Account Details | |
---|---|
SteamID64 | 76561198008116160 |
SteamID3 | [U:1:47850432] |
SteamID32 | STEAM_0:0:23925216 |
Country | United States |
Signed Up | January 6, 2013 |
Last Posted | August 20, 2020 at 2:53 PM |
Posts | 322 (0.1 per day) |
Game Settings | |
---|---|
In-game Sensitivity | 1.5 |
Windows Sensitivity | 6 |
Raw Input | 1 |
DPI |
800 |
Resolution |
1920x1080 |
Refresh Rate |
144 |
Hardware Peripherals | |
---|---|
Mouse | Zowie ZA11 |
Keyboard | Rosewill Cherry MX Red |
Mousepad | Wood |
Headphones | Sony MDR-V6 |
Monitor | ASUS VG248QE |
Blueberry 4 lyf
Cherry and strawberry suck
BUICKhttp://i.imgur.com/4k6KV15.jpg
lol
bump. Still in need.
Mid-Process
Process mid allows a team to play either passive or aggressive while offering benefits to both styles of play. The overall geometry of the mid isn't as easy for scouts to abuse as some other mids (badlands), and if it can be abused, it's just as easily abused by soldiers as well. Routes can be taken around the mid that offer enough space for a team to wander around, but still allow predictable positioning for demomen to take advantage of. Other mids force people to be in one place (badlands), lock them out too quickly (metalworks), or just give them too much free room (sunshine).
2nd-Badlands
Aside from the usual "it has a spire", everything else about blands 2nd is just so perfectly made to me. The flank connects to the main choke through house, and you can flank the other team by pushing through house. It perfectly holds to the motto of "if it takes longer to do something, you get a bigger payout" for maps. The flank itself is just so evenly balanced. No one side has an advantage, and if you can get through the flank, you can actually punish the other team hard for not watching it. Honorable mention to Gullywash 2nd, which also has this kind of flank.
Last-None (as far as 5cp goes)
I honestly don't think a single map has a good last that is well balanced and fun to play in 6s. They all have some flaw that keeps them from being balanced in my eyes. Blands punishes hard for giving up your height advantage and has the fast capping point. Process and Granary are too damn big. Gully is gully. Metalworks is just what. Snake is snake.
claw grip
arm movement + wrist movement + finger movement = #AimTheory
Please stop posting your pub frag vids, this is a competitive TF2 site
http://help.ea.com/en/article/how-to-get-the-sims-2-ultimate-collection/
Also Peggle is still free
https://www.origin.com/en-us/store/buy/peggle/mac-pc-download/base-game/standard-edition
More free games on Origin.
Could you add a waiting queue area feature in the plugin?
For example, you could set up in spawns an arena that's specified as "queue" or such. When people join a full arena and have to wait in line, they'll be sent to the queue arena which will basically be SOAP DM. They can also just join the queue arena on their own if they just want to DM.
A friend of mine suggested this to me when I was making my mge map, and I had no way of implementing such a thing with the current MGE plugin, or with any combination of plugins. I'd try to do it myself, but I have no idea how to code anything.
Mr_OwlI wanna see mason @ lan
0 ping shitposting
warrior's spirit banned
lol
Just sayin, everyone who is interested in Quake should join and utilize the TFTV Quake group
http://steamcommunity.com/groups/teamfortresstvquake
Should be nice and active when QL arrives on Steam
drakalso, is powowwV an upside down gravity ammomod type deal?
It's a joke arena that I let Benroads put in because it takes basically 0 space
UPDATED TO A12
Changelog
=========
New Lighting again
New skybox stolen from a quake 3 texture pack
Added OG Ammomod
Added Endif
Added powowwV
More optimizations
Moved Amphi's platforms closer to the island
Restyled Height Advantage
Restyled Jump Castle
Restyled Counterjump
Restyled Counterjump Gran (subject to reversal)
Restyled the train
Raised the Blands mid skybox
Fixed Nosplash splashing
Didn't fix a thing on Viaduct Mid
Updated screenshots to show off new lighting/styles
Screenshots: http://imgur.com/a/m8jyc#0
DOWNLOAD: https://dl.dropboxusercontent.com/u/20961143/tf/maps/mge_oihguv_sucks_a12.bsp.bz2
SPAWNS: https://dl.dropboxusercontent.com/u/20961143/tf/guvsucks_a12%20spawns.zip
OP has been updated