i think the problem is that you're execing gfx.cfg and autoexec.cfg in all your class cfgs, remove
exec gfx
exec autoexec
from them all and see what happens
Account Details | |
---|---|
SteamID64 | 76561198043849375 |
SteamID3 | [U:1:83583647] |
SteamID32 | STEAM_0:1:41791823 |
Country | Taiwan, Province of China |
Signed Up | October 10, 2012 |
Last Posted | December 19, 2014 at 11:26 AM |
Posts | 218 (0 per day) |
Game Settings | |
---|---|
In-game Sensitivity | 4 |
Windows Sensitivity | Default |
Raw Input | 1 |
DPI |
450 |
Resolution |
1680x1050 |
Refresh Rate |
120Hz |
Hardware Peripherals | |
---|---|
Mouse | Zowie FK |
Keyboard | Microsoft Sidewinder X4 |
Mousepad | SteelSeries 9HD |
Headphones | Gold Xiaomi 2nd Piston Earphones |
Monitor | Samsung 2233RZ |
i think the problem is that you're execing gfx.cfg and autoexec.cfg in all your class cfgs, remove
exec gfx
exec autoexec
from them all and see what happens
audiei remember how badly i wanted a config that would disable the hud whenever i scoped in, just so it'd look like thattoo bad you can't change cl_drawhud while ingame
There is a script to do that which doesn't use drawhud, it was on the etf2l forums a while ago
kentToonii get this when i scope in with the classic, not sure if it's to do with this hud but i think it might be. help?
I heard people were having issues with the classic in DX8. Is that what you're running? Have you tried DX9?
yeah im on dx8, not gonna switch dxlevel just for a weap :(
http://cloud-4.steampowered.com/ugc/594788129701979358/6A6B4E4B5EA7B35A59E2C9723809963F26E7C89F/
i get this when i scope in with the classic, not sure if it's to do with this hud but i think it might be. help?
981 in mge
416 in tr_walkway
258 in badwater
254 in badlands
who can beat my mge amount
Foxthe only other person that i can recall that does this is dl lol
ipz does it too
#1, you can edit broesel's crosshair switcher to do this, it works with quickswitch
can you make a tut on faking smooths with sfm? yours look great and i don't think there are any sfm tutorials geared towards frag vids yet
editing was good, a big gripe for me was how inconsistent the recording was: differing viewmodel_fovs, clips w/ and w/o pldx particles, clips w/ and w/o xhairs etc.
alias "+betterjump" "+jump; +duck; +moveup; spec_mode"
alias "-betterjump" "-duck; -jump; -moveup"
bind "space" "+jumpeh"
alias "+betterduck" "+duck; +movedown"
alias "-betterduck" "-duck; -movedown"
bind mouse5 +betterduck
really minor thing, lets you move upwards underwater by holding space without having to look upwards and vice versa
KanecoThe script is not mine and I dont remember where I took it from originally
that's a stooby stobby script
patricepatriceBeta signups have been closed. :(
it doesn't make it too clear how the signups work, it says in the faq "we will be granting Beta access in phases" so it could just mean that a phase has just finished?
site design looks much better than smogon's, and the point-based system they have for submitting competitive dex entries seems much better than what smogon has. Looks good so far.
phobiai cannot breath this air
no that's mirelin
what fps are you recording at?
it looks like you're just getting viewmodel bugs, which aren't caused by lawena or vdub
hl2mukkelWhat version of VirtualDub are you using?
10.9.11, i guess i should update it?