Woogiebugso you wont answer my question?
it's from anime. One Punch Man
Account Details | |
---|---|
SteamID64 | 76561198108250545 |
SteamID3 | [U:1:147984817] |
SteamID32 | STEAM_0:1:73992408 |
Country | Belgium |
Signed Up | May 3, 2015 |
Last Posted | November 16, 2024 at 10:00 AM |
Posts | 1662 (0.5 per day) |
Game Settings | |
---|---|
In-game Sensitivity | 30cm/360? changes |
Windows Sensitivity | |
Raw Input | 1 |
DPI |
|
Resolution |
|
Refresh Rate |
Hardware Peripherals | |
---|---|
Mouse | |
Keyboard | |
Mousepad | |
Headphones | |
Monitor |
Woogiebugso you wont answer my question?
it's from anime. One Punch Man
Just wanted to point out I had this exact same issue today. Never had this before. I shoot and nothing happens for like 0.5 seconds and then I'm off target.
I did recently change my cl_interp to 0.031 around 2 days ago. Before this I used either 0 or 0.0152 which are basically identical to eachother. I don't think cl_interp is the issue though.
It might have to do with Steam having issues for the past 2 days or so. Steam even went down multiple times.
I also have tiny game freezes every couple of seconds. Didn't have that issue until Steam was having so many issues as of late. I assume Steam is to blame and the issues will persist until they fix whatever's wrong.
I'll test my old interp again tomorrow if Steam is still messed up and see if that fixes it. If not Steam is definitely to blame here
Shitty iPod Touch pics yaaaay. Picture quality becomes slightly better as you scroll down. slightly.
Not reddit, but there's plenty of cringe to be found on twitch as well.
Sadly I probably missed another 10 minutes of spy roleplay for everyone to enjoy before I joined the chat
probably just a pub hacker, but might as well post it in case he starts playing centers. (And entertainment value because who doesn't want to see powah sniping against a hacker)
Couldn't find anything on logs.tf
South American player.
# 134 "Kunkka" [U:1:90390523]
http://steamcommunity.com/id/DragmireKunkkaAdmiral-/
http://steamcommunity.com/profiles/76561198050656251
Was hacking vs Powah in MGE. Hitscan aimbot + projectile aimbot
Some guy in his stream thought he recognized him. (Zet0s joined after most of the MGE so he didn't see the majority of it which is why he's not sure himself if he's hacking)
Zet0s: He is a old TF2 player... he used to play sniper, then later he said he got sick of playing and used to use rageheavy hacking on pubs, but not sure he's hacking as sniper... he was pretty good, actually
http://www.twitch.tv/powah/b/680392462
2:00 demoman. powah doesn't realize it yet. Just AD strafing is enough to dodge the pipes.
12:30 soldier. Here it becomes really obvious: doesn't know how to rocket jump, perfect shotgun, amazing directs. Powah starts to catch on here as well
14:50 shoots multiple rockets in different directions without moving his model. If you weren't convinced yet.
17:50 scout. Hattrick (Knuckles) joins to make a demo. I'll ask him to post it later if needed. Hacker misses some shots at first. Powah thinks it might be because the aimbot is still configured for projectiles
19:40 sniper. one hacker vs another hacker Keepo. Aimbot wasn't configured right at first and goes for bodyshots most of the time. All powah has to do is hide his chest behind the train and he can't even get hit. Hacker catches on and adjusts aimbot accordingly
24:20 for everyone's entertainment: hacker showdown. closest game. Not going to spoil the end score
26:50 more demoman. You get the deal by now. If you're feeling down, look at this guy's sticky jumps and it'll cheer you up
deetrdollarlayer
About that wallhack thing on granary. Never experienced that before, but then again I don't really mess with settings to try to find exploits. I have heard that on some maps you may be able to see through the spawn doors with the transparent view models. But I've never experienced anything like that and been running the transparent view models for 2-3 months.
Yeah it's definitely not something that just happens randomly (or if it is it happens extremely infrequently), I've never had it happen using transparent viewmodels for multiple months too
Powah's also been using transparent viewmodels for a while now and he has played Granary multiple times since then. This was the first time the crates were transparent. A couple of things like Snakewater last spawndoors, some cosmetics, etc have always been transparent for him when using transparent viewmodels.
There might've been an issue with the pug server's plug-ins which would explain why this never happened until then.
Also it only seemed to happen to the crates in yard. The crates at middle weren't transparent.
Apparently Valve is going to focus on 5cp maps(?)
I asked B4nny during a stream, that was his reply.
No idea what was discussed about maps at Valve though. I don't remember it being brought up during Fully Charged.
I wouldn't mind koth maps being included.
I personally don't like the idea of ctf and attack/defend in comp though.
So I had this idea for item/class limiting...
A couple of concerns that were mentioned concerning banning were:
*it shouldn't take too long
*Valve doesn't want it to limit the meta the way 6s is played now
So I had this idea where each team gets 3 bans. A ban would limit the usable weapon of a certain weapon slot to the stock item.
An example of the bans of 1 of 2 teams:
Engineer slot3 ban (only stock wrench allowed, would be popular to prevent combat engies)
Sniper slot2 ban (only SMGs allowed, would prevent snipers using the Darwin's Danger Shield)
Pyro slot1 ban (only stock flamethrower allowed, no degreaser. Wouldn't matter too much if it's to defend last when it comes to airblasting)
Other examples would be Heavy slot3 to prevent rollouts with Golves of Urgently Running, Spy slot1 (mainly for the enforcer, though I don't think a ban like this would be a priority)
I think this method of banning would not limit the meta too much, but would give the teams the option to get rid of some of the more annoying weapons people don't want to be used.
Ofcourse it's not perfect. It would still take some time for people to discuss what they want banned and people might troll with this (for example banning soldier slot2 to annoy roamers).
So it should probably require a majority vote from the team to ban something to prevent trolling if it's just 1 guy trying to vote for bans like that. Banning should have a time limit (no banning after the server has been full for x minutes) so it doesn't take too long.
If it should still take too long, maybe have only 2 bans per team. or have 3 bans that are voted on by both teams.
Maybe it can also be used as a class limiter. Instead of banning a certain slot of a class the class limit is lowered to 1. This would be a good option to have when a team wants to play the classic 6s classes with just 1 medic and 1 demo.
Just a concept I had in my head. Haven't really thought of how to make it work as good as possible that much. mainly just wanted to hear what you guys would think of such a system