SnackTurning 22 today =)
happy bday bro, hope you have a nice day surrounded by your loved ones. happy new year
Account Details | |
---|---|
SteamID64 | 76561198179807307 |
SteamID3 | [U:1:219541579] |
SteamID32 | STEAM_0:1:109770789 |
Country | Argentina |
Signed Up | May 18, 2017 |
Last Posted | April 22, 2024 at 6:12 PM |
Posts | 198 (0.1 per day) |
Game Settings | |
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In-game Sensitivity | 1.5 |
Windows Sensitivity | 6 |
Raw Input | 1 |
DPI |
800 |
Resolution |
1920x1080 |
Refresh Rate |
240hz |
Hardware Peripherals | |
---|---|
Mouse | Logitech G Pro X Superlight |
Keyboard | VSG Quasar RGB - Outemu Brown |
Mousepad | Razer Gigantus V2 XXL |
Headphones | Razer Kraken X Lite |
Monitor | Viewsonic XG2431 |
SnackTurning 22 today =)
happy bday bro, hope you have a nice day surrounded by your loved ones. happy new year
Boy, what a read. Congratulations to the team that redacted this beauty, I absolutely loved the group pictures from the LANs. Thanks to everyone who despite all drawbacks, continue pouring effort into keeping our beloved game alive. Have a happy new year and prosperous 2020, for all of us and for Team Fortress 2.
24ratawarI'm not sure if I missed this but, is there a feature for automatically posting match logs from logs.tf of specific servers in a text channel?As in for automatically posting when a game is finished? No. A plugin was supposedly developed but I see no code that supports this feature.
For automatically posting a preview screenshot of your logs? Yes. This will render every time a valid logs.tf link is posted in any channel.
I could try to do that but it's currently out of my skill for a fast implementation and smooth one at that.
I took that idea from b4nny's stream. Everytime he finishes a match, a bot posts his logs automatically afterwards, if I recall correctly. I thought that could have been a cool feature to have in the Discord server of my pug community, just to have them at hand when we talk about them in voice chat, everytime a pug ends.
Awesome job with the bot by the way!
cringe content for the 11yo TF2 fanbase, Muselk was much better IMO
Wait, how does exactly fall damage in TF2 works that needed this plugin for competitive usage?
EDIT: nvm, found the answer in the TF2 wiki
Note: There is a 20% random variance in fall damage, the following values are before this variation is calculated. The following values are also percentages, not exact values, as fall damage is dealt proportionately to maximum health. It should also be noted that these are theoretical values, calculated using the fall damage formula: Damage (%) = 5 * ( Velocity / 300 ).
I'm not sure if I missed this but, is there a feature for automatically posting match logs from logs.tf of specific servers in a text channel?
Thank you a lot!
uberchainratawarWhat was that page where I could see the latest items added to the game?Trade.tf Items Update
TF2 Workshop Recently Accepted
What was that page where I could see the latest items added to the game?
https://www.teamfortress.tv/17291/sourceres
This can be useful for you
Couple days ago I started having a type of stutter that can be defined as my game doesn't feel like it's running at 75hz as it has always ran and I'm yet to find the source of the problem. Needless to say, it's driving me fucking annoyed because it started happening randomly and I'm about to reinstall windows if this keeps happening. It's not temperatures issues btw.
-reinstalled tf2
-replaced thermal paste
-added fans
-removed junk from PC
i'm starting to think my monitor has been damaged from overclocking it to 75hz, i think that's gonna be my final diagnosis if after windows reinstall the issue keeps happening
SnackCan we please get this thread up to 98 upfrags (for fun :P
done
Looks like an amazing project, let's hope that as many people as possible know about it. Just sent my application.
doikuhttps://www.dropbox.com/s/3j8n81vl6my45h3/particlesfinal.zip (the flamethrower one)
credits to mu
not exactly sure where do I put these
HonsterratawarUpdate: i managed to make it work, here's how:
- Downloaded GCFScape and extracted tf2_misc_dir.vpk from tf folder
- Inside the extracted folder I deleted all pyro-related particles inside particles folder
- Recompiled the volders in several 000-012 vpks just like the original series
- Replaced the original tf2_misc_000/dir.vpk with the ones with particles removed.
And voila, fire disappeared! Can someone confirm if this is legal? i dont wanna get vac'd LOL
Can this method work for unusual effects on sv_pure 1/2?
I don't know how it would work with unusual effects, I can inform you that my method makes my game instantly crash everytime I play casual bugging several models before closing itself, but since I almost never play it I don't mind too much, not sure how sv_pure levels work, I tried to change those offline to test but never got to understand if they were actually changed, or what the difference between 0 / 1 / 2 was. Probably I did something wrong when picking what files to delete before recompiling, or maybe a file validation error.
Honsterratawar3. Recompiled the volders in several 000-012 vpks just like the original series
How do you do this step? Also for reference I have tf2_misc_dir.vpk then parts 0 through 20, not 12.
I'd like to test it but dropping the folder on vpk.exe doesnt work for me. Just runs for a while then the cmd window suddenly closes and I cant find any output?
follow this guide
https://steamcommunity.com/sharedfiles/filedetails/?id=918708716
It explains how to compile large vpk files into several pieces. The original series go from 0 to 20 but with my modified VPK the series compile themselves into 0-12 somehow, I do not have an explanation, I just know it works as I intended.