Most recent release:
cp_cargo_a5 download: https://dl.dropboxusercontent.com/u/2447457/cp_cargo_a5.bsp
Original post:
Hey everyone!
Now that Snakewater has more or less reached it's ultimate form (for now), I couldn't help myself from getting started on a new map project. Thus I proudly present
cp_cargo_a1, download: https://dl.dropboxusercontent.com/u/2447457/cp_cargo_a1.bsp
Cargo is a new competitive control points map in a harbor/granary setting. For now it's in alpha state, so the visuals are yet quite barebone.
The design of the map has been governed by three design intentions to work well in a competitive setting:
- Distinct arenas with varying gameplay possibilities
- Dynamic connectors between areas which reward offensive play
- Fun and progressive rollouts for all classes
It would be great if anybody would want to run around and get a first feel of the map. If anybody would want to arrange a double mix I'd be happy to join in, but perhaps it's better to wait a few iteration before putting the map to the true test.
Here's an imgur album with screenshots: http://imgur.com/a/gtp2M
I also made a horrible rollout video to get your imaginations going: https://youtu.be/HezJjAQczp0
Please give me your feedback and impressions, and I'll be sure to keep updating the map rapidly over the next couple of weeks!
Cheers,
chojje