murkscribeB4nny best pocket scout.
NA *
Account Details | |
---|---|
SteamID64 | 76561198162759004 |
SteamID3 | [U:1:202493276] |
SteamID32 | STEAM_0:0:101246638 |
Country | United States |
Signed Up | April 27, 2016 |
Last Posted | October 23, 2021 at 12:15 PM |
Posts | 485 (0.2 per day) |
Game Settings | |
---|---|
In-game Sensitivity | 3.5 |
Windows Sensitivity | |
Raw Input | |
DPI |
1200 |
Resolution |
|
Refresh Rate |
Hardware Peripherals | |
---|---|
Mouse | |
Keyboard | |
Mousepad | |
Headphones | |
Monitor |
murkscribeB4nny best pocket scout.
NA *
Mercyless-It is already hard enough to find a medic for your team especially at the top level. Please don't burden teams with the necessity of finding a 7th player to be their maincaller boy to remain competitive.
Agreed, I have this feeling that this coach would also start counting ubers, only so the medic has one less thing to worry about while trying not to die.
While this would be a great upside to coaching, it would take much less skill to be a top tier medic so I personally don't agree with this possibility either.
I honestly enjoyed your casts, you seemed to know your stuff about AU. Have you ever thought of casting those games on tftv? I know they have a completely different time schedule than us considering the opposing hemispheres we reside in but if you could, that'd be very interesting!
-protocan someone just ban me already lmao
You obi have not seen the ammount of downfrags on my posts lol
SmithsonianWhen b4nny subs have to make excuses
http://puu.sh/qRqIz/d62eb78581.png
lol
It's a joke and I'm not a b4nny sub
When Mike has to carry for someone:
Snake:
ft. Mike dpm: 256 dmg: 8210 hr: 4793
ft. Thalash dpm: 211.2 dmg: 6773 hr: 7205
Badlands:
ft. Mike dpm: 358.1 dmg: 10736 hr: 5838
ft. Thalash dpm: 195 dmg: 5846 hr: 3729
Gullywash:
ft. Mike dpm: 296 dmg: 8874 hr: 5539
ft. Thalash dpm: 168 dmg: 5057 hr: 5449
lol
When Mike has to carry for someone:
Snake:
ft. Mike dpm: 256 dmg: 8210 hr: 4793
ft. Thalash dpm: 211.2 dmg: 6773 hr: 7205
Badlands:
ft. Mike dpm: 358.1 dmg: 10736 hr: 5838
ft. Thalash dpm: 195 dmg: 5846 hr: 3729
Gullywash:
ft. Mike dpm: 296 dmg: 8874 hr: 5539
ft. Thalash dpm: 168 dmg: 5057 hr: 5449
lol
Oh No! I dropped another uber! FeelsBradMan
UBR1 Froyo vs XENEX Gullywash 27 Aug 2016 -3
when shocky loses points for you
s a d b o i s
Have any of the teams picked reckoner yet? The only maps I have seen are: Process, Badlands, and granary really. ?
taken from a good friend, too funny.
9:50 PM - Diamond: As a Server Scout, it is my job to inquire farther after a suspected exploit/hack abuser is captured on film. Before, or if, a report is submitted, can you make a case on wether or not a cheat was abused?
9:51 PM - heartmender LFT Sniper: I have 5,000 hours on this game, 600 of which being on Sniper. Report me if you'd like, but I have 4 years of experience playing this game.
9:55 PM - Diamond: Fair enough. No reports will be submitted. But I can tell you one thing, in my few months of being paid to scout out exploit/hack abusers, it sure as hell looked like you were. Either that or you are a damn good sniper. Have a nice day,
is it overheating? Mine did that all the time until I got a fan, check if it is getting really hot.
SnazOld mix^
I think you mean... *pun* Classic mixup *ba dum tiss!*
+rep best pocket I have ever played with on medic
http://sizzlingstats.com/stats/479607
Look at that dpm
Honestly I feel the conch is the only non disruptive banner, it just heals, while having the backup can nullify a kritzkreig/sniper.
All the conch really does is heal, I don't see it being that disruptive. I can see it be annoying if the soldier runs the Conch'Box, builds it, and walks into the opposing team, to take a lof of damage and hit some nice directs that give him all the health back he could need.
toads_tfTrotz21http://whitelist.tf/6129atomizer my man?
Thoughts?
(Buff running buff banner is essentially the same thing as jarate-ing the whole enemy team, mini crits without falloff seems a bit much)
True there, as a soldier main I know the pain of scouts just surfing rockets, hitting jump once and having you low, no need to give them the extra jump for even deadlier force.