Voloder
Account Details
SteamID64 76561198030718472
SteamID3 [U:1:70452744]
SteamID32 STEAM_0:0:35226372
Country United States
Signed Up August 12, 2013
Last Posted April 29, 2015 at 6:03 AM
Posts 271 (0.1 per day)
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#5 Spinning Crosshair in Customization

http://teamfortress.tv/thread/17939/almost-unnecessary-custom-crosshairs

edit: ninja'd

posted about 10 years ago
#7 Top 10 TF2 plays - April 2014 in Videos

7:42 "pure nyah-sty arrows" lol

posted about 10 years ago
#2207 Show your HUD modifications! in Customization
La_maisonI pooped out a wall of text on gifs earlier, you can find it here: http://teamfortress.tv/thread/8247/show-your-hud-modifications/?page=55#1644

I´ll write a better tutorial on this soon.

I followed the tutorial, but my gif still turned out poorly (http://puu.sh/9bkYj/89856ff22b.jpg)

collycatI've seen it done in quite a few huds

Didn't know, sorry. Figured it was a plugin thing. Does that mean you can edit all of those overlays on servers with flashing green text advertising their site?

posted about 10 years ago
#2199 Show your HUD modifications! in Customization
La_maisonI think the best way to learn about the sourcescheme is just commenting a color out while setting its value to something like "255 0 0 255" to identify its element and messing around on https://kuler.adobe.com to see what sticks afterwards. Do this a few times and you´ll quickly notice the related elements.

Regarding the clientscheme, I found http://doodlesstuff.com/?tutorial=tf2hud pretty helpful. And Rays' videos in general, of course

Ok. That's been my strat for sourcescheme so far. I'll follow your advice for the clientscheme. What about animated gifs though?

posted about 10 years ago
#2198 Show your HUD modifications! in Customization
collycatO didn't think this was thread worthy, but does anyone know how to change the font for what I circled in red and/or change the color of the text circled in blue?
http://i.imgur.com/6GagLs1.png

That's handled by MGEMod directly. Can't change it.

posted about 10 years ago
#2193 Show your HUD modifications! in Customization
VoloderDoes anyone know of a good resource for learning how to edit chatscheme.res and sourcescheme.res? And borders in clientscheme.res?

Also, La_masion, I followed your loading screen gif tutorial and got it to show up just fine, but it looks like this: http://puu.sh/9bkYj/89856ff22b.jpg. Is there some sort of flag I need to check in VTFEdit to fix this?

posted about 10 years ago
#1 tf2 crashes on close in Q/A Help

So, this is not a big problem, since it only happens when I quit TF2, but whenever I close down tf2 (either by pressing quit ingame or close window from the taskbar in windows) I get this error (http://puu.sh/99nME/745d21092e.png). It's quite annoying to have to close it when I close TF2. Also, I can't restart TF2 until I close it so it's especially frustrating when I'm doing hud stuff. I've tried restarting the computer, uninstalling and reinstalling TF2, and validating the cache.

posted about 10 years ago
#2182 Show your HUD modifications! in Customization
UltrazProfRoxasHere's the screenshots I was talking about earlier
How did you get the background to not overlap the player model? I was trying to do it yesterday and my background keeps overlapping the player model even when I changed the zpos properly.

You could just make the killstreak background a square and have it add on to the player model background, rather than replace it entirely.

posted about 10 years ago
#2179 Show your HUD modifications! in Customization

Does anyone know of a good resource for learning how to edit chatscheme.res and sourcescheme.res? And borders in clientscheme.res?

posted about 10 years ago
#2167 Show your HUD modifications! in Customization
AlfieMade some captions with the class icons

http://imgur.com/a/VmeUf

On soldier it tells me what loadout I just loaded
It informs me of all off class noises it hears
And tells me when the med calls uber and when the med pops

Can you upload the .dat and the .txt?

posted about 10 years ago
#25 Uber Tracking Hud Mod in Customization
Lockricenot sure if you're already working on it
Lockricestill no known fix for it pausing after you respawn

I am currently working on a pause/resume feature so you can pause it before you respawn and resume it right after. May not work, but I'm trying.

posted about 10 years ago
#10 Uber Tracking Hud Mod in Customization
UniverserulerTo fix the problem of the bar stopping when you respawn I tried to find a second event that a player could force: If you press z twice, you use menuclose and menuopen, but if you press z and then press a key on the menu, 2 for example, you use menuclose, menuopen, and menupulse.

I placed "stopevent FillUberBar 0.0" in menuopen, "RunEvent FillUberBar 0.0" in menuclose, and "RunEvent ClearUberBar 0.01" in menupulse. I thought that if I pressed z twice, it'd pause after the first keypress and resume after the 2nd keypress and that I'd be able to resume the progress of the bar after respawning. However the bar just remains still after respawning, even after RunEvent FillUberBar 0.0 is run again.

I removed the StopEvent inside menuopen but that didnt stop the bar from not moving after the 2nd RunEvent. Since I dont understand events/animations, does anyone have any ideas on fixing this?

While this does work, it's so much easier to put it hudlayout or something else that stays up. Then, just use a toggle (you can easily reuse that toggle code I posted and put it in menupulse) then use your method to toggle it on and off for non-medic classes.

posted about 10 years ago
#810 yahud in Customization
AndKennethThe seedy underground of hud distribution.

Shouldn't be necessary. I don't see any other HUD makers getting paranoid about a DMCA. But, since he can do what he wants, it's life. Pretty funny though.

And jake, you can just upload it to dropbox and post the link here, you know.

posted about 10 years ago
#8 Uber Tracking Hud Mod in Customization

If you don't want the bar to always be there (like me) then follow this.

Put the following under

RunEvent ClearUberBar 0.0

in the

event FillUberBar

part of hudanimations_tf.txt:

 Animate UberBoxBackDrop1 alpha "255" Linear 0.00 0.001
 Animate UberBoxBackDrop2 alpha "255" Linear 0.00 0.001

Then, in hudmediccharge.res (or somewhere else, like hudlayout.res if you want it to work when you are dead), change the "alpha" values for UberBoxBackDrop1 and UberBoxBackDrop2 to "0".

Finally, put

 Animate UberBoxBackDrop1 alpha "0" Linear 0.00 0.001
 Animate UberBoxBackDrop2 alpha "0" Linear 0.00 0.001

at the top of

event ClearUberBar

This isn't strictly necessary, but I like to be thorough.

Save and start TF2. You should now be able to press 'r' and have the bar show up and start filling. When you die, it will hide itself again.

posted about 10 years ago
#2056 Show your HUD modifications! in Customization

Does anyone know of a way to render a website (not a fully fledged one, but a generic one with just some simple <p></p> tags) in TF2? When you open the blog/motd, is that text pulled from a website automatically on the update time or is it manually entered? I am curious about having text that can be dynamic.

posted about 10 years ago
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