clckwrk
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Signed Up July 25, 2012
Last Posted January 4, 2022 at 7:26 PM
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#116 ESEA and CEVO in TF2 General Discussion
HereThereBeTygersdummyPrototypesfunny how the people who want to stick with esea are: squid, platinum, dummy etc. what a fucking joke. everyone is getting baited so hard. dont want their free vacay goin away.
Suddenly it's a joke for LAN players to want to go to LAN? Just because you have a valid reason to leave, doesn't mean we don't have valid reasons to stay. Competition at the very top will die without a LAN. All the big plays and great matches you see on LAN are a product of the LAN environment. That level of play isn't happening online. I'm not trying to convince anyone to stick with ESEA, but it's true. Yeah the top invite players might keep playing the game but they won't be putting nearly the same amount of effort in an online match. It's difficult to get into that competitive mode online after playing on lan. We'd be losing out on our reason for playing the game. I saw a lot of people confused that platinum couldn't fathom other motivations for playing tf2. Well it goes both ways, LAN is the reason we play and that's as valid a reason as any.

also "free vacay"

hahahhahaahhahahaHAHAhHHAHAHAHAHAHHaahahhAHAHAHhAHAHAHAHHAHAHAHAA HAH AH AH H AAaha

I can understand that reasoning, and it makes total sense if I think about it from Platinum's POV. However, I don't think that any of the other points that he or any other invite/LANteam/player has brought up are really that valid. The way I hear their arguments is:

-We only enjoy this game because of LAN (which I find understandable)
-The game will die if we split (which I think is dumb af)

I feel like at this point people have made it pretty clear that most of us don't give a shit about there being a LAN (especially if there's possibility for LAN down the line). If we lose some of the best players in the game because of that, it doesn't really matter cause I'll still get to play tf2 in a comp league.

Also, that argument that losing the top players will kill the game or something is dumb because first of all, Watch This will be in CEVO next season. Second, when ESEA dies, there will be a good number of invite players that love TF2 far too much to quit, and they'll join us in CEVO.

I want to make sure you realize you're telling a member of Watch This that his team is going to be in CEVO next season. Dummy is glad you made the decision for him.

posted about 11 years ago
#153 The ESEA abuse thread in TF2 General Discussion
testifyclckwrkAlleal2sy_morphiendAllealNone of you would be playing in ESEA if it didn't have prize pots and a LAN.
I have never played a season of ESEA with any sort of monetary goal in mind. You're completely wrong if you think that most people play ESEA for a check and not so that they can prove that they are the best in their division.

But I don't think that.

That would be why I wrote this:
AllealSurprise guys, money has a greater impact on the game than what a handful of players in each div get in their mail each month. Money means commitment and competition, and that's what we play for.
Money is the reason everyone chooses to play ESEA over UGC. Pretending otherwise is stupid.

It's way more than just this. Unless you have experience, you absolutely cannot say the reasons why people play ESEA. The best people hope for when attending LAN is to break even. The more correct answer is there's a certain standard associated with ESEA that causes teams to prove themselves against each other. It is seen as the highest standard of competition, and is played in the same manner. Even if there were a different jumpstart league that iT and mix both played, a mix^ win in the "TeamFortressTV Tournament" carries far less clout and is taken much less seriously.

Money is certainly a motivating factor, but at the end of the day is overlooked for competition. The reason Platinum plays the game season after season is not to earn extra money from TF2 that he doesn't already earn from his regular job (like, what?). It's to win. Everything has always been to win.

Alright so you're defending ESEA essentially after all the shit they've put you through and after your ex-team has been bashing them since this start of the season ?

Doesn't that seem slightly hypocritical to you ?

We have the players, we have the community, we have the means and the will, fuck ESEA.

If players want a LAN we can organize a community driven one, if players want a prize-pool we can buy in and have a payment system setup.

Anything is possible, we have smart dedicated community-driven people who play this game, if you don't think we can rise above the cesspool that is ESEA and still have good competition at a top level you're wrong.

I'm not defending ESEA, I'm defending the idea of a league's competitiveness. There are reasons why ESEA is still played. I don't agree with ESEA being the receiver of the TF2 community's money and time, but there are features they have that lend to a higher level of play.

You probably didn't get what I was saying, because I absolutely do not want ESEA to remain the most played league. Unfortunately it isn't as easy as saying "Anything is possible." It will take a lot of work and it will probably not show the same level of competitiveness for the first year or so, unless the league has LANs from the get-go.

