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Account Details
SteamID64 76561198006886607
SteamID3 [U:1:46620879]
SteamID32 STEAM_0:1:23310439
Country Korea, Republic of
Signed Up October 2, 2012
Last Posted June 18, 2022 at 12:42 AM
Posts 2376 (0.5 per day)
Game Settings
In-game Sensitivity 1.945 (9.4"/360)
Windows Sensitivity 6
Raw Input 1
DPI
900
Resolution
1920x1080
Refresh Rate
144hz
Hardware Peripherals
Mouse DeathAdder 2013
Keyboard Microsoft Rubber Dome, i ctap w/ RMB
Mousepad Steel Series QCK (http://imgur.com/qim8wA2)
Headphones Audio Technica ATH700x but not the black
Monitor Benq panel that everyone else has idr
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#79 9/10/14 update in TF2 General Discussion

try verifying / defragging

shitty advice but short of reinstalling not really much you can do

posted about 10 years ago
#24 What to buy? in Hardware
reillyThe build quality and comfort of actual headphones is so far ahead in the $40+ price range that I could never wear gaming headphones again.

every single time I've bought new sound shit i've wondered how i used my old ones
it really is the kind of thing you get your money's worth when you start getting to ~$100

also I use a shoebox cardboard for my mouse pad and that was like $.50 so you should do that because you'll rock the cool hobo esportsman look

posted about 10 years ago
#12 9/10/14 update in TF2 General Discussion
Kaneco
Theres something magical about having a bug fixed a couple days after you report it, guess I got lucky with my email.

gee i sure wish i could know how you feel guess I'll keep fucking cheating on client with no repercussions THJANKS

pwny_Wait, so does that mean paints, unusuals, etc will show up in demos/stvs now?

not for a demo i recorded last night, idk about new ones

mana...so what does "map" actually do? How is it different than changelevel?

iirc map does restarts the server while changelevel just does that

posted about 10 years ago
#1 9/10/14 update in TF2 General Discussion

We've released a mandatory update for TF2. The notes for the update are below. The new version number is 2395700.

-Eric

-----------------------------------------

- Added taunts to the items that can be uploaded to the Steam Workshop
- Added new "Taunt" and "Halloween" tags to the Steam Workshop
- Previous entries marked with the "Halloween 2013" tag will automatically be updated to use the new tag in the coming days
- Added tournament medals for the ETF2L and RETF2 EE22
- Client/server performance improvements
- Improved client memory usage by updating weapons to only be loaded on demand

- Improved edict usage on servers to help eliminate "out of edicts" errors during round restarts
- Fixed a server crash caused by using the "map" command in the console while the server is running
- Fixed a client crash when switching between windowed-mode and fullscreen for Mac OS X and Linux clients
- Re-enabled HTML MOTD support for Mac OS X and Linux clients
- Extended the server's "status" command to display edict usage and player/bot counts
- status output also includes basic class stats...not fully implemented yet
- Fixed custom content not being shown while watching .dem files that were recorded on servers running with sv_pure
- Fixed a teleporter exploit that involved players killing teammates via telefrag by switching to Spectator
- Fixed bad LODs for The Angel of Death coat for the Medic
- Fixed push triggers applying push values twice when lag compensation is being done
- Fixed a Hammer crash related to changing entity types for an existing entity
- Fixed Strange flamethrowers not getting kill credit for deflected projectiles
- Fixed mini-crit and taunt-invite icons being orphaned in the world
- Fixed the Festive Force-a-Nature using the wrong taunt animation
- Fixed the difficulty value not displaying correctly in the Mann vs. Machine scoreboard
- Fixed Mann vs. Machine bots floating in the air when they die from an explosion
- Fixed the Pyro's clap sounds clipping the voice lines during the Party Trick taunt
- Fixed the Short Circuit creating its firing effects when being deployed
- Fixed Mini-Sentry collision hull being scaled smaller than it should be
- The Frying Pan can now accept Kills While Explosive Jumping strange parts
- Updated the equip_region for the Mining Light and Lord Cockswain's Novelty Mutton Chops and Pipe
- Updated the materials for the Apparition's Aspect and made it paintable
- Updated the Eternaween vote so it cannot be initiated by clients without using the Eternaween
- Updated the localization files
- Updated pl_cactuscanyon
- Completed permanent removal of previous stage 2 from the map
- Removed the rollback hill in stage 2, and adjusted neighboring u-turn
- Adjusted the right-hand spawn exit for Blu in stage 2
- Reworked Sniper window above underpass in stage 2
- Adjusted spawn times in stage 2
- Added flatcars to the train in stage 2
- Blu side path from cart spawn to underpass is now a drop-down in stage 2
- Widened a doorway along the cart-path in stage 2
- Updated rd_asteroid
- Removed spawn advantage for attackers that die in the enemy base
- Moved health and ammo above the front door stairs further into the base
- Increased bot count. Summed total health and points in each section remains the same.
- Power core pickups now give health and ammo to the collector
- Removed small health kit above cave exit
- Added medium ammo kit in the caves near the medium health kit

where is my itemschema bug fix valve
help

posted about 10 years ago
#603 How to Get to In-Game Comp Lobbies in TF2 General Discussion
Saltysally1lamefxLets start with a list of absolute must bans.everything except stock, with the exception of a few extras.

