that black scope removal needs to be patched ASAP.
Account Details | |
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SteamID64 | 76561198058309962 |
SteamID3 | [U:1:98044234] |
SteamID32 | STEAM_0:0:49022117 |
Country | United States |
Signed Up | June 28, 2013 |
Last Posted | August 21, 2021 at 4:01 PM |
Posts | 230 (0.1 per day) |
Game Settings | |
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In-game Sensitivity | 1 |
Windows Sensitivity | 6/11 |
Raw Input | 1 |
DPI |
1150 |
Resolution |
1920x1080 |
Refresh Rate |
120hz |
Hardware Peripherals | |
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Mouse | Zowie FK |
Keyboard | Corsair Vengeance K70 |
Mousepad | 12.6x10.6 (in) Steelseries QcK |
Headphones | Logitech G230 |
Monitor | Alienware Laptop Display |
crispy and juicy
bowswer5
http://steamcommunity.com/id/Bowswer5
http://play.esea.net/users/640260
yosh
FogWins the SSD giveaway from n0thing on stream, but isn't following...
RIP SSD Dream
I saw it too lol rip
Air_maybe someone can clear this up to me about the new sticky bomb launcher.
on the weapon's picture on the update thread the text says "stickybombs fizzle 2 seconds after loading"
but the update notes say "stickybombs fizzle after 2 seconds"
which is it?
Most likely the second quote. I think Valve wants to separate the stickybomb airdet spam style of play into another unlock and make the stock more difficult in that regard.
I just watched Kripp lose an opener in a 0-0 Arena Priest mirror game to someone who played 3 Shrinkmeisters from his starting hand in the first three turns with value. I think I was laughing and hyperventilating for half a minute there.
no longer looking for this season. thanks everyone!
I think it's not fair to compare ourselves to the DOTA/CS:GO scenes because they are substantially larger. Nobody really gives a damn about some random in a lobby or some pubber talking shit which is what makes up most of the toxicity in those other games and you can forget about it by the next lobby.
With TF2 a lot of the shit-talk becomes personal because chances are you will have to play with or against them at one point or another and you will always hear something from them for as long as you're a competitive player. That environment really discourages players to compete or continue competing.
m4risaWell deserved knd, full respect to you guys, see you guys next season.
@_@
lol I told you guys!
What happened to immunity?
I believe this is going to be one of the best Highlander finals in a long time.
I thought match clips could only be included in MoG's because of the need for a team name in the bottom left corner of the intro; this isn't a match clip lol. I'm pretty sure any team that realizes they have the misfortune of playing against bullet doesn't take it seriously though.
No comms:
https://www.youtube.com/watch?v=16lJUZaypiM (Viaduct vs TG - STV)
Comms:
https://www.youtube.com/watch?v=eHhBhdm42h8 (Viaduct vs KND - POV)
https://www.youtube.com/watch?v=h8i2gmI2mBM (Upward vs 'bfl - POV)
It's been awhile but I'm still definitely looking for a team to play with this season!
clckwrk#162
It's because the game is competitive but there's no monetary incentive to keep it afloat. So, like I said before, competitive TF2 is becoming more of just an idea, because it's not funded by anything big and thus doesn't have as much competition. Working your way up to that level without some sort of reason other than to be the best is hard for some people. Those players who wanted pug teams seriously just like the idea of competitive TF2. It's sort of like pubbing to them, just more organized and focused on the aspects they enjoy. But absolutely, your mindset is the one competitive tf2 needs and the journey all top players want to see other players taking. Thanks, I'm happy to have inspired anyone, and if you'd like you can add me and feel free to ask me questions
I have to agree with this so so much. Teams like Street Hoops with incredibly talented players have worked so hard to make it into that top 4 Invite bubble in only a handful of seasons and that's why I admire them so much, but closing that huge gap to consistently contest for 1st place against teams with players that have the advantage of so many years of Invite experience takes a ludicrous amount of time that people can't commit.
There's not enough money involved to justify spending 30-40 hours a week playing catch-up to out-practice established teams. It's not that our scene has a lack of hardcore competitive players desiring to make the top - a lot of players with that drive rightfully question whether it's worth so much time and effort. It's just not.
This is why I'm actually happy to see veterans like yourself take their leave from the game, not out of dislike but out of respect for the next generation of top players. I hope you have a good one. Are we going to see the absolute pinnacle of 6v6 like Froyo during the i-Series? No, but that's not the point. I'm so glad there will spots open for up and coming players to step up to the top level with the strong likelihood of closer games and more competitive seasons ahead. I've always thought the scene needed more new blood instead of the constant praising of the old.