atmo
Account Details
SteamID64 76561198024475237
SteamID3 [U:1:64209509]
SteamID32 STEAM_0:1:32104754
Country Ireland
Signed Up July 23, 2012
Last Posted December 2, 2015 at 3:48 PM
Posts 1585 (0.4 per day)
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#10 This is bothering me in Site Discussion

Also, enigma:

#small_notice{display:none!important}

posted about 11 years ago
#26 Viewmodel Variability Script in Q/A Help
SnowyI mean, someone somewhere had to have said "drawviewmodel" will do this-

What are all the other key words? I mean if hooli didn't show me I never would've guessed that load_itempreset is the command that switches loadouts.

http://wiki.teamfortress.com/wiki/List_of_useful_console_commands

posted about 11 years ago
#9 Avoid Damage when going through Gully 2nd forward in TF2 General Discussion

Badlands forward resupply hurts as well.

posted about 11 years ago
#5 This is bothering me in Site Discussion

ctrl-shift-K/J $('#header-wrapper').hide();

posted about 11 years ago
#9 What's Your Favourite Sport? (Not Video Games) in Off Topic

badminton

it's like tennis but with rocket jumping

posted about 11 years ago
#32 cp_snakewater in Map Discussion

is nice

posted about 11 years ago
#15 patch 7/11 in TF2 General Discussion
Rockkkkkkkatmobadlands window not fixed
this is what i got back in an email.
Thanks for all of the information surrounding this part of cp_badlands. It is very helpful for us to know when things unexpectedly change in maps and content, and we really appreciate you bringing this to our attention.

The mix up here is that we changed the collision on the widow to be solid in the CP version of this map in late 2008, and have been using this version of the map internally since then - Internally it appeared as if no recent changes had been made to that geometry. However, these changes were never updated to players. When we shipped the map with the recent update, these old fixes as well as the new ones made their way to players.

For now, we would like to monitor how these changes settle as the intent is for that window to not be a player passable space.

Thanks again,
-cAyle

I would suggest replying to them that this passage way is by now, 5 years later, an integral part of the dynamic of badlands middle point and by altering/updating it they have made a significant unwelcome change despite their original intentions.

posted about 11 years ago
#29 Compiling competitive changes we want for TF2 in TF2 General Discussion

Someone give Stark +o so he can remove the space cadet posts from this thread.

posted about 11 years ago
#6 patch 7/11 in TF2 General Discussion

badlands window not fixed

posted about 11 years ago
#330 Update 7/10/13 in TF2 General Discussion

http://www.youtube.com/watch?v=DnntfjR_-oE

rip my favourite tf2 video

posted about 11 years ago
#317 Update 7/10/13 in TF2 General Discussion

Perhaps this will encourage more roamers to use the pain train.

posted about 11 years ago
#302 Update 7/10/13 in TF2 General Discussion
PermzillaMy sens feels fucked up too, but I don't have my sens in my autoexec so I have no idea what the correct value I need is...Is there any way to restore it or something?

type sensitivity in console, hit tab, enter

posted about 11 years ago
#3 Can you PM people on this forum? in Off Topic

steam

posted about 11 years ago
#10 POST YOUR MAIN CLASS CONFIG in TF2 General Discussion

exec default;
exec medcheck; orig_scout
exec crosshairswitcher/switcher; scout
bind mouse2 +showscores

posted about 11 years ago
#103 ghos7 Donation Drive in Off Topic
flatlinei was gonna post this on facepunch but everyone there is a faggot

Good job tainting a thread that shows the community's good side. Don't speak like that.

posted about 11 years ago
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