Nurwhalhi yaynos
toxic, not high open
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SteamID64 | 76561198063275767 |
SteamID3 | [U:1:103010039] |
SteamID32 | STEAM_0:1:51505019 |
Country | United Kingdom |
Signed Up | June 15, 2015 |
Last Posted | November 23, 2024 at 12:49 PM |
Posts | 1562 (0.5 per day) |
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Nurwhalhi yaynos
toxic, not high open
honestly do past papers, also if you payed attention in lessons then you can coast off of what you remember in lessons (though lessons may have ended for you). if you do that and a ton of past papers it becomes really easy to get a good grade and not very stressful because you know you will do well.
Wandumwe could all be killed at an instant by a gamma ray burst and we wouldnt even know if one was headed towards us cause they travel at the speed of light
that isnt very fun
daddy long legs arent spiders, therefore they aren't poisonous as some people say
my daddy went out to get ku$h 13 years ago and im still waiting for him to come back
sorry guys but i think FINLAND will upset and win
Ultimately mechanics are a majority of this game, make sure you do not skip the 'boring bit' (Dming/mge) to get to the 'fun' (more instantly gratifying part of the game like making up strats/team play) part. Of course this doesn't mean you should ignore strats/teamplay.
anderLike Yz50 said 5 hrs of Dm/mge everyday
this is the answer but unfortunately i can only do 3 hrs of dm/day so i am very bad :((((
ConsoleDoctorMiggyI've paid him to do a few vids for me
Nice guy, easy to work with, quality memes.
https://www.youtube.com/watch?v=L1q1wrEJzHw I love this video so much
this is better https://www.youtube.com/watch?v=TYquvMSU9DA
smh 1 min ninja
This is probably a really retarded idea which has a ton of problems but as a suggestion:
-reduce the round timer to 5 minutes which does not increase if a point is capped (maybe the time resets when a team retakes a point? Idk)
-the team with the most points capped at the end of 5 minutes gains 1 point and a new midfight begins, however...
-if a team wins by capping last they gain 2 points (mp_windifference and mp_winlimit may need to be adjusted), so there is a decent incentive for the team with the most points capped to push to massively increase their advantage, and the defending team HAS to push, but may get punished (which would be better from a spectator point of view because there is some pushing going on at least), leading to another mid. This is probably a pretty radical change, thoughts?
Edit: this is based on Eu rules, so 30 min round timer. Not talking about Esea here.
saamPuoskariWhile you're at it switch the fixed spawns to random spawns, I can guarantee you that nobody wants to play fixed spawns, it's pure aids. There's nothing good you get out of fixed spawns unless you enjoy having 1v4's in chokes constantly.
Please.
I like fixed spawns a lot more on the more open maps like sunshine, reckoner, process etc. On maps like gully and gran it's definitely aids though.
the kuferl servers do not have sunshine in the map pool (because its EU map pool i guess) so theres another reason to have random spawns. i still prefer random spawns on process and definitely on reckoner though
PuoskariWhile you're at it switch the fixed spawns to random spawns, I can guarantee you that nobody wants to play fixed spawns, it's pure aids. There's nothing good you get out of fixed spawns unless you enjoy having 1v4's in chokes constantly.
Please.
seconded