I Just Naded Their Med :O
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SteamID64 | 76561197990876261 |
SteamID3 | [U:1:30610533] |
SteamID32 | STEAM_0:1:15305266 |
Country | United States |
Signed Up | June 4, 2013 |
Last Posted | April 7, 2021 at 6:59 PM |
Posts | 1183 (0.3 per day) |
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tscWe are not planning to add any sort of votes in the in the near future due to a whole mess of problems that would result. The adjustments that we're considering right now are between removing windiff or increasing windiff to 3, with the latter admittedly fitting more with the reason we added the windiffs in the first place.
Nothing's been decided yet as the focus is to get all of the services stable.
It doesn't need to be anything fancy. Instead of the vote being automatically asked at a certain time, it can just be something that people type in chat, similar to the rtv function: if a certain amount of people type it, it'll extend the time. What particular issues would this cause?
Oh yeah you should definitely remove the winlimit difference and add an option to extend the time if the pug is tied (by having a vote pop up at like ~1 minute left if it's still tied)
I can assure you many people complain about not having this option and also complain about the winlimit that is only for 5-4 games. It's kind of just unnecessary for pugs.
wishcan the atlanta server be moved to dallas or chicago?
I heard some people from west coast ping better to that server than chicago
congrats on the team
mComangliaGetting rid of a lot of cheaters last month will likely see some people come back to the game.
i do not know a single player who has left the game because he felt like there were too many cheaters
axiomatic
eeeSpe0Make it a good spectator sport. Let's not kid ourselves here, comp tf2 is not as fun to watch as something like cs, smite or even hearthstone.Good is a bad word. Easy is much better. TF2 is fucking hard to watch for me, and I can actually play TF2 at a level 99.99% of the tf2 population can't (pls no shittalk). Until the game can be broadcast in a way that's more clear and concise, it'll always be hard to watch. CS and MOBAs have the leg up here because they're primarily 2 dimensional and very focused/predictable. Combine this with how easy it is to program the predictive camera for CS compared to TF2, and you end up with much easier to spectate games. Simple round structures, relatively few objectives, very clear cut measurements for success. CS has these and as a result is very simple to spectate. TF2 isn't impossible to cast, but it requires a very good group of people to do so, and even then its more of a players' cast than a viewers' one. The people who're actually watching and understanding probably play TF2.
TF2 is obviously always going to be more difficult to watch than other games, but I feel like the casters and cameraman sometimes make it a bit harder. People constantly say the cameraman and casters don't always understand what's going on and they usually follow the wrong action, but it really is true. Rarely do I hear casters talk about what they think will happen/should happen based on ubers/numbers, keeping it super simple. There still are a few casters who do a pretty good job of this, like Avast, however. It's just kind of upsetting to watch casts where someone dies and the casters are so confused why the other team pushed.
"Hands Off disbands" links to "The Grime disbands"
Ash_Put some thought into your sticky aim, as in take your time shooting them. Better hit a good sticky every three seconds than no sticky at all. If a sticky misses, don't detonate it without reason.
Deny area in a way it forces opponents into choke points/other areas where you can do tons of damage with few shots.
I HATE DEMOS WHO DONT DET THEIR STICKIES
FROYO do0m HYPE
easily high IM on scout lol
edit: that is according to today's IM standards of saam being high IM as well.