atmo
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SteamID64 76561198024475237
SteamID3 [U:1:64209509]
SteamID32 STEAM_0:1:32104754
Country Ireland
Signed Up July 23, 2012
Last Posted December 2, 2015 at 3:48 PM
Posts 1585 (0.4 per day)
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#15 UberCounter: Android App For Medics in TF2 General Discussion

Guys, he's a new developer, making stuff for TF2. Give him a break.

posted about 11 years ago
#15 Casting from the server. in TF2 General Discussion
ArxCasting from STV ensures absolutely no interference from spectators. Even casters could potentially ghost for a friend or team. Needs to be eliminated especially when money is involved. A fair game is a good game.

See post #7.

Not only that, but you actually have a much more complicated setup. You have to delay mumble comms for a mumble cast (if people don't want to watch the stream but want to listen to the cast and watch from STV).

No different to the delayed comms setup used now, just in reverse.

Matches can't be played on 12-14 man servers as many casting teams use 3 people. This could cause delays. Also more players on the servers potentially cause additional lag, even if it's fractional.

Server load is mainly caused by model movement and entities such as projectiles, as far as I know. Spectators do not contribute to this, obviously.

Probably more importantly, what happens if 5 different commentating organisations wish to commentate the same match, each with three man crews. It simply wouldn't be possible so some teams would have to go onto STV anyway.

Well it seems that right now most if not all organizations are happy to cast from STV anyway, so I don't see much cause for complaint if some people have to be left out.

posted about 11 years ago
#11 Casting from the server. in TF2 General Discussion
mthsadcauseCould probably try and talk to Valve about a broadcaster channel for servers with tournament enabled, kinda like the way Dota 2 is set up. Then you could have the broadcasters casting live and hear it over the STV possibly while still having the independence of watching any perspective while still hearing the cast.

But then again. It's Valve.
i haven't worked with it much, but this theoretically COULD be possible with a server plugin.

That's a good point actually. Maybe Blue's plugin is possible as a server plugin for spectators. Client-side plugins are basically the same as server plugins afaik.

posted about 11 years ago
#2 ESA Opening Tournament in News

hippy hype hip hop

posted about 11 years ago
#9 Casting from the server. in TF2 General Discussion
reilly2) By using a 90 second stream delay, it will actually take 90 seconds before the streamer realizes any issue with the stream. Also, stream chat will be 90 seconds behind what the casters I seeing (only an issue if the caster decides to read stream chat).

In terms of visuals the streamers have a preview window that they can check to make sure everything is composed correctly. As for lag etc, it's usually a problem with twitch and not the streamer. Sorry John.

It would make it difficult for real-time giveaways and so forth, that's true.

3) There is no more potential to alert the camera man of upcoming plays. He's watching in real time, and has no chance to get messaged about something big happening.

That's a good point. As well as that, unsigned plugins such as Blue's outline spec tool wouldn't work.

posted about 11 years ago
#7 Casting from the server. in TF2 General Discussion
ErenJaywouldn't there be potential for cheating? I know it is silly, but you could potentially ask the casters what the other team is doing through steam or something.Not saying it would happen, but hey, people have been caught hacking before.

There is already the "potential" for cheating with teams being on the broadcaster mumble and having their comms relayed by a bot. Thankfully the premiership teams seem to be open-minded enough to put their faith in the broadcast orgs wanting a fair contest.

causeCould probably try and talk to Valve about a broadcaster channel for servers with tournament enabled, kinda like the way Dota 2 is set up. Then you could have the broadcasters casting live and hear it over the STV possibly while still having the independence of watching any perspective while still hearing the cast.

But then again. It's Valve.

You've kind of answered that yourself. We can never depend on Valve.

posted about 11 years ago
#1 Casting from the server. in TF2 General Discussion

I'd like to discuss the feasibility of this in either the EU or US scenes. There is no limitation on it from the broadcasting side, inasmuch as OBS has a built-in delay feature so the standard 90 seconds is easy.

Benefits for the broadcasting crew include:
- More info supplied to the streamer client (STV throws out a lot of stuff)
- No messing around with pause bugs (HUD delay, skating players)
- Comms in sync throughout pauses
- Possibility to host the games themselves to ensure consistency in terms of available assets (excludes ESEA I guess)

Benefits to the teams:
- Direct communication with the broadcasters, rather than having to sign into Steam again and worry about DDOS.
- Players are viewers too! They get all of the benefits of above when it isn't their particular game being played.

I'm not sure what the sticking point is for ETF2L games at least, but I can envisage there being something wrong with this concept in ESEA terms.

It's great to see prem teams sharing the broadcaster mumble here in Europe, hopefully this is another step that can be taken.

posted about 11 years ago
#69 HOWTO: Use yz50/clockwork KonrWings in any HUD in Customization

Just saw this on a mikelat video, never knew it was from Quake 4.

http://i.imgur.com/VhYAYTel.jpg

posted about 11 years ago
#7 External links not working properly in Bug Reports

It's because you aren't putting http:// in front of your URL so the parser is treating it as a link relative to the present server directory (http://teamfortress.tv/forum/thread/).

Eg

url = 9601-external-links-not-working-properly

gives you

internal link

posted about 11 years ago
#28 Favourite areas in maps? in TF2 General Discussion

I know people have the impression that Granary is a boring soldier-dominated map, but as scout I really started to appreciate the middle point after watching Greg's demo review of Stefan and discovering all of the cool movement tricks you can do around there.

http://www.youtube.com/watch?v=lZkyGWj_RRg

I also like that ramp room is pretty much the only indoor location where a scout can easily outmanoeuvre a soldier.

posted about 11 years ago
#680 Frag Clips Thread in Videos

http://www.youtube.com/watch?v=uEusJfoqNZ4

my finest hour in gg200

posted about 11 years ago
#56 Pledge vs Slin in Sleep MGE in TF2 General Discussion

http://i.imgur.com/PurUKE3.png

Mr Bear fucking ruined europe he was a slin spy all along. Look how satisfied he is.

posted about 11 years ago
#14 Pledge vs Slin in Sleep MGE in TF2 General Discussion

How long have they been sleeping?

posted about 11 years ago
#37 ESEA Match Stats on stream in TF2 General Discussion

to clarify, if you're one of the people to whom I've given a link to my site (ie lange, truktruk, comedian) you can ignore all of the code stuff in this thread. the site does all the work for you, you just need to change the match id in the url in the OBS browser source

posted about 11 years ago
#2 i49 Travel Q? - LHR to Telford in TF2 General Discussion

1. arrive in heathrow

2. walk to the Irish terminal. it's the one that looks like a bunch of huge drain pipes stuck together and has crowds of people standing around looking disgruntled.

3. fly to dublin.

4. get a cab to the ferry port. don't yawn or the cabbie will think you're going to throw up.

5. get on the ferry.

6. meet me and admirable and blue in the executive club lounge. free wifi, food and drink.

7. get a train from holyhead ferry terminal in wales directly to telford.

See? trains aren't confusing at all.

posted about 11 years ago
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