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SteamID64 | 76561198047828651 |
SteamID3 | [U:1:87562923] |
SteamID32 | STEAM_0:1:43781461 |
Country | United Kingdom |
Signed Up | February 17, 2016 |
Last Posted | June 9, 2024 at 8:50 AM |
Posts | 882 (0.3 per day) |
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If you receive any messages from Jordy, please ignore them. His account has been compromised and is being used to send phishing links.
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got basically my dream job after studying for ages.
met some really cool friends.
got in a much better mental state.
created a fully sfm fragvid which i've always wanted to do.
quit playing tf2 (very good decision for me).
HuggesAm I the only one wondering how tf that dm got leaked?
Could it have been requested for legal reasons due to some of the charges being pressed?
Red Light Green Light and PREM inspired me to play, but these videos inspired me to start editing:
Blaze by Uil
A TF2 Jump Movie by nick
DANGER by Goo
Venus, pt 1 by Goo
can someone clear up the meaning of the DMs between samiface and dashnerr for me? without more context I have no idea what they mean.
Excuse me but as a proud Redditor and Defender of the Female Species, I MUST object to your misogynistic use of this language hooli. As a gentleman, I would NEVER treat a Female this way, now all the ladies will definitely want to court me.
Most brits aren't toxic they just like a bit of banter and other nationalities don't get it
stackore39WiethoofdAre you using HLAE or any other tools/plugins to achieve this? you might have to render multiple passes and do some post processing/editing in your video creation software to get an affect that resembles DoFpretty sure hlae cant record tf2 like csgo
you are mistaken. the only thing tf2 doesn't have is mirv_streams so we can't get certain stuff out of an AGR. additionally to my knowledge there isn't a clean way to implement DOF in tf2, you will need to use SFM unless some form of external plugin exists to inject post processing effects into the game that can ALSO be captured by recording software.
RebiteIt'd never happen but it'd be so cool
its possible with demos
zandathis is crazy! all the maps are super well done + editing is great! the different maps remind me of this csgo frag video
thanks! edits like the one you linked are made in different engines like ue4 etc. that would be an insane amount of work to pull off in tf2 but i hope to get together a group of people to achieve something like that one day!
_KermitYo this was nuts, any chance you guys would be willing to upload the map files?
Thanks man. Its up to Mould and Hyce if they want to release their own maps, but none of the maps created for this video are in a state that's even close to playable. This is mostly due to having to decompile and recompile the maps to edit them, which breaks things like collision and triggers (so shutters don't open, you can't cap points etc). Its also very likely that the skyboxes would be wrong or missing if used in game, at least on my maps. Finally, none of these maps are optimised so they would probably tank your fps.
Despite all this, if there's enough interest I'd be happy to at least release the VMFs for my maps so that if someone wanted to fix them they could, although as I said its up to Mould and Hyce for their maps.
Brockhow long did this take to render? the sky boxes, the environmental elements! I love this stuff
You don't want to know...
Hello.
For the past 4 months or so, I, and two talented mappers Mould and Hyce, have been working on a unique TF2 edit that includes beautiful reimaginings of classic 6v6 maps. I hope you enjoy it! (NB: if it stutters in 4k try 2k)
Twistyforestfiresyou can change the behaviour of the flying embers so they fade out after they contact with a surfaceAny idea how I would do that?
Assuming he's talking about editing the particle itself, the quickest way would be to launch the game with -tools and use the particle editor. however if you have SFM installed using SFM's particle editor is more convenient imo. The properties of each particle are fairly easy to understand so you shouldn't have any issues fixing it.
However its probably worth going with what wiethoofd said, although I'm not sure why you want to use frame blending in all honesty.
TimTumyou can't blame the entire TF2 community just because of a few individuals, have you seen the support Console and others involved has gotten after his thread?
I do agree with you, but that's a bad example since tf2 players love to virtue signal.
what framerate are you recording at? I haven't seen this problem to this extreme before.