corsa
Account Details
SteamID64 76561197990876261
SteamID3 [U:1:30610533]
SteamID32 STEAM_0:1:15305266
Country United States
Signed Up June 4, 2013
Last Posted April 7, 2021 at 6:59 PM
Posts 1183 (0.3 per day)
Game Settings
In-game Sensitivity
Windows Sensitivity
Raw Input  
DPI
 
Resolution
 
Refresh Rate
 
Hardware Peripherals
Mouse  
Keyboard  
Mousepad  
Headphones  
Monitor  
1 2 3 4 5 ⋅⋅ 79
#1 Selling Mice in Hardware

Used couple times / new
Glorious Model O (Matte Black) - $45
DM1 Pro S (Matte Black) - $38
Nixeus Revel (Black) - $28

Used for couple months
EC2A (white logo) w/ a Paracord & brand new stock mouse feet - $40

Used for a while (it has a double click issue and the braided part of the cable is a bit frayed)
2013 Deathadder w/ hyperglides - $10 (for parts if you're interested in some sick DA mod)

Shipping included in price (free shipping). Preferably USA only, otherwise I'd ask that you pay for the extra shipping cost

If you have any questions, comment/pm me here or add me

posted about 5 years ago
#13 ESEA S29 W1: FROYOBLACK vs. SVIFT NA in Matches
directstar1http://logs.tf/2120446#76561197970669109

desca is the concealed froyo slayer

posted about 6 years ago
#44 The State of ESEA-Invite (a nerd essay) in TF2 General Discussion

let’s just say next season’s gonna be lit

posted about 6 years ago
#48 top 5 snipers in TF2 General Discussion

I barely hit even a quarter as many shots I used to 2 or 3+ years. I dont think I’ve put even 50 hours on the class since I quit hl like 3 years ago :(

Like stark said, you can really only judge a sniper at the top level because it’s that much different. Recently and even for a bit, slemnish is the only na sniper who’s had multiple round winning shots against a top invite team when it’s mattered. He literally dropped shade last season in grand finals back to back where one of them was a nasty close range headshot, and got a ton of 2-3k entries

I didnt/dont really follow outside na much, but jukebox, sheep, and flippy were the true three outside na like stark said, but I think sheep and jukebox were on a different level

posted about 6 years ago
#68 Faint Gaming Return. in TF2 General Discussion

I can't wait to see the return of the Berg in invite!

posted about 6 years ago
#6 Faint Gaming Return. in TF2 General Discussion

till next time

posted about 6 years ago
#6037 stream highlights in Videos

https://clips.twitch.tv/TrustworthyHelplessPresidentKappaPride

posted about 6 years ago
#859 Vent your anger in Off Topic
ReflectoSoldier fucking sucks. I love the class but scouts, demos, and meds are so good that soldiers just become accessories on their teams at higher levels. I see all the time teams opting for worse roamers bc they are good friends and even though the player might be below the skill level of the team it doesn't matter bc there is only so much damage a bad roamer can do (and only so much good a good roamer can do). And it fucking blows when i see these great scouts meds and demos get opportunities to play for great teams based on of their individual merit because of how impactful their classes are. And a lot of roaming at a high level is coordinating with your team and you're team being able to follow you up and less about your individual skill. Im not saying that I'm not getting a fair shake or people are stealing spots i should have bc i don't feel like that but when I look at high invite i just have no fucking clue how you get there without being in their friend group. I wish I put all my time into another class and I'm too pussy to try to learn something from the start again.
tl;dr: im starting to feel the limitations of soldier/roamer in the current meta and it sucks long dick

I mean you’re not wrong that classes that take heals have consistent impact, but I still don’t think it’s true that working your way up in invite is solely based on friend groups, especially in a game like tf2 where there are only so many top level players. When we picked marmaloo up on ascent, nobody to my knowledge was friends with him until after we played together. We just saw that he popped off, carried velocity, had good aim and jumps (playing with him in pugs, and playing against in esea), and tried hard (played a lot of pugs/dm). You should probably pug a lot of you want to get noticed, or you just gotta pop off in matches. Also I’d argue that when watching casts/stvs, it’s pretty easy to see the impact from the outside perspective, because while roamers should coordinate with their team almost always by making space, clearing entrances, coordinating with their team for a play, etc., it’s still the class that generally goes for the most plays, and playmaking is super noticeable in casts/stvs

I think it’s pretty important to note a bit about how roamer is just coordinating at the top level. All I’m gonna say is while blaze goes 10-50 sometimes, if froyo had another roamer that went 10-50, froyo would be worse. he’s the only roamer that knows when and how to coordinate in every situation, so it’s not really as simple as “just coordinating with your team” because there are so few people who actually know how to. Also, that’s a skill that’s really noticeable, to me at least, in pugs

posted about 6 years ago
#37 bring back pugchamp in TF2 General Discussion

https://i.gyazo.com/9405bdff106a9a5265b97fd0790d85ec.png

4/20 the return of pugchamp: better than 99% of advanced pugs

posted about 6 years ago
#33 bring back pugchamp in TF2 General Discussion
dummphlmao this competitive scene deserves to die if everyone's just gonna whine about a new pug system that's guaranteed to help us grow

guaranteed at low level. it's very beneficial for low level. quite the opposite at a high level

posted about 6 years ago
#14 bring back pugchamp in TF2 General Discussion
All_Over_RSi cant believe b4nny is forcing everyone to play on tf2pl wtf

Nobody’s stopping people from not playing faceit. Every single person can add up to pugchamp (if its servers work. if not, ask to fix them), or inhouse.

