Wari
Account Details
SteamID64 76561198008116160
SteamID3 [U:1:47850432]
SteamID32 STEAM_0:0:23925216
Country United States
Signed Up January 6, 2013
Last Posted August 20, 2020 at 2:53 PM
Posts 322 (0.1 per day)
Game Settings
In-game Sensitivity 1.5
Windows Sensitivity 6
Raw Input 1
DPI
800
Resolution
1920x1080
Refresh Rate
144
Hardware Peripherals
Mouse Zowie ZA11
Keyboard Rosewill Cherry MX Red
Mousepad Wood
Headphones Sony MDR-V6
Monitor ASUS VG248QE
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#82 eXtv-Vlog: The Future in TF2 General Discussion

Valve's balance philosophy right now is that if everyone uses something, it should be changed. You can see it with CSGO. You can see it in earlier TF2 weapon balances.

The difference is, the CSGO was community will abuse a weapon to hell if it's OP, forcing valve to take a look at it. This happened with the CZ-75a. People complained that it was OP, to which Valve replied "prove it at Dreamhack."

In TF2, we just ban it and move on. Comp TF2 players want to stick to as close as possible to release mechanics. Release TF2 was a crafted experience that rewarded getting better with easily predictable and readable player silhouettes. CSGO is too: All guns have distinct ways to tell apart, and you can (within reason) predict what a team will run if you keep track of the economy. Which leads me to the point:

gr8stalinThe instant the Sandman made it into TF2 was the day he lost his credibility regarding TF2 as it was a direct violation of the established design philosophy regarding TF2 before the Scout update.

Valve fucked up.

While CSGO may have added new weapons and mechanics that weren't present in previous titles, Valve made sure to work with pros so that nothing in the game broke the CS design philosophy, which wasn't even Valve's doing in the first place.

With TF2, Valve carelessly added new weapons and mechanics that go against the carefully balanced game that they set out to create after 9 years of development. After 7 more years, they've fucked up too hard to go back on the decisions they've made. The game is chaotic and unpredictable in a setting that allows all of the weapons to be utilized. They want to address this, but they run into the problems that A. No one in Comp play wants to use these weapons and B. No one wants to work on TF2.

I've largely given up on anything coming out of Valve regarding properly balancing TF2. The only hope for that is either a TF3 (as any changes to TF2 will anger the large majority pub population), or a standalone game of someone else's making (people have been looking at Overwatch), and maybe it's time for that.

TF2 has had a 7-year life so far. It's natural for players to just lose interest. Dedicated players will still play and have fun. For instance: the arena shooter scene never really died, dedicated players keep playing as long as they enjoy it. No one in #uscpmpickup is complaining about how there's literally zero developer support for Quake 3, they just play their game. A couple brave souls wanted the arena shooter scene to propser again, so they started Reflex.

If you want TF2 to stay alive, just keep playing it. If you want it to grow, make your own game, because Valve won't.

posted about 9 years ago
#9 jurassic world in Off Topic

Nick Cage would have been perfect for the protag :(

posted about 9 years ago
#6 Demoman LFT mid-open for fun or profit in Recruitment (looking for team)

Played for like half of the seasons that exist
good demo
knows a lot about the game

likes anime

posted about 9 years ago
#11 TF2 Update - 10/30/14 in TF2 General Discussion
- Fixed grenade projectiles doing more damage than expected

So I checked, and instead of just reducing the rampup multiplier to make pipes do less damage, they just made them inconsistent again

posted about 9 years ago
#7 Computer refuses to boot in Hardware

http://www.fonerbooks.com/poster.pdf

posted about 9 years ago
#2 no tuition in germany in Off Topic
The end of tuition fees in Germany — including those charged to foreigners

lf german mentor

posted about 9 years ago
#96 Bring back cp_yukon for ESEA s18! in TF2 General Discussion
MunchThe main problem that was going on when stalin was running new map pugs is that it was hard to get people that actually wanted to test new maps. Sure we could get 12 in a server but they'd either just fuck around the entire pug or they just never gave any actual feedback and kept asking if we could play the "good" maps instead (which at the time was sunshine). Imo if people want to get GOOD NEW maps into the rotation there needs to be a group of higher level players... like IM+ at least taking a few hours out of their nights on pug.na or whatever to just play some new maps and give actual feedback to the map makers. This would also help with the problem of people just voting in whatever without actually knowing what the map is like at all.

I feel like a big part of whether people wanted to play a map was if it looked and played fun the first time around. Sunshine a1 was simple and had a lot of good ideas in it. Process a1 has a lot of the cool qualities that the final version has. It's not fun to play an incredibly broken and underdeveloped map and give feedback as to how it could be made in the first place. Otherwise we get another gullywash.

It really helps a map succeed and make people want to test it if there's some semblance of thoughtful design put into the map geometry in a1. In the past year, the only maps on this forum I can think of that showed this kind of determination are koth_grizzly, cp_craneway, cp_convolve, and of course cp_sunshine.

posted about 10 years ago
#27 Quake Live Trailer in Other Games

Sure QL is on steam and all but

http://www.playmorepromode.org/

posted about 10 years ago
#148 cp_logjam (5CP) in Map Discussion

http://puu.sh/byALc/33717fe248.jpg

Please make this trigger a cylinder that's aligned correctly

posted about 10 years ago
#2 Hitsound!? in Customization

http://tf2.gamebanana.com/sounds/18983

Just googled "tf2 laser hitsound"

posted about 10 years ago
#49 can we talk about memes? in Off Topic

http://saber07.ytmnd.com/

posted about 10 years ago
#7 can we talk about memes? in Off Topic

http://ebinme.me/

posted about 10 years ago
#11 joan rivers dead. in Off Topic

So do they have to have landfill permits for where she's buried so all the plastic doesn't get into the soil

posted about 10 years ago
#3 Missing Sidebar Options in Bug Reports

Well there's already separate sidebars for articles and events. As someone who likes streamline everything, it just seems redundant that there's not even an option to hide those two on the activity sidebar.

posted about 10 years ago
#1 Missing Sidebar Options in Bug Reports

There's no option to remove the events and articles subforums from the forum activity sidebar, despite every other subforum having the option.

http://puu.sh/bj2xT/b8a4c896bb.png

posted about 10 years ago
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