Serie A with Brazilian Ronaldo at Inter was the absolute shit.
Serie B with Juventus in it was pretty lit too.
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Country | England |
Signed Up | May 4, 2016 |
Last Posted | April 4, 2025 at 7:35 PM |
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Serie A with Brazilian Ronaldo at Inter was the absolute shit.
Serie B with Juventus in it was pretty lit too.
Gunny
Peep Show reference.
AdnurakStylaxI bet it was ever so tough on you, mateyMissing the point, I'm ducking out of this shit, not trying to make this about me. There's no point in trying to talk in good faith about this issue with ideologues.
:/
IDK you just posted some retarded shit.
Ducking out seems the smart move indeed.
Adnurakunless you'd like to explain to me how centuries of my country being ruled over and exploited by its closest neighbour puts me in your evil "white people" box I'd thank you to just leave it out completely. Thanks.
I bet it was ever so tough on you, matey
Sending hugs.
:/
Jynxiiscout clips in frag movies are 9/10 times shit and boring
I think that's mostly when the clips are just clean up, shooting people in the back or just running at people while ubered. They are only really good when the scout is actually 1v1ing people and dming people who are looking at them.
Aph's frag movie is good for that.
-Opens loadout
-Shotgun equipped
Love it.
Ubering aggressively (so not when theyre contesting point in numbers) when you have the point on Product is mostly too risky and worthless unless they're so close that you can wipe them without trading more than a soldier or at worst scout frag.
Might not be unpopular but nearly every team I have played in likes to go and uber forward into teams near their own cliff or grass, risking wasting uber and allowing enemy players behind to trade frags for faster respawns.
GazMakOk I may have exaggerated here, the bottom line is that I do not think the Scout/Soldier matchup before the plugin was imbalanced.
Oh it was.From a flank perspective, pushing a soldier was ridiculously one-sided in favor of the scout. If you pushed a door and hit only one meatshot you pretty much guaranteed a trade, sometimes even a pick because the soldier killed himself and you survived. And these are stalemate scenarios. Open fights were usually won by the scout unless the soldier pulled 2 magic rockets out of the hat but you can not expect them to do this every time.
StylaxMake full charge bodyshots do 149.There is no need. If a medic dies to one it is his fault for walking into the sightline. Instead, snipers should not be able to cancel momentum with bodyshots. There is really no reason why a 100 damage bodyshot should completely deny a soldier.
Maybe, but there are a few spots on maps that are a bit OP with it, like Granary yard or maybe process 2nd, Reckoner 2nd and mid perhaps.
Seems a bit cheap. Not gamebreaking though or anything.
Regarding knockbock, I suppose 100 damage scattergun would deny a soldier.
OlghaStylaxremoval of 150 bodyshot
That's stupid, but about that, it would be cool to have opaque spawn doors on every maps, it's really frustrating to be seen by the sniper while you can't see him, then he just has to tap w once, and kill a medic in sight without even trying to shoot the head, which is lame to play against as medic. I'd rather tell myself that if i die to a sniper in spawn, he had to quickly adjust his aiming just after opening the door.
I mean, I think it's kinda lame that you can hide in spawn or anywhere and one shot a medic without a headshot.
edit: misunderstood what you meant
twiikuuI appreciate the comments but I'm sort of disappointed by the lack of depth in the feedback given, bar Mak and Sil, we learn nothing from "disable medic attach speed" or "it makes the game boring" (???).
I have a hard time believing the feedback on gunboats isn't mostly theory-crafting, I haven't paid an enormous amount of attention but if it is "way too powerful" like suggested, I would expect to see some clips demonstrating it.
I would like to try implementing some features before next season, granted I have the free time to do so:
- Making Soldier's base self-damage reduction always apply (as opposed to only in the air), this may not be possible as it may affect rocket jumping
- Normalize pipe sizes (hoping to ask Shounic about what he learned when making his video on the subject)
- Making engineer buildings collide with all teammates (to stomp the "medic hides in a dispenser" defense, which is incredibly stupid in my opinion)
Make full charge bodyshots do 149.
Just put the div above your level like everybody else does.
I know fuck all about frames and alt tabbing is probably what fucks my frames but usually hudreloadscheme boosts my frames up when they dip below 100.
Never trust a dude with a chick's name.
ScrewBVirgilMG is the most unfun thing to play against as a medic, idk if it's OP or meta or shitty but it is unfunAgreed. Guy can look like they are going to fall several meters short and still instakill you. The chances of getting killed by it are low but it always feels cheap and like a gimmick when it does happen. I don't think a instakill mechanic should be tied to something as inconsistent as TF2 melee.
Would be funny if it did like 149 damage. Watching meds frantically run for a pack while the enemy team scrambles to do like 10 damage, with regen.
And full charge bodyshots.
If I saw B4nny taking it on live TV.