https://dl.dropboxusercontent.com/u/149728952/desktop.png :D
Account Details | |
---|---|
SteamID64 | 76561198069115467 |
SteamID3 | [U:1:108849739] |
SteamID32 | STEAM_0:1:54424869 |
Country | Canada |
Signed Up | August 19, 2014 |
Last Posted | August 26, 2016 at 2:28 PM |
Posts | 68 (0 per day) |
Game Settings | |
---|---|
In-game Sensitivity | |
Windows Sensitivity | |
Raw Input | |
DPI |
|
Resolution |
|
Refresh Rate |
Hardware Peripherals | |
---|---|
Mouse | |
Keyboard | |
Mousepad | |
Headphones | |
Monitor |
Heyo, i just wanted to get your guys thoughts a scoreboard: https://dl.dropboxusercontent.com/u/149728952/TF2/TF2%20Hud/2015-03-10_00004.jpg
Since material design wouldn't look good with transperency and its really hard to make a scoreboard w/o transperency, it would be awesome if someone could give some feedback on that.
Also did some objective things:
https://dl.dropboxusercontent.com/u/149728952/TF2/TF2%20Hud/2015-03-10_00003.jpg
https://dl.dropboxusercontent.com/u/149728952/TF2/TF2%20Hud/2015-03-10_00002.jpg
@Troopo: ok :3 I think that should be gud.
@Sails: Yea i think i am gonna make the alternative one, the main one :D
@Retract: I def. agree, i suck at coming up with names, but lollipop hud sounds fitting, if u guys have any other name suggestions, let me know :p
hey guys just wanted to get your thoughts on a custom background i made for the material hud:
loading screen: https://www.dropbox.com/s/6mgt2gce59axo8t/startuphud.png?dl=0
alternative loading screen: https://www.dropbox.com/s/t5ml28wtq6lqitt/Screenshot%202015-02-26%2020.15.32.png?dl=0
main menu: https://www.dropbox.com/s/xulbv32egsn9qem/mainmenu.png?dl=0
not sure if this will work better than an abstract background
@Maka_Albarn: Probably not anytime soon, the main menus are a bit overwhelming, atm trying to finish up the main menu and then move on to the sub menus
@bastian: You can probably use the way JarateKing said, also big thx to him for helping me out <3. The way i did it was that i replaced the sub images with gifs (glyph_training or glyph_playbutton or w/e) and then set the "image_drawcolor" to anything with an alpha of 0, and then "image_armedcolor" to 255 255 255 255, both the drawcolor values should be in the sub button.
@cirlo: As jarateking said, i needed the animation to be seamless at any frame, and the loading ones were the only ones that i could fit in with material design and have it be seamless, however at first i did have a more simple animation in which the icon inside the circle did a little bounce. I might make a comparison vid to get thoughts on which one u guys like better.
hello, so i made an animation for when u scroll over the main menu icons: https://www.youtube.com/watch?v=VUow-pE7ouw
I just wanted to know your guys thoughts on it, i only did it for the quickplay and coop icon so far and want to see if u guys like it before i do all of them. Any suggestions such as if the animation is too fast or wutnot are appreciated :D
https://www.dropbox.com/s/7zzof6w5i8c7adc/Screenshot%202015-02-16%2015.51.41.png?dl=0
Anyone know how to edit the color of the brown boxes? (the ones with weps and hats etc.)
ps. i think its one of the borders in clientscheme but dont know which one
@Kermit: I am probably gonna have small animations just to polish up the menu but that's gonna be through gifs and so far the vtf gifs I have been able to make either don't have good fps, or good res, so anything big would either be choppy or low res :(
https://www.youtube.com/watch?v=RZMFPVG3e5w
update on the the material hud's main menu
-done the main menu, still need to do some of the sub menus
-done the backpack menu
-almost done the load-out menu (still need to figure out how to recolor the boxes)
any feedback on the menu so far would be appreciated!
Anyone know where to edit this?
https://dl.dropboxusercontent.com/u/149728952/voicecmdbox.png
NoFapdevamar_10hello, so i created an image panel for a custom image in MainMenuOverride.res, but I want it to only show on the main menu and not on the ingame menu.It is controlled by lines in Gamemenu.res.
"QuitButton"
{
"label" "Quit"
"command" "quit"
"OnlyAtMenu" "1"
}
"DisconnectButton"
{
"label" "Disconnect"
"command" "Disconnect"
"OnlyInGame" "1"
}
I tried that by having it like so in gamemenu.res
"PlayMulti_icon"
{
"OnlyAtMenu" "1"
}
But it still shows up ingame, I also tried making it an imagebutton but it still shows up ingame. Any ideas why?
hello, so i created an image panel for a custom image in MainMenuOverride.res, but I want it to only show on the main menu and not on the ingame menu. Anyone know how to do it?
Here is the image panel:
"PlayMulti_icon"
{
"ControlName" "ImagePanel"
"fieldName" "PlayMulti_icon"
"xpos" "42"
"ypos" "79"
"zpos" "32"
"wide" "160"
"tall" "160"
"autoResize" "0"
"pinCorner" "2"
"visible" "1"
"enabled" "1"
"scaleImage" "1"
"image" "../console/playmulti_icon"
}
Mr_Harvardno for the google materials animations
I actually made a custom font with the letters being a frame for each animation, took forever but i think it was worth it
Mr_Harvardseems like it would be broken on sv_pure 2?
if you are talking about the main menu, i am going to have smaller font icons for the ingame menu, so it should hopefully be fine :p