The links have been fixed, thanks for pointing this out!
Account Details | |
---|---|
SteamID64 | 76561197990121837 |
SteamID3 | [U:1:29856109] |
SteamID32 | STEAM_0:1:14928054 |
Country | Netherlands |
Signed Up | June 22, 2013 |
Last Posted | November 12, 2024 at 8:56 PM |
Posts | 972 (0.2 per day) |
Game Settings | |
---|---|
In-game Sensitivity | 4 |
Windows Sensitivity | 5 |
Raw Input | 1 |
DPI |
3200 |
Resolution |
2560*1080 |
Refresh Rate |
60 |
Hardware Peripherals | |
---|---|
Mouse | Roccat Kone XTD |
Keyboard | Ducky Shine 2 (Yellow) + Brown Cherry Switches |
Mousepad | Roccat Taito |
Headphones | Roccat Kave |
Monitor | Dell U2711 |
Nice, I see it's already been submitted to speedrun.com/tf2, time to contest this.
If your Trade Ups don't work: update your hudanimations_tf.txt to contain the bottom part of the default hud file with regards to the contract stuff!
flatlinewhitelists arent updated cause people are lazy + there's a shitton of weapons to add to it
If only there was a website to do that for you ;)
Or as kKaltUu said, use the TFTrue whitelist.tf intergration to update with a single convar and not requiring FTP access. (which also works in your serveme.tf reservations!)
Evilhow do i remove the blue/red box near health and ammo in the default hud?
HudPlayerClass.res for the one behind the health and HudAmmoWeapons.res for the ammo one.
Use this and/or this for a list of hudfiles and their purpose.
Knuckles_Seems silly to compete with tf2pug.me in my opinion, it will just spread out the gamers and make it even harder to pug :/ gl to you though
They offer a different way of playing a pug with a captain based pick system, you add up as a class and we balance the teams for you based on rankings/ratings/logs/player stats or whatever voodoo magic we need to not result in 5-0 10 minute rolls.
OnenThe thing is, this only happens after I add some of the extras on the hud foler. : http://imgur.com/BSDspcV
/resource/econ/itemmodelpanel.res << remove/modify that file
KasdeusIs there anyway to remove the inactive/active contracts from the side of the screen?
"tf_contract_progress_show" "0"
// Settings for the contract HUD element: 0 show nothing, 1 show everything, 2 show only active contracts.
KarlI don't understand why it is on saloon since this seems like a casual, for fun thing.
Saloon donates part of the winnings to the DeutschLAN prizepool.
Try deleting/modifying resource/econ/itemmodelpanel.res?
Name: Wiethoofd
Country: Netherlands
Twitch: twitch.tv/wiethoofd
League profiles: ETF2L & UGC & TF2Pickup.net
Streaming pickups, Mann vs. Machine (closing in on 420th tour), pub/contract stuff, hud edits and trying to enlighten the chat with my extensive knowledge of pointless TF2 facts.
yttriumIs there any way to make this work in itemquickswitch?
Adding the same line that works in all the other panels to the itemskv { itemmodelpanel } in the quickswitch panel works! :D
saamHow can I add the last damage dealt to a hud? (specifically zhud if it's any different I have no idea)
HudDamageAccount.res needs a new section (or more for a shadow/box) which is positioned static in your hud.
To test this locally without having to deal damage and have last damage dealt permanently visible: hud_damagemeter 1 (ignore the dps meter bottom right)
DanceNumberAre they part of a full hud or just a mod?
This isn't really an issue, most hud files can be exchanged between all the different huds; the only thing you have to keep an eye out for is fonts and colors (and custom vtf/images for panels).
Default declared fonts/colors from clientscheme.res and hardcoded rgba colors will always work where fonts will fallback to 'default'.
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Something to show, full panel model (allow_manip zoom/move) in loadout screen and the HQ item images
I updated the clientscheme.res seperately for a friend, you missed some borders when updating the file, the MarlettSmall font. And there are no colors in the backpack because 'draw_corner_width/_height' are set on 0 (should be 3 to 5 to show item quality border colors). Temp pastebin of my updated version to check what you might have missed (or just compare that hud file to your clientscheme.res)