has potential, seems clustered with awkward geometry all around
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SteamID64 | 76561198079764686 |
SteamID3 | [U:1:119498958] |
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Country | United States |
Signed Up | June 14, 2016 |
Last Posted | January 25, 2018 at 6:28 PM |
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Sorry for not catching this stuff before posting about the thing in lobby, but
small clipping thing here http://imgur.com/0ftbcTK
(you can slide up it)
as well as this corner http://imgur.com/5o6QTWs is awkward if you get caught in it, because you are stuck crouching between the wall clipping (http://imgur.com/XZ843MX) and the props
these aren't really important, just small things I noticed
imagine getting into a 1v1 with a scout and the fucker baits out all of your stickies, getting closer and closer to you, and then you put a bullet through his fucking skull and win the game and valve gives us a 100K major. who doesn't want this?
another round of feedback:
thanks Hyce for helping me out, my mistake with the stairs stuff.
really good changes though piluke, keep it up
I think that you might want to consider moving the 3rd point back a little bit, it's like 1 jump from blu spawn, and it seems pretty impossible to hold. You could also move the 4th back a little bit as well to compensate, as there is a lot of open space not being used there. I understand that it might be part of the charm of old maps like hydro, but getting rid of some of the useless space, hiding spots and props that you can place stickies in might help out if you have a competitive focus for this. It's all up to you though, just suggestions. It seems that this porting between gamemodes has turned out pretty smooth, which is really impressive to me. I love hydro, and I think this is an interesting approach that has a chance of bringing back even the smallest bit of relevance for it. Do you have any ideas for moving forward with this project?
Here's just a few things i noticed:
http://imgur.com/g6E6Qes This would kind of be awkward and annoying to get caught on in a fight
http://imgur.com/aGt1QmD There is some clipping error here, so you can jump up and stand there
http://imgur.com/KkQZhNj Is it intentional to be able to get in these rafters?
Other than that small stuff, you did a really good job of blocking sightlines and getting rid of either hiding spots or dumb sticky traps that result from clipping errors. It's clear you put a lot of time into ironing out kinks, so props to you. I want to see some gameplay on this, not 6s but pubs or HL. Great work
saying "pls don't dislike for this" is a really good way to get your video disliked
https://www.youtube.com/watch?v=eedeXTWZUn8
found this song like 2 weeks ago and have been listening non stop
I like the idea and aesthetic/theme, but have a couple of suggestions-
Keep up the work on this, it has a lot of interesting ideas that would be fun to playtest.
I would recommend staying away from the Strip, unless you want to check out places like the Cosmopolitan/Aria or want to see a show. Freemont street is pretty fun (but a bit ghetto), and in that area there's a place called the Container Park, which is a park made out of shipping containers and its pretty interesting and is worth checking out. There is also the Mob Museum about like the mafia and stuff. If you are into hiking, there's Red Rock just a bit pout of town, as well as a bunch of random parks with mountain trails, like the one in Mountain's Edge. Vegas gets a bad wrap, but there's a lot of good stuff to do here if you look for it.
Just ran through it, here are a bunch of misc things I noticed-
A bunch of visual clipping/lighting glitches or things that look gross:
http://imgur.com/aXixIoH
http://imgur.com/bP0AT6Q
http://imgur.com/Ilw3aSX
http://imgur.com/LvyEkV6
http://imgur.com/gjIGz2N
Things i personally don't like:
http://imgur.com/Y8aBmp3 and http://imgur.com/mUgsrCt (These are 2 opposite sides of the same wall, and its like a visual continuity thing that bothers me. it doesn't make sense)
http://imgur.com/q5gcqyC (although clearing up all this space is going to be amazing for gameplay, it leaves the map lookinh quite bland and visually unappealing)
http://imgur.com/sXbpELe (the weird uneven ground allows for this cheeky sticky trap that is pretty hard to notice when walking up cliff)
Misc:
http://imgur.com/eWsnJ0v and http://imgur.com/aAeO5jg (sticks detonated behind/under these things can hurt me where i am standing)
For any demos playing this in map champ that wanna go deep as fuck, you can rollout on the right placing one sticky here http://imgur.com/4MNlTC3 and then pogoing on another sticky, detting when you are about here http://imgur.com/qoMTVnO and end up all the way back here http://imgur.com/ZFDmIWU with no fall damage. (don't know why you would want to do this, but the option is there).
Keep it up dagger, this map has a lot of potential. Great changes
https://www.dropbox.com/s/sjki02cicrjzy63/timbir_bagel_79000.dem?dl=0
Collat med drop and pocket headshot on bagel.
Small light glitches here and here:
http://imgur.com/1eLnW76
http://imgur.com/oHqpjB1
Sticks can be hidden in this light:
http://imgur.com/K22PKek
I'm glad you got a lot of feedback from the cup. This map is kind of rough right now, but I don't think its an awful concept and I applaud your dedication to it.