it's up
Account Details | |
---|---|
SteamID64 | 76561198043849375 |
SteamID3 | [U:1:83583647] |
SteamID32 | STEAM_0:1:41791823 |
Country | Taiwan, Province of China |
Signed Up | October 10, 2012 |
Last Posted | December 19, 2014 at 11:26 AM |
Posts | 218 (0 per day) |
Game Settings | |
---|---|
In-game Sensitivity | 4 |
Windows Sensitivity | Default |
Raw Input | 1 |
DPI |
450 |
Resolution |
1680x1050 |
Refresh Rate |
120Hz |
Hardware Peripherals | |
---|---|
Mouse | Zowie FK |
Keyboard | Microsoft Sidewinder X4 |
Mousepad | SteelSeries 9HD |
Headphones | Gold Xiaomi 2nd Piston Earphones |
Monitor | Samsung 2233RZ |
dobsheep is turning it on at the moment vs tcm, holy shit.
so is jukebox
1. Epsi
2. Broder
3. HRG
4. Infused
5. Punchline
6. iM
also, http://www.pictureshack.us/images/68456_Placement_for_the_poop_Mission.jpg
idk if it's been said already, but the documentary just got a news post http://www.teamfortress.com/post.php?id=11264
why is this so scary http://iloveyoulikeafatladylovesapples.com/
I really wanna see stefan and bash's mouse movement, two of the oddest aiming styles in prem from what I've seen.
some observations
use cl_drawhud 0 for smooths and thirdperson clips.
Make sure the crosshair is consistent, sometimes it was showing and other times it wasn't.
I'd recommend against using pldx particles for rocket trails and the like, they've been used so often in videos to the point that they seem tacky.
The cc was way too dark for the snakewater clips.
The way the sound was elongated in the slo mo parts sounded quite horrible, you probs ought to just remove the sound on clips like that