4812622YeeHawWho said he was taking 1v1s lol?
"All the damage you do is irrelevant as you [ie the roamer] have to actually kill the guy"
This is the reason people say that the crossbow would increase the pace of the game. It's harder to stabilise your team's health after you lose a point, which means teams can use momentum to play more aggresively.
I have never argued against this, but it does counter OP's point that roamer is especially fucked over by the Crossbow.
People still used crossbow when the scout speed nerf was not implemented. Do you really think people will use the overdose instead of crossbow lol? It hasn't been used for many years.
Okay, the Overdose thing is irrelevant.
I am perfectly fine with nobody ever using Syringe Guns because they're boring as hell. They need to have some sort of Uber or healing mechanic or nobody will ever use them over the Crossbow because you're punished every time you take them out.
I guess what I meant was that the weakness of the Crossbow was, in large part, negated by the Scout speed change, and while needles wouldn't become meta, the crossbow would not be as overpowered.
Firstly, ridiculous false equivalence. 6v6 as it is now with 1 change in the whitelist is a vastly different change from 5 scouts + 1 med. Secondly, 99% of crossbows are just on players standing still waiting for an arrow after they tanked damage from choke. The number of times a skillful crossbow shot happens in a map is the same as the number of times a skillful play with needles happens.
It was never meant to be equivalent. The goal of the example is to show that "making the game fast" isn't the end goal of balance, the goal is creating something entertaining to play, and making the game faster is one metric of fun gameplay. another is skill-indexing. i cannot think of any role in a competitive video game that is so low skill, high reward as medic.
I have no idea where you're getting this 99% metric. Have you never had a Soldier or Demo to half health in a team fight? Do you actually go for 1 difficult shot (defined as arrowing someone who is not walking in a straight line or standing still) out of 100 arrows? Because that's...ridiculously low.
Also, why do you think that only max rampup crossbows are difficult? mid- and close-range arrows take just as much skill.
but it doesn't outweigh the disadvantages of the crossbow (anoying to play against (if someone gets arrowed in a 1v1 or similar situation),
stickies are annoying when i drop to a trap. scattergun is annoying when i get 2shot by 185 scouts. everything that isn't severely underpowered can be construed as annoying.
slows the game down and makes it hard/impossible to accurately track ubers and push off small advantages).
bolded statements are redundant.
it is more difficult to track uber when arrows can build, but it is possible. if nothing is happening, their combo isn't peeking a choke while getting tanked, they're probably arrow building. arrow building has a finite maximum rate just like normal building.
i grant you that it is harder to push off of damage advantage. it is, admittedly, a weakness of giving Medic the ability to hit high reward shots that actually take some measure of skill. Unfortunately, I don't gain as much fun pushing off of damage as I want to kill myself at the thought of being forced to play Medic without the Crossbow.
At the end of the day, all of this is meaningless if you have not tried out the change in a serious scrim environment. I have, and it enabled us to push off damage and caused the game to be far less stalematey. BAN.
Played it for half a week of scrims when loadouts were broken. Outside of the 15 seconds per scrim I ran at people with needles, it was fucking terrible.
Allow.
Fair enough. I play scout so I don't see it from a medic's perspective, but I don't agree that the game being slower is worth the game being less fun for the med. 10/12 people's fun > 2/12 people's fun.