Wari
Account Details
SteamID64 76561198008116160
SteamID3 [U:1:47850432]
SteamID32 STEAM_0:0:23925216
Country United States
Signed Up January 6, 2013
Last Posted August 20, 2020 at 2:53 PM
Posts 322 (0.1 per day)
Game Settings
In-game Sensitivity 1.5
Windows Sensitivity 6
Raw Input 1
DPI
800
Resolution
1920x1080
Refresh Rate
144
Hardware Peripherals
Mouse Zowie ZA11
Keyboard Rosewill Cherry MX Red
Mousepad Wood
Headphones Sony MDR-V6
Monitor ASUS VG248QE
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#34 leaving a life long friend, and retarting in Off Topic
miwo“I'm selfish, impatient and a little insecure. I make mistakes, I am out of control and at times hard to handle. But if you can't handle me at my worst, then you sure as hell don't deserve me at my best.”

-Adolph Hitler

posted about 10 years ago
#8 TF2 countdown? in TF2 General Discussion

I hope pyro gets buffed

posted about 10 years ago
#13 It says on the back in Off Topic

Okay guys so I think I got this

He says it's on the back so let's flip this and get some false color

http://puu.sh/9stAO/21a1353943.png

Wait, what's that

http://puu.sh/9stSp/091e2b9740.png

We'll have to isolate this and reorient it

http://puu.sh/9stDK/fd6a49ab2b.png

It looks like some arms that are folded, but whose? Let's try comparing

http://puu.sh/9stUB/44c9c55ed8.jpg

A perfect fit! But who?????

http://puu.sh/9stM3/18bc1655bb.jpg

:O

posted about 10 years ago
#122 E3 2014 in Off Topic

http://www.twitch.tv/twitch

Twitch stream is showing off the new Civ game right now

posted about 10 years ago
#4 CEVO @ TheGXL in TF2 General Discussion

Woah, tf2 almost died for a second there without a LAN

posted about 10 years ago
#104 E3 2014 in Off Topic

Why do I expect good things from E3

posted about 10 years ago
#90 E3 2014 in Off Topic

http://www.twitch.tv/nintendo

For those looking for it. Starts in ~30 minutes

posted about 10 years ago
#79 E3 2014 in Off Topic

"Free means free"

http://puu.sh/9mKKu/b879794462.jpg

posted about 10 years ago
#39 E3 2014 in Off Topic

I hope there's some Battlefront 3 gameplay footage, or even just a new trailer idc

posted about 10 years ago
#166 Whitelist Discussion in TF2 General Discussion
clorgEcks dee you're so fucking funny I'm falling out of my goddamn chair laughing.

https://dl.dropboxusercontent.com/u/20961143/Pics/gifs/WOVsj.gif

posted about 10 years ago
#69 Whitelist Discussion in TF2 General Discussion

Can we ban gullywash?

posted about 10 years ago
#53 Whitelist Discussion in TF2 General Discussion
mage24365On a somewhat related note, what exactly is causing the phlogistinator to be banned? Where would it be used? You're still a pyro and have all the weaknesses, except now you just die to soldiers and demos because you lack airblast. You can't stop an uber. Please, give me a map and a scenario where you should run the phlog.

Farm fire damage with detonator on gully, run through river and go water, taunt on point for free cap time and damage resistance.

Though it would probably be easier to just do that with a heavy, since the damage resistance gives you about the health of a heavy.

No opinion on it personally, but there are dumb situations where the damage resistance on taunt would fuck teams over, not necessarily the crits part of the phlog; that's just an added bonus.

Daggeris the righteous bison banned? that gun is somewhat useful and not OP.

Whitelist is in the OP, it's not banned

posted about 10 years ago
#26 Whitelist Discussion in TF2 General Discussion

Why's the shred alert banned? Literally best taunt in the game.

posted about 10 years ago
#1 Sniper Elite V2 Free Today in Other Games

http://store.steampowered.com/app/63380/

No personal experience with this one. How is it?

posted about 10 years ago
#14 koth_maple_ridge in Map Discussion

Benroads and I ended up going through the map together. I was going to stream and post a vod of it, but I forgot to start streaming, so I'll try to go over everything we found that I can remember.

http://puu.sh/98YxA/9d2c28da74.jpg
As said before, this space between the point and spawn is so small that the map might as well be harvest 2.0. One thing every comp koth map does is have a row of buildings that physically separates the spawn area from the area the holding team can forward hold. If that doesn't explain it well enough, just look at viaduct, and how there is a distinct spawn area. A small map size leads to easy spawncamping.

http://puu.sh/98YAA/e9da47f0b3.jpg
Two of the exits to the point are in a pretty powerful sniper sightline. Using a new layout of map geometry would be a more interesting way to block it, but if you're confident in how it plays now, random props could do well to block these.

http://puu.sh/98YKP/f535d20722.jpg
There's no real reason for these rooms to be dropdowns, or for them to be two separate rooms at all. Combining them and adding ramps to traverse back up would make the room much interesting for combat by classes other than just soldiers.

http://puu.sh/98YV8/7b1f2a458a.jpg
Any prop with this complex of geometry should have a clip brush over it. As it is now, you can get stuck on these pumpkins pretty easily when trying to jump on top of them. Prop clipping isn't always the best option when adding props. Also, the two sides are uneven in the number of pumpkins.

http://puu.sh/98ZuI/285b80f1b3.jpg
These trees have really complex clipping that could easily be abused by scouts or roamers. This prop in particularly is more of a decoration prop (it's used outside of the playable area in harvest). There are probably better tree props that serve to fill the space and block sightlines better than this one, without being abused.

http://puu.sh/98ZFN/f65158f029.jpg
A small detail thing, this prop is also used outside of the playable area in props like badlands as decoration. I'd recommend replacing it with a longer pipe prop that's suitable for play, or just replacing it with brushes.

http://puu.sh/98Z3p/b839b7d49a.jpg
The number of healthpacks and ammopacks in this map is absurd. In this instance, a player has basically a full resupply if they get the ammo/health then drop down into the other medium pack.

http://puu.sh/98Zeq/bf55d3d021.jpg
In general, healthpacks this close to the point should not be medium packs, or there at all. Having one small pack at most near the point is generally acceptable, maybe a medium pack if it's hard to get to, but this is too many. The ammo and packs outside of that picture are perfectly placed though, I wouldn't touch those other ones.

The medium ammo pack on the point is the best placed ammo there. The small ammo pack on the trough is okay too. All of the full ammo pickups would have to go though. They provide too much benefit for how abundant they are, and a point is better off with a single medium ammo near the point.

posted about 10 years ago
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