drshdwpuppet
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SteamID64 76561197998763358
SteamID3 [U:1:38497630]
SteamID32 STEAM_0:0:19248815
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Signed Up July 21, 2012
Last Posted November 27, 2019 at 8:43 AM
Posts 608 (0.1 per day)
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#10 TF2 Feature Requests and Bug Fixes in TF2 General Discussion

Fix invisible players.

Fix the occasional problem where players will just stop moving in demo playback. The only way to fix this is restarting the demo and I cannot reliably reproduce the problem but it happens about 25% of the time to me now (and was happening during a team demo review last night)

(I am unsure of this from technological feasibility) Allow server side playback of STV demos. As In, players join a server and watch a broadcast of an STV demo loaded by rcon. This would allow easier review of demo files, allow post-hoc broadcasting of events in a more interesting way etc.

Stop breaking random shit in every update please.

Make a center version of all the other rocket launchers for soldier: Blackbox, Direct Hit etc.

Honestly, this game is pretty amazing for how old it is becoming and how many updates it has gotten.

posted about 9 years ago
#51 Comprehensive List of Everything Wrong w/ Comp A:R in TF2 General Discussion
DrPloxoNo, it isn't.
While the top level of competitive tf2 will definitely remain in 6's, there is no reason to tell people ONLY to play sixes.

Careful there mate, soon there will be no crows for all the strawmen you are putting up. Not once did anyone say that we should tell people to not play anything but 6s. I consider myself to be a relatively 6s purist (best time of my life was playing medic in ETF2L when there were NO unlocks) and loathe highlander, a rather extreme end of the spectrum of players. Even still, I would never presume to tell people they can only play their game the way I want them to.

The issue comes when people like eXtine start pouring money, time and effort into these modes. Now, eXtine and other community leaders are free to do as they wish, its their time and (often) their money being put into these projects. But eXtine is a little different from your average alternative mode enthusiast in that he has more power and weight to throw around when it comes to getting events set up and sponsors attracted. His actions inherently have more meaning than, say, yours in this community. As the community he represents abroad, we have the right to say "woah, hold on here, lets talk about this A:R thing before we start spreading its word."

Note how different that is. If you or eXtine or some random community member want to play A:R all night every night, good on ya, have fun and good luck to you. What is being said by myself, Kevin et. all (if I might speak for Kevin) is that as a community we need to keep the formats consistent and discourage active fracturing of the community as much as possible. Staying together and playing together will ultimately be what is best for us as a competitive game. eXtine's work with A:R flies directly in the face of that ideal and is dangerous and irresponsible in the context of him as a community leader.

DrPloxoAs they play better players and interact with more members of the community, they'll notice that higher level players play _____ and if they are interested in being more skilled, they will migrate to that mode. Otherwise, they'll stay where they're having fun and raise awareness that the game is competitive in some aspects.

A fine theory... except that it doesn't hold up to reality. We see this with UGC and crossing to ESEA (it happens, but not as much as we would like) and with highlander and 6s. Though highlander has grown into a format in its own right, it is pretty undeniable that the best players in the game are in 6s. But there is still relatively little crossing from HL to 6s. (the opposite happens though, 6s players playing in HL leagues during off season/on weekends).

A:R is so different from the experience of 6s that we might as well be talking about pubbers. Players that start in A:R are probably not terribly likely to move over to 6s FOR THE SAME EXACT REASONS PUBBERS ARENT. Will there be some move-over? Probably. But that effect is likely to not overcome the issue of players who were interested in competitive seeing A:R being heavily promoted by prominent community members and choosing A:R, then quitting because A:R sucks.

edited some wording.

posted about 9 years ago
#45 Comprehensive List of Everything Wrong w/ Comp A:R in TF2 General Discussion

It will be useful to take this partially out of order.

GentlemanJonYou might want to consider re-reading the last line of the post you replied to. I don't support the new mode or like it, but when explaining to someone who says they don't understand why it exists the reasons it's now a thing you can't avoid Extine's probable motivations, right or wrong, can you?

