https://clips.twitch.tv/SlipperyLongEmuRuleFive
H E ' S B A C K
| Account Details | |
|---|---|
| SteamID64 | 76561198108250545 |
| SteamID3 | [U:1:147984817] |
| SteamID32 | STEAM_0:1:73992408 |
| Country | Belgium |
| Signed Up | May 3, 2015 |
| Last Posted | January 7, 2026 at 9:41 AM |
| Posts | 1703 (0.4 per day) |
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| In-game Sensitivity | 30cm/360? changes |
| Windows Sensitivity | |
| Raw Input | 1 |
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LambdaCoreI recommend putting in the following launch commands:
-threads 4 -novid -heapsize 4194304 -mat_dxlevel 98 -noforcemaccel -noforcemparms -noforcemspd
These helped me a lot. If these don't work I guess you'd probably just wanna wait till the TF team finally gets around to optimizing the game.
I have similar specs and run other games perfectly; so unless you have problems with other games don't go messing around trying to fix your computer when it isn't broken.
-noforcemaccel -noforcemparms -noforcemspd stopped working years ago. these are placebo
-mat_dxlevel 98 is usually the worst dxlevel for fps. 90 or 95 better if you want to use dx9, but for fps 81 is best
Pretty sure -threads doesn't matter depending on specs
don't remember what -heapsize does exactly but I doubt it's a significant difference if you have it in launch options. Graphics configs probably already put it at recommended values for fps
Probably prem/invite
- Get 10+ upfrags by posting a single frag vid in the frag clips thread
Journalist
- Get 100+ upfrags total by posting clips in the stream highlights thread
What r u doin?
- Post 3 comments in a row on the same thread
an EU HL sniper. I remember playing with him in pubs occasionally and watching his streams a couple of times. Never looked suspicious
but hey
https://puu.sh/wFHA4/f876f0de4c.png
edit:
also for those who don't want to read the full ban post
http://puu.sh/wFHV5/d1bb382a2c.png
no vac ban on the steam account so I'm assuming he cheated on an alt
https://clips.twitch.tv/WanderingFancySamosaOneHand
https://clips.twitch.tv/AggressiveSuspiciousEagleFreakinStinkin
https://clips.twitch.tv/RamshackleHyperSandwichFunRun
he's a monster
to quote the most woke person currently on this site
Yea with VTF crosshairs a lot is possible today but it's not that big of a task for them to port over some of the cs:go settings. There already is a gap function for the open cross (with or without dot) but it doesn't work properly. Not sure why they decided not to implement it but afaik nothing about the source engine is holding them back
Also currently resolution has a big influence on crosshairs so using a low res like 800x600 or 640x480 makes some crosshairs a mess so using a low cl_crosshair_scale often doesn't work out well with low resolutions. This is an issue HUD elements (HUD crosshairs) don't have
Also on the subject of crosshairs they should really polish the VTF files. If you've ever looked at the standard VTF crosshairs to edit them you might've seen that a lot of them are asymetrical (default scattergun crosshair, default rocket launcher crosshair) or off center (default sniper crosshair). Also they probably didn't save the VTFs with the right flags because some are very blurry (top of default medigun crosshair) which is never an issue when I make a VTF crosshair with the correct flags checked. Or they used a bad jpg to make their crosshairs
Commands for resizing or recoloring default HUD damage numbers would be cool. Due to how HUD fonts work that's probably harder to make work though
Forever a sub
Never on a team
Playing with friends, that is my dream
For now I'll just pub
I queue, join cp_freight
That spy's running backwards, our engi is 8
All good, just a game
But never pushing is lame
I requeue, cp_well
Oh, this'll be swell
Scouts are abundant, sentries are too
Hello there engies, I'm coming for you
I go soldier, I deal with them all
I'm on a killstreak, I'm having a ball
But what's that I see? I heard it too late
A brass beast heavy was lying in wait
Even if this is serious I'm hoping they'll still go. LANs are fun and I'm hoping they'll at least go for that alone.
If they're not playing but still going, having Kaidus as analyst/caster again would be cool.
Also if this is not enough to convince them: I'm going this year B)
There's no reason for Europeans to leave ETF2L for 6v6.
MGE can be done though. Promote it enough and you'll have some MGE lords trying to compete if the prizes are good.
I'd recommend working together with an already established league though.
TFCL might show interest in helping you with the basics since they probably have to focus on niche gamemodes anyway. If you discuss things with the Faceit team regarding the plug-ins you might be able to organize it directly through faceit even.
DDS changes are amazing. I'm so glad the majority of pubbers never figured out how OP it is. Now it seems like an amazing counter to those pyros that sit in the back of the map spamming scorch shot because wm1 is too hard for them
There was some negative feedback about the amby change. Keep in mind close-mid range RNG has been reduced which is a significant buff. You can now headshot + instantly kill a low hp class at close range if this will be close to stock revolver spread.
For taking out razorback snipers at close-mid range that's amazing.
Also headshotting scouts close range and then missing the followup bodyshots due to RNG felt really bad so maybe that's a thing of the past as well.
Might even be able to headshot + bodyshot engineers reliably now if you get spotted before the stab and still have time to sap a sentry if it's at a 180° angle.
The change doesn't seem all bad. We don't even know how wide the spread will be and what "long range" will be exactly
Overall a lot of these changes are definitely based on comp player feedback. It's not perfect yet but we're getting there. Slowly