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SteamID64 76561198020242938
SteamID3 [U:1:59977210]
SteamID32 STEAM_0:0:29988605
Country France
Signed Up November 6, 2012
Last Posted October 6, 2024 at 5:46 PM
Posts 848 (0.2 per day)
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#21 why did faceit die? in TF2 General Discussion
frenzy_Just a idea for pug system i thought of. Maybe when each person adds up to the pug it adds their name automatically to the medic list( i know there is always a shortage of medics or its always the same medics). Then when the pug is about to start two medics are randomly picked from the list of medics(all 12 people) just like a "last to spec" kind of works when everyone goes to spec at the same time.

"wow I didnt sign up for medic, im not playing, cya in 30 minutes" is what would happen from most players

posted about 5 years ago
#16 why did faceit die? in TF2 General Discussion
mattystopperused retarded discord
channels were hidden until pug ended some weird unnecessary requirements

They were created on the fly

posted about 5 years ago
#23 One song you've been listening to a lot lately. in Music, Movies, TV
nuzehttps://www.youtube.com/watch?v=3qwP1lLvVjw

holy fuck

posted about 5 years ago
#13 NARKKARI IN PREM in TF2 General Discussion
drawdedeuropean image edit memes are totally funny and definitely not cringe

will take that any day of the week over NA threads where people pretend in bad faith to support trans players

posted about 5 years ago
#19 One song you've been listening to a lot lately. in Music, Movies, TV

https://youtu.be/HxAlrilK4lE

posted about 5 years ago
#17 [S33] Class Restrictions in TF2 General Discussion

What a harsh way to combat sandbagging, which is to do practically nothing. I'm sure I will enjoy my season in mid with players of my skill range ;)

EDIT: nvm i found why

https://media.discordapp.net/attachments/333749109385199627/584260445460889603/file.jpg

posted about 5 years ago
#5 Huawei vs The USA in Hardware

If you somehow think ARM are part of the good guys, they're the kind of company to start smearing campains on open source ISAs because it was making buzz.

EDIT: It'd be sick and hilarious for Huawei to start producing RISC-V CPUs if it comes down to it

posted about 5 years ago
#3 WoW Classic Faction - TFTV EU in Other Games

$15 a month, are we fucking serious here blizzord

posted about 5 years ago
#14 cp_mist in Map Discussion

This map was quite frustrating to play on, the 3 flank routes on each point do not contribute to 6s gameplay, the scale of the map fucks with the pacing a lot, soldier and demos have to spend so much life and ammo to be at the right places on time. It's a great looking map, I just don't see it 6s-viable without like half of the map cut

posted about 5 years ago
#10 Rising and PolygoN - A TF2 Soldier Fragvideo in Videos
jnkitwiikuuimagine getting permabanned because you couldn't wait 7 days to berate someone, cya never Visthis aint vis tho

????????

https://i.imgur.com/KJi0AKN.png

posted about 5 years ago
#8 Rising and PolygoN - A TF2 Soldier Fragvideo in Videos

imagine getting permabanned because you couldn't wait 3 days to berate someone, cya never Vis

posted about 5 years ago
#24 Rip medals in TF2 General Discussion
funhaver1998So how comes they didn't mention anything about restricting hats that go in? Surely they're more graphicly intensive than small medals that are kinda hard to see unless ur close up

Hats are much easier to justify because of the revenue they generate, medals never generated direct revenue

posted about 5 years ago
#21 Rip medals in TF2 General Discussion

Source of my previous claim in the bottom of the comments on this video: https://youtu.be/RFdD4Sqe7i4

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Seems like adding dozens of painted stickers would cause perf issues as well

YeeHawi only ask because i imagine that medals are probably the least resource intensive items in the game when compared to cosmetics because they have no jigglebones, unusual effects, look like quite a simple object (to my non programmer eye) etc and you can't equip more than one at a time though i could be mistaken

I think your intuition is right but it seems like the issue comes from the quantity of models and textures rather than their quality (although I'm sure it's part of the problem too).

I don't think it would be wild to claim that this 15 year old engine does not handle asset loading and rendering at this scale, thankfully the game development industry has made good progress on these subjects in those 15 years (the tech behind the latest Spider Man game is pretty astonishing), up to Valve to keep up ;D

posted about 5 years ago
#12 Rip medals in TF2 General Discussion

SIGSEGV mentioned that the biggest lost in performance in TF2 was caused by the increasing number of models

posted about 5 years ago
#37 create team with rappers in TF2 General Discussion

dummph if i had your post history i would tread lightly

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posted about 5 years ago
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