https://clips.twitch.tv/ScaryShortPheasantSeemsGood-R8qPq8qCZBQBOdCS
Account Details | |
---|---|
SteamID64 | 76561198066393719 |
SteamID3 | [U:1:106127991] |
SteamID32 | STEAM_0:1:53063995 |
Country | United States |
Signed Up | March 20, 2017 |
Last Posted | April 15, 2025 at 12:22 AM |
Posts | 596 (0.2 per day) |
Game Settings | |
---|---|
In-game Sensitivity | 2 |
Windows Sensitivity | |
Raw Input | 1 |
DPI |
800 |
Resolution |
1920X1080 |
Refresh Rate |
144hz |
Hardware Peripherals | |
---|---|
Mouse | Logitech G305 |
Keyboard | |
Mousepad | |
Headphones | |
Monitor |
Seinfelda lot of people are really, really ignoring the massive hole... ...other competitive games survive because they have a place you can go to instantly play a victory focused, competitive match
i think this kind of goes unspoken for good reason. it's not that people are forgetting this but we're literally never getting anything better so why not focus on what can actually be changed?
tonyFair point on the first part, but our real focus is near the skill floor of the game. We don't provide perfect answers because optimal play is not what we are trying to teach. We first need to teach them how to play at all and that's always been our focus.
This is an important distinction because half the battle is getting someone in the server, and I'm a believer that you cant even begin to teach people what advantages are, pushing vs holding, even the most basic of things if they aren't even comfortable in a server comming with 6 people on 6s classes. Newbie mixes and tf2cc seem great as not only a really easy place for people to do that but also serve as a kind of monolithic place you can just tell a pubber to go to and the rest is taken care of.
The learning past that, when you actually start to pick up on the intricacies of 6s, seems to be severely lacking with a bunch of random guides in random places. So, unlike the case with completely new players where you can just send them to tf2cc or newbie.tf, they have to already know about a certain guide or video, in which case they'd paradoxically already know the contents.
I think just a basic aggregate site with some limited searchable tags that compiles all this hidden wealth of info into a more approachable collection would do wonders instead of needing to know a guy who knows a video. Some of the vids posted here are ones that I didn't even know existed even as an established player so even though the info they have is way better than anything I could've passed off to a beginner myself, I couldn't have even recommended them, let alone learn from them myself.
det-The most important jump for demo is the 45 health sticky jump
totally agree that that's really important and i wish i couldve mentioned that (outside of the crouch det damage point) without losing focus on the scope of what i was trying to say
I wouldve also liked to have included something about how going deeper is not a strictly good thing and to be mindful about positioning yourself for reflashes in uber situations etc. but ultimately i just wanted to kinda pinpoint this is why jumping is good in a very direct, in-game jumps kind of way that misses some nuances
https://www.youtube.com/watch?v=zJOwe0PuX4U
I made a video, thoughts?
https://comp.tf/wiki/Obscure
the floating health pack abover mid is such a cool idea i wish another map had it
current froyo roster :3
one of those threads where every person gets downfragged except one or two who get randomly upfragged
alex80this is like if hitlers wife said she never knew about his politics
(the rapist is hitler and youre his wife)
theres probably a better way to get your point across here
situational, sometimes a med needs to die first other times you can ignore him, same for snipers soldiers etc to varying degrees
bump for any last minute teams or sub spots w/ probable playtime
Valve- Fixed The Original using the default reload sound instead of the intended sound
the woosh update