I did read your post thank you, but I wasn't responding to your personal opinions on A:R, I responding do your defense of the idea of A:R. We could just as easily put in 4v4 or 5v5 fast attack or ultiduo. The reason we are talking about A:R is that A. its the topic of this thread, B. it is the focus of a well meaning but ultimately horrifically misguided attempt at saving a game that isn't dead and C. it is the only gametype that people continue to prattle on about as if it is the only thing that get valve to pay attention to us.

So you might want to consider re-reading the entire post you replied to, because your personal opinion on Arena:Respawn wasn't even addressed in my rebuttal due to its ultimate irrelevance. Instead, as you seem to acknowledge is important, I was addressing eXtine's probable motivations and why they are demonstrably misguided.

=GentlemanJon]There isn't 0 reason, Extine's been in a face to face meeting with Valve where they outlined what specific changes would make them more interested a competitive format, and what would make it useful to them. That specific suggestion didn't take off so he's trying something different. Personally I think it will fail to satisfy Valve's needs because it fails to address something they specifically outlined that they wanted - weapon ban data. People may ban Engie a lot because of unlock X but it won't tell Valve specifically why they did that.

Extine's outlined his personal disappointment with TF2's lack of potential to make him a living, if that manifests itself in this way then so be it. Valve make plenty on community individuals ploughing massive time into these projects for no reward, it's his choice and his judgement to make.

That face to face meeting was years ago, during eXtv's big push to bring legitimacy to TF2. This was when we were gearing up to send the first teams to Europe, eXtv was poising itself to be the final word in TF2 shoutcasting and broadcasting, online and offline.

There were actually several meetings if I recall, though most of them phone/skype, with eXtine, Salamancer and perhaps a few other key names in the organization. What was really learned in those meetings was not that 6s is a broken, nonviable competitive format that valve would be insane to support, we kind of proved that was wrong with the next 3 years of absolutely amazing competition culminating in a year that had 5 separate tournaments worth American teams flying out to play in. Instead, as was clear then and as has become painfully more clear now, is that valve is completely and utterly uninterested in competitive tf2 at all. Their objections to our format, how we pick and choose which weapons we allow and how we basically only play 5cp maps is hopelessly backwards. They feel that we just outright reject all these things, when really, there is a community wide effort to assess the viability and how interesting a weapon is to the game. We don't just ban overpowered weapons, we also ban those weapons that actively contribute to a game that is just not fun to play.

I kind of got off on a tangent there, but we have this recurring theme in the story of eXtine and eXtv, and indeed in the competitive community in general, of trying to appease valve and when one approach doesn't work, we just entirely switch gears to another project. But my point remains. Despite what valve has said in those entirely unofficial meetings, there is still absolutely no reason to believe that we even can appease them. Their profit model for TF2 DOES NOT INCLUDE COMPETITIVE and there is no reason for them to change that.

Extine is allowed to be disappointed in his lack of real income from TF2. He has put a TON of hours into this game. But this isn't the game that is going to have an International or be on the main stage at IEM Katowice. And extine is allowed to waste his time on this project, far from me or anyone else to stop him. But as a community we have to be vigilant against things that might spell doom for this, still very small and frail, scene. A:R has that potential.

GentlemanJonI'm not quite sure what you mean, I just think people like to play what they like to play and once you get into a pattern, finding a server, joining with your friends, getting a merc, we need to recruit a pocket/roamer/demo, etc, then you'll stick with it as long as you enjoy it. 2 years is a vague estimate of the length of time required for enough new players to just see it as another option.

Your comment about changing the mind of the old guard seemed a dig on those who have been here for a while, have played this game and love this game for what it is. Even if it weren't meant that way, we are coming to my Really Big issue with A:R. Another format for a new player to get trapped in that is unlikely to hold their interest for long and has serious, endemic problems with its implementation, execution and core idea, may dissuade that new player from moving on to 6s. The 6s community in North America relies upon new teams and new players trickling their way up into ESEA. We already have a trap for 6s players in UGC (it can be very challenging to convince players to move from UGC to ESEA). If a new player sees this A:R thing, gets excited about it, plays for a while, but ultimately drops the format because it won't have widespread acceptance or a large playerbase is a potential 6s player completely lost to us. We need those 6s newbies.

posted about 9 years ago
#43 Comprehensive List of Everything Wrong w/ Comp A:R in TF2 General Discussion
GentlemanJonThe idea isn't to appeal more to players, it's to appeal to Valve...

