UPDATED FOR 11/22/13 UPDATE
Also, I've been wanting to add a custom hit damage font, however I can't get it to work, help please?
Account Details | |
---|---|
SteamID64 | 76561198075855372 |
SteamID3 | [U:1:115589644] |
SteamID32 | STEAM_0:0:57794822 |
Country | United States |
Signed Up | September 8, 2013 |
Last Posted | July 27, 2023 at 5:53 PM |
Posts | 501 (0.1 per day) |
Game Settings | |
---|---|
In-game Sensitivity | 1.3 |
Windows Sensitivity | 6/11 |
Raw Input | 1 |
DPI |
1200 |
Resolution |
1920x1080 |
Refresh Rate |
165Hz |
Hardware Peripherals | |
---|---|
Mouse | Logitech G502 HERO |
Keyboard | HyperX Alloy Origins |
Mousepad | Logitech QcK Large |
Headphones | Astro A40 TR |
Monitor | AOC AG271QG |
UPDATED FOR 11/22/13 UPDATE
Also, I've been wanting to add a custom hit damage font, however I can't get it to work, help please?
TaKoCheeseI think you should make the 100% ubercharge more noticeable.
It flashes whenever you have uber. I might add it to change between Blu and White instead of White and Gray.
LinKr_StaticVoidHud is broken as of new update. I'm waiting for more information on which files need to be edited.
Quote (from STAR_):To fix custom huds crashing TF2 right now Delete resource/ui/wavecompletesummarypanel.res
(it's still crashing the game, right?)"
They fixed the custom HUD thing crashing the game. Also, read next post!
It was beautiful
RabikulStaticVoidIs it 16:9, 4:3, or 16:10?16:10
could you show me what you meant by
RabikulMore easily readable numbers on the last player that killed you would be nice.
Frankenhud is working as well, but it's an easy fix.
Hud is broken as of new update. I'm waiting for more information on which files need to be edited.
RabikulMore easily readable numbers on the last player that killed you would be nice. Also, that minmode thing solved all my other issues haha.
well, except 1680x1050 does not appear the same as the screenshots (at least for me, anyways).
That is an odd resolution. Is it 16:9, 4:3, or 16:10? The screenshots were taken in 16:9, 1080p.
emoA Bug and Notes:
cl_hud_minmode 1 causes the health cross to move left and leave the gray/grey backround in the same spot.
This is a personal preference, but is is possible to make the Class Image on the hud a bit smaller
1.) I'll // out the xpos_minmode when I get back into the editor
2.) You can do that by hand by going to resource/ui/HudPlayerClass.res then scrolling down to the "classmodelpanel" and editing the tall and wide values.
ghettoas well as a cross, you should add numerical health. I personally don't like crosses and I think your hud is looking good, especially that loadout screen.
EDIT: as a variant in your .rar
I was leaning toward this in the beginning, but I like having an actual visual of how much health I have instead of just reading numbers.
P0werGuid0do it work in 4:3 1024x768?
I haven't tried it out yet
also, do NOT run the hud in cl_hud_minmode 1. It's pretty bug.
Wari#LeagalizeQuickFix2013
New strats for all of your competition needs.
Show ContentOh wait UGC and CEVO already allow quickfix
Even though the quickfix is allowed in UGC, most teams still stick with Uber/Kritz. At least, that's what I've seen in all of our matches.
The alignment between HUD & Ammo should be correct now. The screenshots do not reflect it however. I would appreciate it if someone could confirmed it was align. Thanks.
Also added a To-Do List in OP.
WariMangachuday 2 in-game lobbies??Also:
please????????
http://i.imgur.com/b9V25qr.png
What's this doing here?
new tc map pls?
Platypusloadout screen looks awesome. Please appeal to my obsessive love of perfectly aligned everything and make the ammo and health numbers be aligned
I have noticed a slight variance in them, just overlooked it in my final checks, should be updated here shortly.
Added you to discuss! I've filled out the document as well