Looks like there's been some mention of gully and snake mids.
I mainly have problems with gully mids.
I usually go the standard big door to elbow roof to jump up and help the demo deny scouts and bombs.
But I feel like I engage those scouts and roamers wrong because I often tend to die at the start of those fights.
If I survive the first 5 seconds of the actual fighting I'm usually fine but I often find myself dying in those first seconds.
How to engage the scout rush on our demo? Just rush the scout and hope for meatshots or at least follow up from our demo or pocket?
How to deny the soldier? Already start shooting when he's on the ground? Only start shooting when he's already in the air? Stay back to be safer but do less damage to the roamer in the air or get in close for meatshots but be at greater risk of taking a 100 damage rocket (I feel like this is the mistake I make but I'm not sure)
What if both happen at once? Still deny the soldier and hope our demo can deny the scout?
How about double soldier bombs? Can't really back up into elbow/choke because there's usually already 3 people standing there so you just make it easier for them to do a lot of damage
What if the roamer goes dropdown? Leave it to the pocket?