flatlinereally? wow that's not even worth it
It takes a couple minutes. Just move hud medic charge until the icon is where you want it, then move the chargemeters and chargelabels over...Took me like 5 minutes when I did mine.
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SteamID64 | 76561198030718472 |
SteamID3 | [U:1:70452744] |
SteamID32 | STEAM_0:0:35226372 |
Country | United States |
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Last Posted | April 29, 2015 at 6:03 AM |
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flatlinereally? wow that's not even worth it
It takes a couple minutes. Just move hud medic charge until the icon is where you want it, then move the chargemeters and chargelabels over...Took me like 5 minutes when I did mine.
So, here's how I have been doing buttons:
Placing an imagepanel where I want the button and then defining the button separately in the same location with the same wide and tall values and with no image. This allows me to click on the button and give the impression I am clicking on the image panel. The issue is, I want to use trapezoidal buttons (with .vtfs) but afaik, buttons can only be defined with tall and wide values.
My question is, is there a different, better way to create buttons in TF2 that would allow me to do this?
I am fairly certain that you cannot remove it. Most people opt to add one to all other intro screens to match.
collycat-new scoreboard-
I'm with Magma, I like the old one more.
MagmaVoloderOk, thanks everyone. Also, I am working on a hud that uses a ton of custom vtfs. For something like the winpanel, is it better to make the entire thing one vtf and then just put stuff like the scores and team names and mvp's in? or should I make it all separate vtfs?
Well I know that a lot of servers block the use of certain custom vtfs which I think is why many hud creators have switched to using font symbols instead for some of their hud elements. So I'm not sure how well having all custom vtfs would work. I would like to get a second opinion on this though if anyone else has experienced problems with custom vtfs.
Nah, put them in replay/thumbnails and they don't get blocked. But that doesn't really answer my question.
Ok, thanks everyone. Also, I am working on a hud that uses a ton of custom vtfs. For something like the winpanel, is it better to make the entire thing one vtf and then just put stuff like the scores and team names and mvp's in? or should I make it all separate vtfs?
With all of this talk of health crosses, I have a question: is it possible to make a custom .vtf and animate it like a health cross?
Sorry for the lack of updates/fixes. I have been extremely busy recently but I will be putting out a large-ish update full of fixes soon. As for various resolutions, I will do what I can over time, but I don't have a ton of time to work on this and make sure that everything works for all resolutions. However, I will absolutely make sure that the important stuff is in the right spot.
LuneIs it possible to add the mainmenu to rayshud and also the class selection?
It is possible, but you'll need to go into the materials folder and copy all of the custom .vtf files as well as all of the font definitions from clientscheme.res. If you don't know what I'm talking about, feel free to PM me here and I can explain it more in depth.
loving that template tstm. would that be the page that comes up when someone clicks on one of the huds?
btw omni, I have a small request. Can you change my name to voloder (lowercase v) on the tftv hud?
All of my friends thought I was phishing when I asked them to use my link :(
I'm voloder. I've been playing 6s for a few years as backups, on one or two teams that both died mid-season UGC, and in pugs. While I've only ever played as high as Steel, I would estimate my skill level around low-open.
I am looking for an IM+ mentor who can help me with movement, positioning, and gamesense/calling this summer. I am not currently on a team but I plan on finding myself a Gold team and focusing on improving.
you can add me here if you are interested in helping me out. thanks :)
You will need to make sure that no custom files are used in rays killstreak section and change the fonts to the fonts that omp uses, but other than that you should be fine.
At the bottom of winpanel.res, look at the Killstreak section. It should be fairly obvious what is what based on the fieldNames, so just change the visible and enabled to "1". If that still doesn't work he may have changed tall and wide to 0 and xpos and ypos to 9999 or something to move them off screen. If changing visible and enabled to "1" doesn't work, you may just have to fiddle or have someone edit the file for you.
La_maison-snip-
Since you seem to know quite a bit about custom .vtfs and VTFEdit, I was wondering if you could tell me how I could take a simple equilateral triangle png with a transparent background and make sure that the edges don't pixelate when it gets turned into a vtf. I tried using vectors but VTFEdit doesn't accept those and I have no idea which flags should be checked for that type of thing.