I'm pretty sure I replied, but I'll check to make sure.
Thanks for the reminder!
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SteamID64 | 76561198022590190 |
SteamID3 | [U:1:62324462] |
SteamID32 | STEAM_0:0:31162231 |
Country | Ireland |
Signed Up | July 18, 2012 |
Last Posted | April 22, 2020 at 11:40 AM |
Posts | 273 (0.1 per day) |
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b4 short changelog- POV demos fixed
- Medic info box, showing name of current medigun, charge & advantage over other medic
POV demos
By "fixed", I mean I added a new convar, advspec_pov_outline_enabled 0/1, that enables a workaround. Turning this CVar on will cause the plugin to update the glow effect on every player every frame. There is a better way to do this, but I haven't figured it out yet, and the performance hit from this isn't too bad. The original plugin worked this way, and only 1 streamer noticed the fps drop.
Medic info
Looks like this for now, but I want to make it editable similar to HUD elements asap, so you can do stuff like this. It does show 'Kritzkrieg' or 'Quick Fix' when it should, the bots in my server just play vanilla.
Toggled with advspec_medic_info_enabled 0/1, and you can move it around the screen with advspec_medic_info_offset_x / _y, default for both is '5', so 5px from the top and left of the screen.
This one will also be buggy in POV demos, it will only update correctly if both medics are on screen, or in the same general area as the player view, otherwise one will freeze.
Misc
Moving to cvars to make stuff easier to script. advspec_toggle_outline still works for now, but is being replaced with advspec_outline_enabled 0/1. Both are in this version.
If you don't care for more complex scripts, all you need to do is change your 'bind <key> ..toggle_outline' to 'bindtoggle <key> ..outline_enabled'.
Mac & Linux compatibility is also being worked on, but don't expect those versions until after i49.
Langenah bruv u keen as
different kinda keen aight ??!?
Going teamless
If there's a 'just for giggles' team with a spot I might try to join, but I'm no mad keen nerd
Was playing about with gpit in SFM yesterday, thought this might look nice
I know the lighting is a bit off, just wondering what people think of position, speed etc.
http://www.youtube.com/watch?v=GiMTUGyVUeQ
e: Also tried doing a swaying one like the badlands video, but I like showing the A/B entrances
b3 is out, minor fixes
b3 changelog- Working with the latest updates
- Small edit to the VDF file, so it now works from custom\<whatever>\addons folder
- Edited old debug console text "in here", now says "Player outlines enabled/disabled"
Sorry I didn't get this out sooner, I think I could have fixed this much sooner but messed up somewhere and thought something else had changed, so I went on a wild goose chase
For people waiting for better PoV demo support, it is being worked on but I've been really busy the last few weeks. Sorry for keeping you waiting!
Valve please add this to the game so I can work on other stuff! :D
In case anyone else has been using these programs: https://dl.dropboxusercontent.com/u/6635591/links/twitchV3.zip
The DIY program has been broken for a while now since Twitch changed an API, only got around to fixing it now. It relies on an external website now, so it could easily break again in the future.
Having the streamer, or editors, make TwitchTV highlights is still the easiest way to get it downloaded and on to YouTube.
Posting timestamps for the diy thing should be for viewers that found something funny which the streamer forgot about, and even then, ask the streamer to highlight it and post it here first!
Red: 184, 56, 59
Blu: 88, 133, 162
Based on the team spirit paint colours if anyone's wondering why those numbers.
Replays = demos behind the scenes, and in the replay system there's a checkbox to enable or disable the glow. Turns out that command gets used even if you just do playdemo.
e: emphasised these commands in the OP.
try replay_rendersetting_renderglow 1
Go into a pub Payload server in normal TF2, do glow_outline_effect_enable 1, and check if the cart has an outline or not.
atmoThat's a good point actually. Maybe Blue's plugin is possible as a server plugin for spectators. Client-side plugins are basically the same as server plugins afaik.
You can do it in a server plugin, but AFAIK you can only enable it for everybody, including the players, or nobody; you can't easily say "I want to modify this player entity but only for the spectators"
Although if someone wants to take that as a challenge, be my guest :D
Working fine here. Check you're in DX9 still, check glow_...._enabled in-game, check your bind didn't get wiped. If it still isn't working grab me on steam or on quakenet #tftv some time tomorrow.
And Valve only banned plugins that bypass -insecure, so you can load them then use them in a secure server. This doesn't do that, so it's fine.
Oh, and I'm working on PoV demos & some little bugfixes. Playing with WebSpec as well, nothing amazing to show yet though.