clckwrk
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SteamID64 76561197991735941
SteamID3 [U:1:31470213]
SteamID32 STEAM_0:1:15735106
Country United States
Signed Up July 25, 2012
Last Posted January 4, 2022 at 7:26 PM
Posts 506 (0.1 per day)
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#50 blaze just left dont trip in TF2 General Discussion

seriously... I told blaze that we were going to use that transaction to bring phelon back...

posted about 11 years ago
#34 Vlogs in TF2 General Discussion
DrPloxoJust like, smile at the camera for varying intervals. Because goddamn I'd watch that. Have mumble comms going during it or something.
GOT IT!
Ok, replay matches/scrims with mumble comms. Have you smiling in the bottom right. Then on the top left have you surfing. And with that you've accomplished all things good in tf2.

alright I'll let whaz know

posted about 11 years ago
#49 Hey ESEA in TF2 General Discussion

http://puu.sh/1LDqJ

The sheer absurdity of this response is unsettling. Although, no surprise. I like ESEA as a league and an idea, but the people who handle support tickets and simple administrative processes are wrongfully rigid. Whether it's the rules' fault or theirs for upholding what seems to be rules written by a first grader, something should change. Dummy got some type of website ban recently for sending a support ticket to ask for an exception to the STEAMID change limit, because his main account suddenly started lagging more in TF2 than his alt, or something similar. They banned him for not reading the rules. They have no idea how to handle extenuating circumstances.

posted about 11 years ago
#56 Remember when invite players streamed scrims? in TF2 General Discussion

I never quite understood the idea of keeping a strategy secret like it's a panacea to all your problems. If you're on a top 3/4 team, you're either keeping strategies from teams who know better anyway (like mixup) or teams that are not going to change the outcome of the game just because they know "shrugger likes to push up the right side." Unfortunately, I've wasted quite a fair portion of my life on this game, and if there's anything I've learned, it's that TF2 (and most games, quite honestly) is very reactionary; in order to excel in TF2, teams need to be able to adapt, react, and innovate new ways to play during the game, instead of rehashing old strategies with fingers crossed. Most importantly, they need to notice. And if you're on a top team and expect to stay at the top, you or your team is noticing things that the other team is doing throughout the entire game. Every team has a sort of preliminary strategy when attacking the point on viaduct, for instance. But once something goes wrong (either the other team guesses your positioning or by chance, it is inhibited by some factor), it's on you and your team to adapt to it.

It's things like this that make teams like Mixup the best in the game. Analyzing things in the moment is the key to winning games in TF2. Obviously, this is hard to achieve, because responsibility lies with every team member. But one thing will always be true -- teams win games because they were playing better. Whether it's just that day or the team itself is much better, the outcomes of games are not decided by stream sniping and finding out that Taggerung likes to jump on the point. There is a finite amount of broad ideas one can execute in this game, it's how you use them that counts. If you're on BP and under the persuasion that Mixup will be surprised by something, think again.

The only thing that I think should be kept secret is sneaky spots for roamers and scouts. Mackey did this quite a lot, and if you plan on using spots that are unexpected, you shouldn't be using them in scrims regardless. People talk and teams find out.

posted about 11 years ago
#9 Remember when invite players streamed scrims? in TF2 General Discussion

lol guys, guys, come on. how do you expect teams to brainstorm some groundbreaking strategies on viaduct with you guys listening? it's selfish of you guys to want all these strategies. if the strat is to cap the middle and only point, this needs to be a secret until match time.

posted about 11 years ago
#21 when can you push? in TF2 General Discussion
AllealI have never understood the European style of TF2. Way before I started playing TF2, back when I was only a spectator, the differences between European and North American teams were obvious and difficult to comprehend. Why they actually consider using their uber to pop an enemies uber a good trade I do not know.

TF2 has this perfect balance between teams, and slow games happen when both teams are afraid to upset the balance. Theoretically, a single point in damage qualifies as an advantage. But the things you're talking about? Superior heals, roamer distraction? As far as I'm concerned those are even better than a simple player advantage. Yea, a player advantage is a reliable and quantifiable advantage, but those other two are grounds for a team wipe. Everyone has seen muscle milk and moolians right? The first frag they're pushing off the fact that the enemy team is clumped up, and acting as a distraction for the roamer. And they wiped the entire team.

Euros push only on a player advantage. So their pushes are actually literal pushes. Push the enemy team out, instead of killing them all. Because the offensive team didn't do any crippling damage to the defensive one, they just set up again and it's business as usual.

NA games go faster because teams usually take more risks. They push off smaller advantages and try bigger plays. The better those plays and pushes suit your team's strengths the better results you're going to have. It's the difference between gaining one point and winning the round. Preferably in less than 25 minutes...

Euro pushes tend not to be actual pushes. If you're considering a push the act of forcibly routing the enemy team out of the point or area, American style of pushing uber vs. uber without player advantages is more of a push than a pick advantage. A pick advantage leads to the team with the lost player conceding the point. Sure, they might suicide another player or two to get a force or kill, but for the most part the defending team will be running away and trying to salvage whatever they still have. That's more like pulling away, rather than the offensive team pushing.

posted about 11 years ago
#165 Flank is an idea. A concept. in TF2 General Discussion

dun dun dunnn

posted about 11 years ago
#15 happy new year in TF2 General Discussion

A new year, a new team.

posted about 11 years ago
#154 Flank is an idea. A concept. in TF2 General Discussion

lol this was so 2012 an entire year passed and you guys are still talking about it

posted about 11 years ago
#21 Highest Skill ceiling in tf2. in TF2 General Discussion

____
o
+
^
¯¯¯¯

tf2 skill ceiling explained

posted about 11 years ago
#115 Flank is an idea. A concept. in TF2 General Discussion

http://pastebin.com/TCaYL1QQ

posted about 11 years ago
#29 Player Configs in Customization

i have no idea what any of that means

never mind you go into scripts -> clientscheme or whatever and you make the crosshair visible ie place a 1

posted about 11 years ago
#99 Flank is an idea. A concept. in TF2 General Discussion

phew it's gettin hot in here laser beams everywhere haha

posted about 11 years ago
#27 Player Configs in Customization
dMenacemaybe you can be as good as moose now clockwork

that was my intent TROLL LOL moose is actually the best

posted about 11 years ago
#24 Player Configs in Customization
Geknaiirmo0se uses max frames and the null movement script. He plays on 5 in game sens at 400 dpi.

copied

posted about 11 years ago
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