http://teamfortress.tv/thread/17939/almost-unnecessary-custom-crosshairs
edit: ninja'd
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7:42 "pure nyah-sty arrows" lol
La_maisonI pooped out a wall of text on gifs earlier, you can find it here: http://teamfortress.tv/thread/8247/show-your-hud-modifications/?page=55#1644
I´ll write a better tutorial on this soon.
I followed the tutorial, but my gif still turned out poorly (http://puu.sh/9bkYj/89856ff22b.jpg)
collycatI've seen it done in quite a few huds
Didn't know, sorry. Figured it was a plugin thing. Does that mean you can edit all of those overlays on servers with flashing green text advertising their site?
La_maisonI think the best way to learn about the sourcescheme is just commenting a color out while setting its value to something like "255 0 0 255" to identify its element and messing around on https://kuler.adobe.com to see what sticks afterwards. Do this a few times and you´ll quickly notice the related elements.
Regarding the clientscheme, I found http://doodlesstuff.com/?tutorial=tf2hud pretty helpful. And Rays' videos in general, of course
Ok. That's been my strat for sourcescheme so far. I'll follow your advice for the clientscheme. What about animated gifs though?
collycatO didn't think this was thread worthy, but does anyone know how to change the font for what I circled in red and/or change the color of the text circled in blue?
http://i.imgur.com/6GagLs1.png
That's handled by MGEMod directly. Can't change it.
VoloderDoes anyone know of a good resource for learning how to edit chatscheme.res and sourcescheme.res? And borders in clientscheme.res?
Also, La_masion, I followed your loading screen gif tutorial and got it to show up just fine, but it looks like this: http://puu.sh/9bkYj/89856ff22b.jpg. Is there some sort of flag I need to check in VTFEdit to fix this?
So, this is not a big problem, since it only happens when I quit TF2, but whenever I close down tf2 (either by pressing quit ingame or close window from the taskbar in windows) I get this error (http://puu.sh/99nME/745d21092e.png). It's quite annoying to have to close it when I close TF2. Also, I can't restart TF2 until I close it so it's especially frustrating when I'm doing hud stuff. I've tried restarting the computer, uninstalling and reinstalling TF2, and validating the cache.
UltrazProfRoxasHere's the screenshots I was talking about earlier
How did you get the background to not overlap the player model? I was trying to do it yesterday and my background keeps overlapping the player model even when I changed the zpos properly.
You could just make the killstreak background a square and have it add on to the player model background, rather than replace it entirely.
Does anyone know of a good resource for learning how to edit chatscheme.res and sourcescheme.res? And borders in clientscheme.res?
AlfieMade some captions with the class icons
http://imgur.com/a/VmeUf
On soldier it tells me what loadout I just loaded
It informs me of all off class noises it hears
And tells me when the med calls uber and when the med pops
Can you upload the .dat and the .txt?
Lockricenot sure if you're already working on it
Lockricestill no known fix for it pausing after you respawn
I am currently working on a pause/resume feature so you can pause it before you respawn and resume it right after. May not work, but I'm trying.
UniverserulerTo fix the problem of the bar stopping when you respawn I tried to find a second event that a player could force: If you press z twice, you use menuclose and menuopen, but if you press z and then press a key on the menu, 2 for example, you use menuclose, menuopen, and menupulse.
I placed "stopevent FillUberBar 0.0" in menuopen, "RunEvent FillUberBar 0.0" in menuclose, and "RunEvent ClearUberBar 0.01" in menupulse. I thought that if I pressed z twice, it'd pause after the first keypress and resume after the 2nd keypress and that I'd be able to resume the progress of the bar after respawning. However the bar just remains still after respawning, even after RunEvent FillUberBar 0.0 is run again.
I removed the StopEvent inside menuopen but that didnt stop the bar from not moving after the 2nd RunEvent. Since I dont understand events/animations, does anyone have any ideas on fixing this?
While this does work, it's so much easier to put it hudlayout or something else that stays up. Then, just use a toggle (you can easily reuse that toggle code I posted and put it in menupulse) then use your method to toggle it on and off for non-medic classes.
AndKennethThe seedy underground of hud distribution.
Shouldn't be necessary. I don't see any other HUD makers getting paranoid about a DMCA. But, since he can do what he wants, it's life. Pretty funny though.
And jake, you can just upload it to dropbox and post the link here, you know.
If you don't want the bar to always be there (like me) then follow this.
Put the following under
RunEvent ClearUberBar 0.0
in the
event FillUberBar
part of hudanimations_tf.txt:
Animate UberBoxBackDrop1 alpha "255" Linear 0.00 0.001
Animate UberBoxBackDrop2 alpha "255" Linear 0.00 0.001
Then, in hudmediccharge.res (or somewhere else, like hudlayout.res if you want it to work when you are dead), change the "alpha" values for UberBoxBackDrop1 and UberBoxBackDrop2 to "0".
Finally, put
Animate UberBoxBackDrop1 alpha "0" Linear 0.00 0.001
Animate UberBoxBackDrop2 alpha "0" Linear 0.00 0.001
at the top of
event ClearUberBar
This isn't strictly necessary, but I like to be thorough.
Save and start TF2. You should now be able to press 'r' and have the bar show up and start filling. When you die, it will hide itself again.
Does anyone know of a way to render a website (not a fully fledged one, but a generic one with just some simple <p></p> tags) in TF2? When you open the blog/motd, is that text pulled from a website automatically on the update time or is it manually entered? I am curious about having text that can be dynamic.