Red Rescue Team
Account Details | |
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SteamID64 | 76561198108250545 |
SteamID3 | [U:1:147984817] |
SteamID32 | STEAM_0:1:73992408 |
Country | Belgium |
Signed Up | May 3, 2015 |
Last Posted | April 20, 2025 at 1:19 PM |
Posts | 1681 (0.5 per day) |
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In-game Sensitivity | 30cm/360? changes |
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Raw Input | 1 |
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Menachemsnip
Someone on YouTube said he has a Mexican accent and now I can't unhear it. Like I never really expected the voice to be the same but whoever is doing the voice is making some strange choices.
Not an easy voice to immitate
The VA is Greg Baldwin. He voiced Aku before in 2009 for a Samurai Jack video game and also was the voice actor for Iroh in the final season of Avatar:TLA and Legend of Korra. It might not be perfect but at least they hired someone with experience in immitating Mako's work
https://en.wikipedia.org/wiki/Greg_Baldwin
I don't mind it but then again I grew up with the Dutch dub and only started watching the old seasons in English again when S5 was announced. I prefer this over the original plan at least which was finding an entirely new voice for Aku. They talk about it a bit in this video:
https://www.youtube.com/watch?v=FT6yhhfiUh8
he forgot to mention the part where 90% of the community can't play comp mode with over 20 fps and everyone that can still doesn't feel good about cutting their fps in half. TF2 is a free game. Most TF2 players don't have a gaming pc. Most of them are just kids who play on their mom's laptops.
I'd say that's the biggest reason people don't want to play comp. The obvious solution is removing the forced graphics. Would increase the playerbase for comp by a lot. i'd definitely play it more often.
Having to carry fresh meat isn't really a problem as long as the other team are pubbers. The lack of class restrictions only really gets abused with 4-stacks or more on one team but you'll often lose to a stack regardless of their comp anyway if you're solo or duo queueing
Driver support for dx8 is being dropped lately which causes this. Which is why reverting recent updates fixes the problem. In the long run you might have to switch to dx9 and update drivers again if it causes issues for other games but for now you'll be fine
iconaHow do I make this work with the detonator, cow mangler, and scorch shot explosions?
This does not work for the detonator and scorch shot since those do not have a seperate weapon text file and are just considered regular Flareguns. You can do it for the cow mangler though
step 1:
download for all the default weapon text files
You'll see these are the same text files you also have in the Scripts folder of the config
step 2:
the cow mangler's weapon txt file is tf_weapon_particle_cannon.txt
extract somewhere and open it in notepad (I recommend downloading notepad++ for some quality of life)
find //buckets at line 30
step 3:
go to Scripts where your already working txt files are. Open one with the explosions you want the cow mangler to have and also find //buckets
step 4:
Inside the buckets paragraph you'll find something like this
"ExplosionEffect" "ExplosionCore_wall"
"ExplosionPlayerEffect" "ExplosionCore_MidAir"
"ExplosionWaterEffect" "ExplosionCore_MidAir_underwater"
That's what you'll see in tf_weapon_particle_cannon.txt. But those aren't the explosions you want.
So go into the other file that has the right explosions and just copy paste those over in the cow mangler's file.
For example I use
"ExplosionEffect" "electrocuted_red_flash"
"ExplosionPlayerEffect" "electrocuted_blue_flash"
"ExplosionWaterEffect" "electrocuted_red_flash"
Then just make sure you save the cow mangler file and put it in the Scripts folder where the other txt files are
Teddyzwhere do i put the file tho :p
If you downloaded the txt files:
tf > Custom > anyname > Scripts > txt files
If you downloaded the vpk files:
tf > Custom > vpk file
I'm already part of the tftv team/sidebar but I changed my Twitch name so just getting that updated
New twitch profile: https://www.twitch.tv/kobetob
All other info remains the same as before but I'll include it in case you'd need it for anything
Sidebar name: Tob
Country: Belgium
Old Twitch name that I no longer use: Kobeke75
Wouldn't even care that it's halloween only
The trailer is used to showcase the game's art style. Not the movement.
