This is a bad idea, and even counter-productive. You want to stop stalemates, so you reward 'defending' teams for stalemating? Also, the 'attacking' team would already be on the point that's given away, so what's stopping them from recapping instantly?
Account Details | |
---|---|
SteamID64 | 76561197983865696 |
SteamID3 | [U:1:23599968] |
SteamID32 | STEAM_0:0:11799984 |
Country | United States |
Signed Up | June 30, 2012 |
Last Posted | December 27, 2021 at 11:28 AM |
Posts | 146 (0 per day) |
Game Settings | |
---|---|
In-game Sensitivity | .74 |
Windows Sensitivity | Default |
Raw Input | 1 |
DPI |
1800 |
Resolution |
1920x1080 |
Refresh Rate |
120hz |
Hardware Peripherals | |
---|---|
Mouse | Razer Abyssus 2014 |
Keyboard | Leopold 10keyless Red |
Mousepad | Razer Goliathus Speed |
Headphones | Beyerdynamic Custom One Pro |
Monitor | LG 120hz |
I bind my item slots very similarly to how I bind my Quake weapons. I have 4 slots bound to the bottom keys (z,x,c,v), space, and mouse5. I like to put movement items like blink and force staff on space, feels natural coming from fps. I reserve the number keys for control groups.
you guys remember the MGE league? Lot of people seriously underestimate what it takes to put on an event.
We rented desktops at I46, but I did take my monitor as carry on. It barely fit in my suitcase, which barely fit in some overheads. Went through 3 airports and only had to take it out of the suitcase at one.
LoL is the pc equivalent of modern warfare
I checked my server list to see if there were any better pubs to join during my last highlander match, then I remembered I was playing a match.
pyro won't be played unless you completely alter the fundamentals of the class. Scout, Soldier, Demo are the main combat classes because they are mobile and versatile.
g400, deathadder, (wmo, 1.1, 3.0 as long as you overclock) are all pretty much perfect sensor wise. No accel, jitter, or correction and above average malfunction speeds.
For mousepads if you're just looking for a nice smooth glide, talent and goliathus speed are very similar, but I feel the speed is just a bit smoother and more durable.
highlander is glorified pubbing, and due to the structure of this game, pubbing does not make a great competitive game.
the thing about tf2 compared to other competitive games is
dota pubbing ~ dota comp
starcraft pubbing ~ starcraft comp
quake pubbing ~ quake comp
All the games above have very similarly structured competitive and pub environments. You don't really fuck around in a game of dota, a quake duel, or a starcraft game like the average pyro in your 32 man server does.
tf2 pubbing ~ highlander if anything, which is why pubbers gravitate towards it if at all.
Also, I can only imagine the ESEA Highlander lan. "Our engie doesn't get here till 8:00".
I remember playing this map years ago in a tf2f pug