Very solid player from what I've seen. Solid calls, good positioning, and a great attitude.
As long as you are on the same page as him and aren't arguing/agreeing about the same exact thing, he'll fit in well with your team.
Good luck, Kairu.
Account Details | |
---|---|
SteamID64 | 76561198025178237 |
SteamID3 | [U:1:64912509] |
SteamID32 | STEAM_0:1:32456254 |
Country | United States |
Signed Up | January 26, 2013 |
Last Posted | July 21, 2020 at 2:39 PM |
Posts | 469 (0.1 per day) |
Game Settings | |
---|---|
In-game Sensitivity | 3.73 |
Windows Sensitivity | 6 |
Raw Input | 1 |
DPI |
800 |
Resolution |
1920x1080 |
Refresh Rate |
144hz |
Hardware Peripherals | |
---|---|
Mouse | Razer Deathadder 2014 |
Keyboard | Noppoo Choc Mini w/Cherry MX Reds |
Mousepad | QcK Heavy |
Headphones | Sennheiser HD 598s |
Monitor | ASUS VG248QE |
Very solid player from what I've seen. Solid calls, good positioning, and a great attitude.
As long as you are on the same page as him and aren't arguing/agreeing about the same exact thing, he'll fit in well with your team.
Good luck, Kairu.
Which tutorials have you seen? Did you follow them step by step?
Don't forget to "Spline Angles" and "Spline Origin" before you Save the smooth.
The smoothed demo has the same name as the original demo (ie "20150530_2029_cp_gullywash_final1_red_blu"), but with _smooth at the end. (ie "20150530_2029_cp_gullywash_final1_red_blu_smooth") This means if you try to find it via the console and play it, you may get an error - be sure to type in the entire demo name to be able to play it!
For good practice, I would also suggest doing all your smoothing work and active-demo-keeping in your /tf/ folder. Moving directories just makes things a bit more complicated. You can move the demos out of /tf/ when you're done, though.
I hope I've helped!
s p u d
great tourney so far, despite the body matches
I really liked the angles on the outro! The overhead view is very sweet.
Great stuff, AG.
The demo playback system is really neat.
If you put a tick ahead of your current one (say, putting in 20000 when you're at 10000), the game will speed up to that tick for you automatically. It is similar to doing a 600% playback, or host_framerate 1.
As for rewinding, it's a bit odd - it restarts the demo from 0, then fast forwards the game to the tick you entered, May take a little while to get to those bookmarks at tick 102000, haha.
Still a great update either way. :)
http://cdn.makeagif.com/media/4-29-2015/9F8sRe.gif
thank you extine
whatever quake game is alive, or melee (marth, falco, sheik)
i remember when i first saw Quik Vol.1...
this is what ive been waiting for. what a sick vid!
very chill dude, always fun to have in pugs/pug.me's. Has solid DM considering his time in the game, and has picked up the calls on everything real quick.
Hope your search goes well, Upio. :]
very awesome guy; listens very well and is attentive.
gl bud