EDIT: another interesting topic would be how valve intends to spice up cs:go, are they going to add a pick ban on weapons? I'm not sure why anybody is thinking about jumping through valve's hoops like this.

r u actually retarded ror do u ust not understrnnad?

csgo and dota work with no mods at a lan level

tf2 doesn't

tf2 needs to before we can ever say we're ready for large scale developer backing

:9

posted about 10 years ago
#598 How to Get to In-Game Comp Lobbies in TF2 General Discussion
Mapleeeelike what would be the penalty with running a 1 day tournament with no class/weapon limits? worst case scenario is we realize that our game only works with class limits and we never have to worry about valve support again. otoh, if it works, u can actually pressure valve into adding 6s lobbies using a proven game mode that people enjoy
I'd be scared that teams would run 4 demos and 2 medics, then Valve would use that as reasoning to bring back the sticky nerf.

The biggest problem with multiple demos in 6s and 5cp is still traps and honestly if demo is the only DM class you'd run without class limits, that means the game is too fundamentally broken to play without rulesets

(And that lobbies would never be added)

posted about 10 years ago
#596 How to Get to In-Game Comp Lobbies in TF2 General Discussion
MaksFuck off I like my gametypes and they work and they're unique to every other competitive game out there and nothing comes anywhere no close the feel of tf2. It doesn't need to be changed, so what if it's super similar (not the fucking same; new strats are being thought of and done but it's just not this super new amazing impactfull playstyle, for example shadowburns uber quick rollouts and even something small like 4g using both clock+blaze in uber disadvantage to try and get a force or kill the med outright) There's no point of doing all this 'testing' when we'll probably just arrive back at square one with the stocks being used because they're the most balanced. Essentially there's no need to change our gametypes into just testing for valve, what we have is fun.

what would be real fun would be having an international :\

like what would be the penalty with running a 1 day tournament with no class/weapon limits? worst case scenario is we realize that our game only works with class limits and we never have to worry about valve support again. otoh, if it works, u can actually pressure valve into adding 6s lobbies using a proven game mode that people enjoy

posted about 10 years ago
#593 How to Get to In-Game Comp Lobbies in TF2 General Discussion

if u allow 2(+) medics are u still playing 6s tho? Every other class could be ran unlimited and you'd still have something similar to what we had, even if full time double heavy with 2 demo + pocket spam would be amazing. But multiple ubercharges seems like it'd destroy a decent part of how 6s paces itself. idk itd be great if we could talk to someone and see where we need to meet between current 6s and pubs idk :(

posted about 10 years ago
#590 How to Get to In-Game Comp Lobbies in TF2 General Discussion

they're not gonna add 6s lobbies unless you can play without weapon bans and class limits :\

posted about 10 years ago
#9 music download services in Off Topic

I payed $10 for Blessed Suffering and Still Bummed, but I downloaded them first :\

like the only reason I could see paying for music would be like for vinyls or something, but that's not really about the music

posted about 10 years ago
#5 music download services in Off Topic

why would you pay for music?

im not being a dick i just don't understand why you'd bother

posted about 10 years ago
#32 More dumb stuff you can do with the item schema in TF2 General Discussion
AnAkkkIt's stupid to try to fix that with sv_pure, that could be bypassed very easily with cheats. It needs a proper server sided fix.

hey ur that guy wh odoes plugins and stuff RIGHT?

also valve never emailed me after 5 emails im sad :(

posted about 10 years ago
#29 More dumb stuff you can do with the item schema in TF2 General Discussion
hooliyou should make a big reddit post explaining how to do it in detail
the more widespread it is the more likely it is to get fixed

http://www.reddit.com/r/truetf2/comments/2f3t3v/how_to_cheat_in_eseacevo/

k
people on UGC know how to do it too so yeah

posted about 10 years ago
#18 More dumb stuff you can do with the item schema in TF2 General Discussion
Ericbtw it works perfectly on medic (obviously, it was made for medic), which is pretty broken in 6s

it didn't work for me on ubersaw :\
what weapon did you try it on?

posted about 10 years ago
#14 More dumb stuff you can do with the item schema in TF2 General Discussion
thesupremecommanderThis is just another symptom of the design of the current item system. Almost every (if not every single one) of the item exploits in recent history is due to the fact that the client stores the schema to items_game.txt on disk, and there isn't much of any checking on the client or server end whether that schema being used is legitimate.

I'm going to try to figure out if there's a way to fix it on individual servers. Meanwhile, it might be useful to figure out if this shows up in client demos, because if it doesn't this is pretty much undetectable.

it doesn't show up on demos
I'd figure clients could pretty easily enforce consistency with client and server schemas tho so not a big deal for 6s

posted about 10 years ago
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