If there are dedicated people who are confident enough to create their own league or possibly endorse CEVO to the point where the game could have LANs, I would love to see that. However there hasn't been a plan in progress and we're speaking hypothetically.

posted about 11 years ago
#137 The ESEA abuse thread in TF2 General Discussion
Allealclckwrk
It's way more than just this. Unless you have experience, you absolutely cannot say the reasons why people play ESEA. The best people hope for when attending LAN is to break even. The more correct answer is there's a certain standard associated with ESEA that causes teams to prove themselves against each other. It is seen as the highest standard of competition, and is played in the same manner. Even if there were a different jumpstart league that iT and mix both played, a mix^ win in the "TeamFortressTV Tournament" carries far less clout and taken much less seriously.

Every single person is here because of the money. That doesn't mean they're here FOR the money.

It goes like this:

A paid league attracts hardcore players who want the commitment a monetary obligation includes, and the competition a prize pot induces.

The competition causes players to excel at the game, which grants prestige to the league they're playing in. "Look at how good our players are."

Other players become aware of the prestige (usually through the hardcore players), and players who don't value the monetary commitment or prize pot as much start playing.

Now a hierarchy is established, and with it a strong identity for the league independent from the hardcore players who helped forge it.

Now anyone who wants to play competitive tf2 knows to go to ESEA, because that's where everyone else plays.

Money is a catalyst that creates a social gravitational pull, creating an entity starting with the densest (most committed) cliques and groups, and increases in size and strength to absorb more and more distant groups.

Does this make my point more clear?

Most of us aren't here for the money, but we're still here because of it. If you want to create a league to rival ESEA, it's not possible without matching the prize pots and LANs.

I understood your point the first time, but the goal for a separate league isn't to exceed or even match ESEA's prize pool. It's really just the LAN that creates that standard. i46's prize pool was "alright," and when attending, teams understood they were making maybe $150 per person if they won (due to paying eXtv), but was still regarded as possibly the most hyped, competitive atmosphere TF2 has seen. Honestly, a league could have a prize pool lower than ESEA's, but it's the LAN that really sells it. Having different setups, including monitors, computer hardware, and desk space actually make an enormous difference. More of a difference than what most people think. Having a method by which players compete on equal playing field is desired the most I would say. Having even 75% of a prize pot in a different league while offering LAN would be just as desirable, especially if it means leaving ESEA in the dust.

I do agree however that UGC is handicapped by lack of prize pot.

posted about 11 years ago
#132 The ESEA abuse thread in TF2 General Discussion
Alleal2sy_morphiendAllealNone of you would be playing in ESEA if it didn't have prize pots and a LAN.
I have never played a season of ESEA with any sort of monetary goal in mind. You're completely wrong if you think that most people play ESEA for a check and not so that they can prove that they are the best in their division.

But I don't think that.

That would be why I wrote this:
AllealSurprise guys, money has a greater impact on the game than what a handful of players in each div get in their mail each month. Money means commitment and competition, and that's what we play for.
Money is the reason everyone chooses to play ESEA over UGC. Pretending otherwise is stupid.

It's way more than just this. Unless you have experience, you absolutely cannot say the reasons why people play ESEA. The best people hope for when attending LAN is to break even. The more correct answer is there's a certain standard associated with ESEA that causes teams to prove themselves against each other. It is seen as the highest standard of competition, and is played in the same manner. Even if there were a different jumpstart league that iT and mix both played, a mix^ win in the "TeamFortressTV Tournament" carries far less clout and is taken much less seriously.

Money is certainly a motivating factor, but at the end of the day is overlooked for competition. The reason Platinum plays the game season after season is not to earn extra money from TF2 that he doesn't already earn from his regular job (like, what?). It's to win. Everything has always been to win.

posted about 11 years ago
#109 meatshot 8) vol. 5 in TF2 General Discussion
flatlinehttp://play.esea.net/index.php?s=news&d=comments&id=13341

ESEA responds
(to the bitcoin stuff, not the "haha fuck you entire NA tf2 community" backdoor stuff)

Referenced post #73 by tattoli3XD
im just glad that your idiocy didnt go unchecked to be completely honest
#73 if you say so, but writing a check to be done with everything isn't really a big deal

posted about 11 years ago
#23 ESEA Settles Bicoin Mining Lawsuit in Esports

We just wanted a reschedule...

posted about 11 years ago
#17 Current CS:GO Invite Player ESEA Banned in CS2 General Discussion

