Wild_Rumpus
Account Details
SteamID64 76561198066393719
SteamID3 [U:1:106127991]
SteamID32 STEAM_0:1:53063995
Country United States
Signed Up March 20, 2017
Last Posted November 22, 2024 at 10:02 PM
Posts 584 (0.2 per day)
Game Settings
In-game Sensitivity 2
Windows Sensitivity
Raw Input 1
DPI
800
Resolution
1920X1080
Refresh Rate
144hz
Hardware Peripherals
Mouse Logitech G305
Keyboard  
Mousepad  
Headphones  
Monitor  
1 ⋅⋅ 14 15 16 17 18 19 20 ⋅⋅ 39
#45 Update maybe? in TF2 General Discussion
exaLooks like Valve updated this part of the blog post

i can respect valve just assuming people would know they'd give the bare minimum but it looks like some of us got too excited and now they've quietly clarified "holiday-sized" i.e clicking a green check on some workshop cosmetics & maps and maybe some minor fixes

posted about a year ago
#8 mge class power rankings in TF2 General Discussion

mge is already a solved gamemode

posted about a year ago
#9 Update maybe? in TF2 General Discussion

there was an open letter sent that asked for valve to add maps outside of just halloween and smissmas, and suggested adding full-time rotation maps in a summer update
looks like valve is just gonna do that and I'm expecting bare minimum, although some new pub maps will be nice to have

posted about a year ago
#12842 stream highlights in Videos

https://clips.twitch.tv/ScaryShortPheasantSeemsGood-R8qPq8qCZBQBOdCS

posted about a year ago
#26 teaching people how to play 6s in TF2 General Discussion
Seinfelda lot of people are really, really ignoring the massive hole... ...other competitive games survive because they have a place you can go to instantly play a victory focused, competitive match

i think this kind of goes unspoken for good reason. it's not that people are forgetting this but we're literally never getting anything better so why not focus on what can actually be changed?

posted about a year ago
#23 teaching people how to play 6s in TF2 General Discussion
tonyFair point on the first part, but our real focus is near the skill floor of the game. We don't provide perfect answers because optimal play is not what we are trying to teach. We first need to teach them how to play at all and that's always been our focus.

This is an important distinction because half the battle is getting someone in the server, and I'm a believer that you cant even begin to teach people what advantages are, pushing vs holding, even the most basic of things if they aren't even comfortable in a server comming with 6 people on 6s classes. Newbie mixes and tf2cc seem great as not only a really easy place for people to do that but also serve as a kind of monolithic place you can just tell a pubber to go to and the rest is taken care of.

The learning past that, when you actually start to pick up on the intricacies of 6s, seems to be severely lacking with a bunch of random guides in random places. So, unlike the case with completely new players where you can just send them to tf2cc or newbie.tf, they have to already know about a certain guide or video, in which case they'd paradoxically already know the contents.
I think just a basic aggregate site with some limited searchable tags that compiles all this hidden wealth of info into a more approachable collection would do wonders instead of needing to know a guy who knows a video. Some of the vids posted here are ones that I didn't even know existed even as an established player so even though the info they have is way better than anything I could've passed off to a beginner myself, I couldn't have even recommended them, let alone learn from them myself.

posted about a year ago
#15 Whys 6s demos should jump in Videos
det-The most important jump for demo is the 45 health sticky jump

totally agree that that's really important and i wish i couldve mentioned that (outside of the crouch det damage point) without losing focus on the scope of what i was trying to say
I wouldve also liked to have included something about how going deeper is not a strictly good thing and to be mindful about positioning yourself for reflashes in uber situations etc. but ultimately i just wanted to kinda pinpoint this is why jumping is good in a very direct, in-game jumps kind of way that misses some nuances

posted about a year ago
#1 Whys 6s demos should jump in Videos

https://www.youtube.com/watch?v=zJOwe0PuX4U

I made a video, thoughts?

posted about a year ago
#2 what map is this in Map Discussion

https://comp.tf/wiki/Obscure
the floating health pack abover mid is such a cool idea i wish another map had it

posted about a year ago
#2 GOAT team for your country in TF2 General Discussion

current froyo roster :3

posted about a year ago
#4 gremlin alert in The Dumpster

one of those threads where every person gets downfragged except one or two who get randomly upfragged

posted about a year ago
#9209 Frag Clips Thread in Videos

https://youtu.be/zQ1v8v_eXbM

posted about a year ago
#22 lfp adv s11 in Recruitment (looking for players)
alex80this is like if hitlers wife said she never knew about his politics
(the rapist is hitler and youre his wife)

theres probably a better way to get your point across here

posted about a year ago
#13 enemy target prioritization in TF2 General Discussion

situational, sometimes a med needs to die first other times you can ignore him, same for snipers soldiers etc to varying degrees

posted about a year ago
#1 soldier vs. demo in TF2 General Discussion

who's cuter?

posted about a year ago
1 ⋅⋅ 14 15 16 17 18 19 20 ⋅⋅ 39