completed match.
- In addition, we are investigating several options to offset the impact abandoners have on games that are in-progress. More on that when we have details to share.
Griefing in matchmaking:
- We are working on systems that will give players with high numbers of in-game reports automated cooldowns from matchmaking, to discourage disruptive behavior.
- As a side note, you can report players while in-game by clicking the "Report Player" button - located in the "Play" section on the main menu.
High ping and queue times:
- There are still cases where players can wait longer than we'd like. This is more common in lower population regions and game modes in Casual Mode matchmaking, and the result is that players sometimes end up on a server where their ping is higher than normal.
- One solution we are investigating is allowing matches to start with fewer than 24 players -- in cases where there are not enough available players to form a complete match, or when the players being considered are too far away. The system will instead prefer to start a smaller match more quickly, with a more appropriate ping, filling the remaining slots as more players become available.
Experience and incomplete matches in casual:
- Right now, leaving a casual match results in no experience being earned. We are looking at changing this to avoid penalizing players for having to leave after investing significant amounts of time into a match, while still providing rewards for playing matches to completion.
We are monitoring the game around the clock, and we continue to read all your feedback and suggestions. Thanks again for taking the time to help improve TF.
Maybe when Faceit launches we can organize an NA regions cup on it
Also something I made; going by the US Bureau of Economic Analysis regions and national regions of Canada, the NA regions would be:
- New England
- Mideast
- Great Lakes
- Plains
- Southeast
- Southwest
- Rocky Mountain
- Far West
- British Columbia
- Alberta
- Saskatchewan
- Manitoba
- Ontario
- Quebec
- New Brunswick
- Prince Edward Island
- Nova Scotia
- New Foundland and Labrador
- Northwest Territories
- Nunavut
What do you guys think about an NA region cup?
The Martian is such a good movie
Great acting, good plot and Matt Damon steals the show
From Reddit: https://www.reddit.com/r/tf2/comments/4swlsd/updatepatch_inbound/
- Updated Casual Mode
- Fixed a problem where in-progress games with open slots would not receive new players
- Fixed a case where players would sometimes not receive experience (when playing a match to completion)
- Fixed not getting domination/revenge events
- Added a feature to the game mode selection screen that allows players to play on specific maps
- Added the Vote Kick option
-- Players that are kicked will receive partial experience after the match ends
- Maps previously using the stopwatch timer will now play to completion, regardless of the first team's time
- Added a "Create Server" button to the "Find a Game" menu
- Fixed the party chat window sometimes not drawing
- Fixed Australium weapons not drawing correctly in the character loadout screen
- Updated the Dr's Dapper Topper to fix a material issue
- Thanks to Justin G., aka sigsegv, for these reports:
- Fixed sentry buster sounds not being cleaned up properly after detonating
- Fixed a bug related to bot death detection
- Updated Taunt: The Balloonibounce to end the taunt if the player is moved
- Fixed a regression in the Pyro's flamethrower where flames could sometimes damage players behind obstacles and
- walls
- PASS Time update
- Updated several HUD materials to support mat_picmip
- Fixed seeing the wrong cap limit in the wrong panel
I want to get off Mr. 2016's Wild Ride :(
Written by the lovely Sideshow
https://static-cdn.jtvnw.net/emoticons/v1/67326/1.0
What do you guys think about it?
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