Considering the vast majority of people don’t like faceit pugs, I don’t think it’d be very hard to kill the advanced and invite divisions in faceit in order to have better pugs again

Just start now, don’t add up to faceit anymore (specifically advanced/invite)

posted about 6 years ago
#218 TF2 Pro League in Projects
DarkNecridTobinvite pugs
Granted I am nowhere near an Invite player but it seems pretty obvious to me that Invite is an extremely small division and due to a variety of issues (skill disparity + players quitting + small division) there's a small number of players that would actually fit Invite only PUGs.

Then you factor in school, work, players trying relationships, players playing in Europe/multiple leagues, players playing other games compounded with the small insular division and getting decent Invite PUGs going seems pretty stupid hard.

All that stuff is kinda true for low level PUGs, but there's also way way way way way way more players that can play in those so grabbing 12 people to play for hours on end is comparatively easy.

to add on to this, getting quality invite pugs is much harder than you'd think. there just aren't 12 players that are at the same skill level online most of the time, and this is coming from someone who's setup numerous inhouse pugs and constantly tells people to add to pugs.

also, i personally think if you need to take the effort to tell people to add to a matchmaking system, it shouldn't be a mm system, but rather a system like pugme/pugchamp where an infinite amount of players can add, because when you look at mm and infinite adding system on a pro/con weighting you have

mm: more efficient (pro), lower quality (con)
infinite adding: infinite amount of quality (pro), less efficient

the reason the quality of mm pugs are lower is because there's always a much larger skill disparity throughout the players in the server.

given the amount of invite players, invite pugs do not need to be efficient and that has never been an issue, as quality is much more important to invite pugs; since pugchamp, i've played a singular quality invite pug

posted about 6 years ago
#214 TF2 Pro League in Projects
maelstrahmalso sorry to derail the thread when the real issue is that FACEIT ADVANCED SUCKS

legitimate solution: delete mm system for advanced/invite and make it like every other pug website, except on faceit (if that's not an option, just pugchamp again without the easy-to-fix issues), use faceit for amatuer and beginner

posted about 6 years ago
#211 TF2 Pro League in Projects
rotiddercorsai'm not sure what this whole "entitled kings" concept comes from, but i've only heard it from permanent low invite players.Reading this pretentious sentence, coupled with the image of your snarky shithead grin that was probably on your face as you clicked "Submit Post" gives me the idea you were on the receiving end of many "swirlies" in grade school.

it's really not a pretentious comment. i'm just stating a fact that players who plateau at that level are the only players to have something to say (it's not a coincidence), but in all honesty that comment is more or less just a comment to prove me wrong. and no, i was not bullied in school

posted about 6 years ago
#208 TF2 Pro League in Projects
maelstrahmOr you people can act like normal human beings. I've played pugs where you guys just cry about every single thing and get off on feeling superior to others.

If you read my post you would have known that I said in non-invite pugs. I know you people would be terrified of acting the way you do in B/C level pugs in invite pugs. Only when you people are around non-invite players is when you guys act so disgustingly condescending.

i acknowledged that you said non-invite pugs, but i said "but in the cases" applying to a new situation just as an aside

i most certainly do not pull a different persona in b/c pugs as i do in invite pugs. it's as simple as people not listening. the main thing i do, for example, is calmly say something like "don't die/suicide here, just leave" and then they do it anyway, so I either, again calmly explain why it was a bad idea to die, or if it keeps happening i might ask why that player didn't listen to me a single time.

however, i do understand my voice always makes it sound like i'm pissed off

I'd hate to live a life so disappointing that I'd get off as much as you do from insulting other people's skill level in a video game.

I feel like that's an insult, but i can't really take it as one because i'm pretty satisfied with my real life, and not because of my tf2 accomplishments, as you might suggest, but because of my in real life accomplishments.

there's a right way and a wrong way to do this

you're absolutely right some people are a little overboard with the direct toxicity, but taking me as an exmaple. as i said above, i might give a clear comm by saying "nobody die here, just leave" then a player dies and i calmly explain a concept to someone, and i've legitimately heard open/im players just disagree on the fact that suiciding was a bad idea after i explained, very calm and briefly "you shouldn't die there because then we can't get a force on 2nd either" like i said, perhaps i'm not the best example actually because my voice makes me sound like i'm pissed all the time

Also, if you want to become a good player, there's nothing more true than owl's post, in all honesty. it's a skill to be able to take people's toxic criticism to be helpful, and honestly a pretty useful one in many parts of real life

posted about 6 years ago
1 2 3 4 5 ⋅⋅ 79