There's a reason why the enemies just run in straight lines. They need some brainless gameplay to catch the attenion of new players. They won't be interested if it's people bunnyhopping around the map at max speed. They won't even know what's going on.
99% of all gameplay trailers are like this. Get people to run in straight lines, pretend it's gameplay while it's actually just showcasing the art.
You'll know what the movement is like when the closed beta is out. No point in complaining about something from watching pseudo gameplay
That sounds like it could be an overheating problem actually. Especially if you've been using it long enough for the battery to be replaced.
If temperatures are too high clean the fans and stuff
newDiGiTRobotsnip.
Hmm it might be cuz of my config files, but i really aint sure wt config line affected the crosshairs, since the melee and the shotty of soldier and demoman works fine, but not the rocket launcher, pipe and sticky
You must be using the no explosion script. The no explosion scripts are the same weapon txt files that define the crosshairs so you need to combine the 2. it's pretty easy. In this thread I made a text tutorial (comment #19)
AlfieHow hard would this be to implement with broesel's crosshair switcher?
The point of VTF crosshairs is not having to use a crosshair switcher because every weapon has its own assigned crosshair. However I'm not stopping you
Using cl_crosshair_file "" in scripts needs a workaround because it can't be used alongside other commands in a single line unless you use an exec command
alias vtf "exec vtf_crosshair"
Put this in your crosshair switcher script alongside the other aliases
Now make a vtf_crosshair.cfg in the same location as your class.cfg files
In the vtf_crosshair.cfg put
cl_crosshair_file ""
in broesel's cfg/crosshairswitcher/settings.cfg find all the ones you want the VTF crosshairs for
<class>_<slot> "size; color; type; viewmodel FOV or viewmodel off"
Replace the "type" with the "vtf" command
The vtf alias you previously made will exec the vtf_crosshair.cfg so instead of getting for example crosshair3 you get the cl_crosshair_file ""
Don't worry about it execing a cfg file every time. It doesn't cause any delays whatsoever. I used to use a similar script but it didn't use broesel's crosshair switcher. However there's no reason why this wouldn't work with broesel's switcher
looks like you exec something using your class cfgs. Did you use tf2mate by any chance to make your config?
Open one of your class cfgs that causes the problem, look for crosshair related commands (or aliases. If it's tf2mate you're looking for commands like White, Dot, etc)
If you don't find any but there's commands like "exec x" take a look in x.cfg as well
If you're looking to actually use it in-game it is located inside the lawena files
Lawena > hud > hud_killnotices
You can just copy that over to your custom folder and play with it. I'm not certain how updated it is though and it probably won't have some menu stuff
BlitheRentQNsniphey could you possibly remove the outline off the seeker crosshair for me since i have a mac so I cant use those editing programs?
I made an attempt. This was literally just using selection tool on all the non-white pixels of one half and mirroring it. I have not been able to test it since it's getting pretty late here. Send me a pm if it's not working or doesn't look good in-game and I'll improve it (and I'll update the download link here as well for others who want it) :)
https://www.dropbox.com/s/hhe122wvtnftek8/seeker_macrequest.vtf?dl=0
Pokey__every time i try to edit the crosshair it does not work in the text files but all in all its a good pack. but how do i fix that
You'll have to be more specific. What exactly are you changing?
*If you change the txt file whilst in-game you need to restart TF2. No way to reload that without restarting.
*If you tried to edit a VTF file in paint.net, photoshop or gimp but the file isn't working correctly you might be doing a certain step wrong. Send me a PM if this is the problem and I'll either edit it for you or figure out the wrong step.
*If you tried to add a new crosshair in Thumbnails make sure you also make a VMT file for it (just open another VMT file in notepad. It's easy to figure out. You'll only have to change the crosshair name inside the file and Save As...)
*If you tried to replace a VTF file with another while in-game you'll need to do mat_antialias 0/1 (whichever makes it change values) to get the crosshair if you don't want to restart TF2
If you see the purple/black checkers it's most likely a typo related to the crosshair name in the VMT, VTF or txt file