If he [extine] succeeds in popularising it then Valve will have the proof they need that it has potential and deals with a number of their objections to supporting a competitive format that is also Lan practical.

The very fundamental problem with that argument is that there is absolutely 0 reason to think that valve is even opened to being swayed by A:R and that, even if they were to say "Yeah, that new gamemode is pretty sick" that they would balance around it, support the competitive environment cultivated by it or do literally anything other than make hats and break shit on updates.

This whole A:R thing, extine's appeals to the community and these fundamental ideas are borne out of some sort of jealousy and denial romanticism where we see Valve giving loving to their other major IPs and we feel entitled to some of that pie too. But it isn't going to happen.

GentlemanJonHe's unlikely to convince many of the old guard, but the population will probably turn over by a sizeable percentage in the next 2 years so it may become another well used format by then. Personally I'm no fan of it, but I think there are solid reasons behind trying it that follow a logical thread.

The "old guard is holding us back" argument is also just old and tired. It is an easy cop out: "you don't like A:R or you don't want new gametypes because you have always played 6s."

If the population does turn over to A:R by a sizeable percentage, that probably won't be good for Competitive TF2, at least in North America. We already scrounged to get enough teams to have the only serious organization who actually does give us money and attention keep us around. If we start fracturing this community even more, it WILL kill TF2.

I will just reiterate what I have said in the last couple dozen threads about this shit. Valve isn't going to support TF2. So we have to support it ourselves. We will do that best by not fracturing the community, not endorsing gametypes that are nearly universally considered to not be competitively viable, and by continuing outreach to new players to show them what we already know: that 6s TF2 is fun, interesting and worth the slight learning curve to get into.

posted about 9 years ago
#24 ESEA-O Predictions and MATHEMATICALS: Episode 4 "In fair Viaduct" in News
Mr_OwlThat's not true, why am I not listed as placenta on the graph then

Because only you came to us via afterbirth.

posted about 9 years ago
#1 ESEA IM S18 Power Rankings Week 4 in News
I ask myself every week why I keep sparkle bunniis in the rankings, and it always comes down to the fact that I don’t think there is anyone else ready to take this 8th spot.

At a certain point in time, its called a lack of imagination.

posted about 9 years ago
#22 ESEA-O Predictions and MATHEMATICALS: Episode 4 "In fair Viaduct" in News
MeematTypically graphs are labeled "Y vs X" - might want to change your graph title to "Heals Received vs. Damage Dealt." Other than that, pretty good readtetrominoYour header for match predictions shows night owls v piss factory, I think that already happened?

Fixed, thank you

tatuwahgod damnit shadow i was scrim partners with you all season, guess i need to change my esea name back

People get called what they are on ESEA because I CBA to keep track of everyone's stupid ass aliasing.

universeyo shdw, should have talked to me after scrims for the morin vs victorious match up.

I did ask you, twice. Besides, 9 months and a season and a half later and you still haven't figured out I don't listen to you anyway :P

posted about 9 years ago
#44 axiomatic returns in TF2 General Discussion
BLoodSirehttp://www.ugcleague.com/forum/showthread.php?32352-Auto-Aim-Sniper-Group-now-accepting

Act now.

You are a beautiful, beautiful man.

posted about 9 years ago
#2 ESEA-O Predictions and MATHEMATICALS: Episode 4 "In fair Viaduct" in News
VortexI think the inclusion of stats is neat, but I don't think a lot of these overall stats should sway your preds like they seem to. For example, if you're predicting Victorious over Morin because of overall scout frags on ESEA, that seems like a pretty poor comparison.
http://i.imgur.com/I57SKnI.jpg
There is over an hour of playtime difference between the 2 players and from a frags per minute and dpm standpoint, smashy is performing better. There's of course a ton of shit that factors into stats like ease of schedule and playstyle, so the stats by themselves don't show who the stronger player is anyways.

