nutty pipes
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SteamID64 | 76561197990876261 |
SteamID3 | [U:1:30610533] |
SteamID32 | STEAM_0:1:15305266 |
Country | United States |
Signed Up | June 4, 2013 |
Last Posted | April 7, 2021 at 6:59 PM |
Posts | 1183 (0.3 per day) |
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good dm, wants to improve
wants to win and improve. gr8 fragger as well
Martyhighlander at the highest level right now is just pocketing and playing around your sniper until he gets a pick. people will push off of sniper picks because they're just as valued as a demo pick is, and if the other team is playing correctly, the only way you're going to consistently get a sniper pick is from another sniper. prolander will just turn into a game where the performance of your sniper will heavily rely on whether or not you get the W.
You're honestly just so wrong, and that's exactly why every plat team (except maybe top 1/2) has been bad for a long ass time. It's actually incredible to see people play koth maps, for example, literally just sitting next to their sniper until he gets a good kill. This "playstyle" is quite exploitable simply because relying on single players to get kills EVERY time is impractical and unreliable; if your whole team is relying on your sniper to get a pick, then the other team can just play more aggressive, not allowing your sniper to do anything.
Even though sniper picks are obviously heavily weighed, you don't need one to push, and you can even shut down a sniper who is playing well, so it doesn't always come down to how well your sniper can carry, but also how bad the other team is at effectively shutting down the sniper. I can 100% assure you that it is much harder to play against a team that has their spy, for instance, shooting the sniper (not even securing the kill) than a team that pockets their sniper to get the kill. It's also much more reliable to distract than it is to actually get that particular kill, so having your spy distract is quite effective, and snipers can also distract while their team pushes as well.
Hl is p stupid though. 9 players in a server is quite hectic.
popcorpYep, seems to be happening only on Process, the only way to remove those visible Areaportals is by typing in console r_portalsopenall 1
It was happening on snakewater too. That command worked though, thank you.
Would anyone happen to know why this glitch is occurring in my demos? https://i.gyazo.com/cc3776631cfbd0ec35f43afb39995bd0.png
A lot of doorways look like this.
SHOWSTOPPER TO DOMINATE
...alec and slemnish HYPE
spammyflameClass configs - yesWhat huds are supported? I'm crashing with m0rehud black.
HUDS - yes
Scripts - yes
Graphic configs - not entirely.
Enable -sillygibs to slightly boost fps as gibs are removed even in MM
m0rehud should work fine. just take out both mainmenu files.
Mukhtar1Then there is no point in me giving you the hat if it won't change how you feel.
i REALLY hope you mean that facetiously. it's about doing the right thing and not being a dipshit.
EVL Gaming