It will be useful to take this partially out of order.
GentlemanJonYou might want to consider re-reading the last line of the post you replied to. I don't support the new mode or like it, but when explaining to someone who says they don't understand why it exists the reasons it's now a thing you can't avoid Extine's probable motivations, right or wrong, can you?
I did read your post thank you, but I wasn't responding to your personal opinions on A:R, I responding do your defense of the idea of A:R. We could just as easily put in 4v4 or 5v5 fast attack or ultiduo. The reason we are talking about A:R is that A. its the topic of this thread, B. it is the focus of a well meaning but ultimately horrifically misguided attempt at saving a game that isn't dead and C. it is the only gametype that people continue to prattle on about as if it is the only thing that get valve to pay attention to us.
So you might want to consider re-reading the entire post you replied to, because your personal opinion on Arena:Respawn wasn't even addressed in my rebuttal due to its ultimate irrelevance. Instead, as you seem to acknowledge is important, I was addressing eXtine's probable motivations and why they are demonstrably misguided.
=GentlemanJon]There isn't 0 reason, Extine's been in a face to face meeting with Valve where they outlined what specific changes would make them more interested a competitive format, and what would make it useful to them. That specific suggestion didn't take off so he's trying something different. Personally I think it will fail to satisfy Valve's needs because it fails to address something they specifically outlined that they wanted - weapon ban data. People may ban Engie a lot because of unlock X but it won't tell Valve specifically why they did that.
Extine's outlined his personal disappointment with TF2's lack of potential to make him a living, if that manifests itself in this way then so be it. Valve make plenty on community individuals ploughing massive time into these projects for no reward, it's his choice and his judgement to make.
That face to face meeting was years ago, during eXtv's big push to bring legitimacy to TF2. This was when we were gearing up to send the first teams to Europe, eXtv was poising itself to be the final word in TF2 shoutcasting and broadcasting, online and offline.
There were actually several meetings if I recall, though most of them phone/skype, with eXtine, Salamancer and perhaps a few other key names in the organization. What was really learned in those meetings was not that 6s is a broken, nonviable competitive format that valve would be insane to support, we kind of proved that was wrong with the next 3 years of absolutely amazing competition culminating in a year that had 5 separate tournaments worth American teams flying out to play in. Instead, as was clear then and as has become painfully more clear now, is that valve is completely and utterly uninterested in competitive tf2 at all. Their objections to our format, how we pick and choose which weapons we allow and how we basically only play 5cp maps is hopelessly backwards. They feel that we just outright reject all these things, when really, there is a community wide effort to assess the viability and how interesting a weapon is to the game. We don't just ban overpowered weapons, we also ban those weapons that actively contribute to a game that is just not fun to play.
I kind of got off on a tangent there, but we have this recurring theme in the story of eXtine and eXtv, and indeed in the competitive community in general, of trying to appease valve and when one approach doesn't work, we just entirely switch gears to another project. But my point remains. Despite what valve has said in those entirely unofficial meetings, there is still absolutely no reason to believe that we even can appease them. Their profit model for TF2 DOES NOT INCLUDE COMPETITIVE and there is no reason for them to change that.
Extine is allowed to be disappointed in his lack of real income from TF2. He has put a TON of hours into this game. But this isn't the game that is going to have an International or be on the main stage at IEM Katowice. And extine is allowed to waste his time on this project, far from me or anyone else to stop him. But as a community we have to be vigilant against things that might spell doom for this, still very small and frail, scene. A:R has that potential.
GentlemanJonI'm not quite sure what you mean, I just think people like to play what they like to play and once you get into a pattern, finding a server, joining with your friends, getting a merc, we need to recruit a pocket/roamer/demo, etc, then you'll stick with it as long as you enjoy it. 2 years is a vague estimate of the length of time required for enough new players to just see it as another option.
Your comment about changing the mind of the old guard seemed a dig on those who have been here for a while, have played this game and love this game for what it is. Even if it weren't meant that way, we are coming to my Really Big issue with A:R. Another format for a new player to get trapped in that is unlikely to hold their interest for long and has serious, endemic problems with its implementation, execution and core idea, may dissuade that new player from moving on to 6s. The 6s community in North America relies upon new teams and new players trickling their way up into ESEA. We already have a trap for 6s players in UGC (it can be very challenging to convince players to move from UGC to ESEA). If a new player sees this A:R thing, gets excited about it, plays for a while, but ultimately drops the format because it won't have widespread acceptance or a large playerbase is a potential 6s player completely lost to us. We need those 6s newbies.