For some reason I read banned. Regardless, marking the team dead before further research doesn't give his teammates faith that they'll be able to keep playing. I think that should probably be done after research. Although I guess theyre not officially marked dead yet. Hope they can still play. Sucks not being able to play the season...

posted about 11 years ago
#12 Current CS:GO Invite Player ESEA Banned in CS2 General Discussion

At least they're guilty before proven innocent

posted about 11 years ago
#10 Current CS:GO Invite Player ESEA Banned in CS2 General Discussion

One player cheats, whole team banned? Surely it's more ESEA's fault that they didn't catch the cheats with their client rather than the teammates' fault for potentially condoning it? Regardless I find it pretty inefficient to ban every player on the team when it's far easier to fool your teammates into thinking you're legitimate than it should be to trick an anti-cheat client.

posted about 11 years ago
#68 TF2 Quotations thread in TF2 General Discussion

"No exceptions." - e$ea

posted about 11 years ago
#13 ESEA Client problem in TF2 General Discussion

Submit a ticket and let killing flag it for a specialist

posted about 11 years ago
#75 huh check that out in TF2 General Discussion

To add to anything b4nny said, it came down to principle rather than the sheer numbers. Having a loss was barely the issue, considering it would not be surprising to see us with a loss during the season regardless of this forfeit. It was more the lack of leniency that the admins demonstrated. We did take a while to get paid up, but it wasn't because of laziness. Blaze actually did not have the money to pay, nor did any of us really have anything to offer him. When you don't have a sponsor and you don't have a stable job, sometimes it's hard to throw $60 at something when you have to juggle other things in your life. What makes matters worse is that a simple cancellation of the e-checks (which we asked the admins days in advance for) was unable to be done by anybody in the company until Torbull cancelled them the day Pure left the roster (lol).

I was very surprised we did not get a reschedule. I've played matches on x map during week y several times and I thought it was relatively commonplace. In fact, when justin emailed Torbull asking for a reschedule, he stated it was up to the admins whether or not they would let us play (Killing/Kalkin). Considering both are/were TF2 players, you would think it would be in their best interest to support competition within the game, but apparently not. Verbatim: "All league decisions are made by league admins (CC

posted about 11 years ago
#23 Why do so many people bash 9v9? in TF2 General Discussion

I don't enjoy it, but to each his own.

- the last time I played, the unlock rules were very lenient causing a lot of randomness and far too much variability to keep track of (so many different sets with different abilities, my head was spinning)

- it seems that, aside from sniper or spy, every class loses potential. Even heavies, who are really important, can die a lot quicker

- there are so many players to a team that it seems like it would be a lot harder to hit your team potential. In 6s, there's always that one player who messes up the push or targets the wrong player (usually me), who messes up the "perfect push" that the team was striving for. With 1.5x the players, it seems like it would be even harder to find those 9 players who are thinking on the same page

- there are constant heavies and sentries, making me feel like a minion trying to run through a lane in a tower defense game

- from a traveling standpoint, the cost of sending 4 highlander teams is, what, 150% of the cost of 6s teams?

- from a statistics standpoint, on any given day, there is a higher chance that someone on your team could have internet problems, computer problems, or other problems that can keep them from playing

I'm sure there are more reasons as to why I don't think it's efficient, but I feel like I'm running out so I'll just stop there. I have nothing personally against highlander, I just don't think it fits into the nice "comfort zone" for which a lot of competitive FPS games are known (4v4 TDM, 5v5 CS, etc). Seems too crowded, both from a gameplay standpoint and a competitive standpoint. And if you're looking for big sponsors to pick up TF2 as they did Quake and CS, you want to emulate some of the finer features that those sponsors are used to (in this case, team size). As far as e->x<-tine's comment goes, I don't think 6s players see it as a threat, but it would be more efficient if you poured either all the 6s effort into highlander, or vice versa.

But then again, to be completely fair, I am so far out of the loop when it comes to how highlander is played and which classes play which roles.

posted about 11 years ago
#21 CLOCKWORK! in Esports

im glad thrasher had fun watching lan from his computer and judging people with absolutely no context of the situation

thanks for the support guys, we tried

posted about 11 years ago
#15 kalkin or killing in TF2 General Discussion

Maybe they should use the money they earned by mining bitcoins to improve their service.

Oops, don't say that on ESEA forums, lpkane will ban you!

posted about 11 years ago
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