The damage/heal graph is really neat and an overview of stats is cool. Using overall stats as reasoning behind predictions kinda bugged me though.

I totally agree, and I didn't mean for it to seem like my observation of stats is what is driving my predictions, at least not at this point. They are essentially meaningless and have little predictive value (as I mentioned in my post). My intent on pointing out the large number of frags is that tatertots is converting those frags and would be an asset to his team on viaduct in that regard. I will try to remember to use a stat that is correlated with time played in the future.

Part of what I am trying to do however, is develop some sort of framework for analyzing matchups statistically and letting that help predict outcomes. It is something I will be working on for the duration of the season in the hopes that come post-season, the teams will have played against enough of each other that at least the playoff teams will have some meaningful and interesting statistical data to look at that might shine some insight into what sort of plays we might see and how well team A is likely to do against team B.

posted about 9 years ago
#33 ESEA-O S18 Predictions and Miscellany : Episode 3 "This Just Won't Metalwork" in News
Mr_Owlevery day i'm astounded when people take joke posts seriously and post heartfelt and touching responses

I know he was joking, but plenty of people legitimately aren't when they think that. Plus he gets shit on a lot, including sometimes by me, and I know it's gotta be affecting his self esteem :(

<3 u uni.

posted about 9 years ago
#28 ESEA IM S18 Power Rankings Week 3 in News

Benroads is legitimately upset that his absolute shit-canning of split didn't get into a frag video.

posted about 9 years ago
#31 ESEA-O S18 Predictions and Miscellany : Episode 3 "This Just Won't Metalwork" in News
dnkevery day i'm astounded that shdw hasn't cut uni yet

Why?

With an IM roster, sure I probably could have attracted the attention of a bombshell 10/10 mature pocket who would show me a world of a good time. But I think what most people overlook is how far Uni has come in terms of skill and teamwork over the last season and a half. His DM has gotten better for sure, but his reaction time to calls and our chemistry has gotten loads better, especially starting with playoffs last season.

I haven't cut uni yet because I don't need to cut uni. My team is doing just fine with him and in part because of him. Over the past few weeks, I think he has proven himself able to hang at the lower end of IM, which if we are going to be fair, is where the rest of our team is right now. Plus, he listens to my calls and tolerates me dropping him every other push, which is hard to find in a pocket.

I've really come to trust in the curry monster that we call Uni, and he is a consistently cheerful and positive presence in our mumble. One day we will stop playing together, either because we go our separate ways or because one of us quits TF2, and on that day I will be at least a little bit sad.

posted about 9 years ago
#12 ESEA-O S18 Predictions and Miscellany : Episode 3 "This Just Won't Metalwork" in News
DanceNumberclicking the teams names should take you to their esea page. Article was hard to read because I had no idea who the 6 were for most of the teams.

edit: oh. cool you can click the blue 'vs.' to get to the match page. that works just as well.

Rosters should be back next week, I was having a great deal of difficulty getting them properly aligned and just decided to scrap them. Sorry!

posted about 9 years ago
#165 ESEA-O S18 Happenings/Predictions in TF2 General Discussion
Tery_Needs more discussion, people!

I'll be keeping an eye out on these matches:
We Never Wipe vs. Piss Factory
Mumble Robots vs. Morin Than Meets the Eye
We Never Wipe vs. Victorious Secret
No Need for Names vs. Virgin Police

Wrong thread tery, we are in a completely new set of threads and in week 2 buddy :)

posted about 9 years ago
#40 ESEA-O S18 Ranks and Predictions: Episode 2 "An Evolving Process" in News
universewhy does shdw keeps predicting 4-# scores for matches!?

I actually meant 5-2 but I accidentally hit the 4 key and didnt catch it

Grantdamn shit on shdw more guys.

it'll take time, but i'm diggin the simplicity of this weeks recap and i like the interview; that stuff elevates this kind of thing to a new level. liked the graphics as well. he'll get it down pat within time.

good job shdw.

nah man, they are just playing around and friendly ribbing :)

Thanks for the thanks though!

posted about 9 years ago
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